Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → DaleP
Feedback comments for LD50
DaleP's games and stats for all events →
| Timestamp | Since previous | Game | DaleP's comment | |
|---|---|---|---|---|
| Apr 5 01:13:22 | Save the sun | ♥ 2 | Really impressed by the rich and coherent art + audio style! For some reason, I found it difficult and a little disorienting to fly around; I think something about the camera movement combined with the parallax background made it seem like the ship wasn’t rotating around a consistent center point. I think if the camera movement was based on the direction of travel rather than the direction the ship is facing, it might work better for me. Still, I love how polished this is! | |
| Apr 5 01:42:09 | 28m 47s | Monster Match | ♥ 2 | Played this on my phone and enjoyed it. Found myself racking up a lot of massive combos unintentionally. I like the hand-drawn style and the animations (esp. the monster’s movements, also the feedback for your swipes) add a lot to it. |
| Apr 12 00:28:44 | 166h 46m | Appeasing The Board | ♥ 1 | Fun game about the pressures of business. I liked that the interface was clear so it was immediately obvious how to play and what effect things would have. Although, with the decisions getting repetitive after a while, and getting fired being semi-random, it seems like there isn’t much of a reason to keep playing beyond a certain point. For a game where the goal is to see how long you can keep going, (for me at least, I guess I’m a novelty-seeking player) there needs to be more motivation to continue playing. |
| Apr 12 01:28:51 | 1h 00m | Mythical Mediator | ♥ 4 | Thanks for making the HTML5 build! I had to try a bunch of different browsers (kept getting `abort(74) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5588206/Builds/Build/Builds.framework.js:2:16070`…) but finally got it to work in Microsoft Edge of all things. Still, a few of the videos froze partway through and I could only advance the game by clicking Skip. Also, eventually I got to a point where new conversations stopped appearing and I couldn’t do anything except advance months as the gods got unhappier (but nothing more happened). At first I had no idea what was going on with the whole building aspect of the game, but eventually (I think) figured it out. Having to work around my earlier placement blunders was part of the fun, I guess. The videos are well done and hilarious and I’m going to play again to see if I can see more without the aforementioned problems. I lost it when Al Natural’s thumbnail at the bottom changed to him sic’ing his bird on me! |
| Apr 12 23:40:45 | 22h 11m | Ava-launch! | ♥ 3 | Like another commenter I also had no audio in Safari, but it worked in Firefox. Great work on the intro text giving at least a basic tutorial while also setting the tone of the game. Maybe it was there and I missed it, but I found clicking and dragging to move the camera to be tedious – scrolling and/or keyboard based movement would have been nice. I wasn’t sure what the plow was supposed to accomplish, and there were a few times when it said I had helicopters but nothing happened when I clicked on a tile to send them. All that said, I love the retro style and the avalanche was incredibly satisfying to watch. I appreciate the moral about how you can be selfish and benefit from others’ destruction but eventually the same fate comes for you. |
| Apr 12 23:50:22 | 9m 37s | The Sea Won't Stop | ♥ 0 | Really enjoyable and funny writing, and good social commentary. Packed more into 2 minutes than most games. |
| Apr 13 00:13:13 | 22m 51s | Dino live! | ♥ 0 | Just a heads up about some technical issues with the web version (I’m not on Windows): the embedded size was larger than my laptop screen, and the game area blocked scrolling, so I had to struggle to scroll over to the fullscreen button to shrink it down. Also in Safari, after clicking Start, the game opened up to a screen of tiny black and white flashing squares. I tried Firefox and I guess it worked, but where I assume there was supposed to be a tutorial or intro, it just showed some scrolling clouds and a Skip button. I liked the art style, but didn’t really understand what was happening in the game. I could eat plants, but I didn’t see any indicator of my hunger level. I could dig left or right (lol, tiny dino arms), but the digging controls seemed unreliable and I couldn’t figure out if I was supposed to press or hold E, or if I was supposed to be able to dig up or down. After digging for a little bit (why was I digging? I dunno), it randomly told me my dino died and I’m not sure why. This seems like it has potential, but you need to put some work into providing more feedback (or “juice”) for the player’s controls and actions in the game, and better convey what the player is supposed to be doing (e.g. hunger level, a reason to dig, some kind of visible threat). |
| Apr 13 00:50:10 | 36m 57s | One More Song! | ♥ 2 | The loading progress bar stalls around 90% in Safari, with the following error: ``` [Error] Unhandled Promise Rejection: RangeError: Maximum call stack size exceeded. (anonymous function) (WebGL.loader.js:1:5865) promiseReactionJob ``` Worked fine in Firefox, except the Hint button seemed like it just turned on some kind of debug mode where it printed the function names by each option. The art style is amazing and I liked how the puzzles were just the right amount of obtuse to be hilarious and call back to classic adventure games while still making sense to me as a player. |
| Apr 13 01:25:24 | 35m 14s | Live Long And Prosper | ♥ 1 | Just a heads up, your Mac build still doesn’t work for me (MacOS 12.3.1 on ARM). For one, it’s a rar file which the native macOS archive utility can’t open (zip is standard). After using a third party tool (The Unarchiver) to unarchive it, the app is simply called “Mac” (ok, but why not something like “Live Long and Prosper”?), and it refuses to launch no matter what I do. It just says "The application 'Mac' can’t be opened.” regardless of any security settings. I think usually this is the result of the executable not having the correct file permissions in your archive. |
| Apr 14 23:54:25 | 46h 29m | Male Pattern Boldness | ♥ 1 | Doesn’t load in Safari, spits out the following error to console: ``` [Error] Unhandled Promise Rejection: RangeError: Maximum call stack size exceeded. (anonymous function) (WebBuild.loader.js:1:5776) promiseReactionJob ``` Worked ok in Firefox. Lots of fun despite the frustrating keyboard controls. Funniest part was when I tried to grab something that moved behind the guy and ended up grabbing his own tie to put on his head (and then he had another tie underneath, like he planned for this! Had to use that one too, of course). Only suggestion would be to leave more time with the score and the guy visible for taking screenshots. I thought I managed to do something… sort of stylish(???) but it faded to black while I was reaching for the screenshot keys. |
| Apr 15 00:03:34 | 9m 09s | Glub-Glubmarine | ♥ 1 | When I pressed space on the “delay the inevitable!” dialog, the music got lower pitched and then it went straight to the “try again” screen. Safari 15.4 (MacOS 12.3.1) |
| Apr 15 00:09:31 | 5m 57s | Zom-Beware! | ♥ 1 | Your mac build doesn’t open (using MacOS 12.3.1). Just says ‘The application “ZomBeware_Mac” can’t be opened.’ I think that’s usually caused by some file(s) having incorrect permissions in your zip archive. |
| Apr 15 00:44:57 | 35m 26s | Bubbles | ♥ 1 | Very chill and atmospheric. The art style is simple but visually pleasing and made it satisfying to find new things. I had the same problem as some other commenters where I couldn’t really tell the difference between some of the scanned and unscanned items in the logbook, especially the striped fish, whose main color blends in with the logbook so I thought it was just showing the stripes as a hint that I needed to find a striped fish. That might be a good suggestion actually – instead of showing the entire outline/silhouette of unscanned fish in the logbook, just show a partial shape or single characteristic as a clue and then fill in the entire thing when the player scans it. Quick question, what engine/library did you use for drawing graphics? Just wondering because your game actually looks nice and sharp on my laptop’s high DPI screen, unlike the usual Unity/Godot/LibGDX web builds that render at low DPI and end up blurry. |
| Apr 15 01:32:10 | 47m 13s | The Cold Night | ♥ 1 | @steffo Re: Mac file permissions, it absolutely isn’t normal to make the user mess around with file permissions to open your app on MacOS. The OS has its own system for asking the user if they trust downloaded apps, called Gatekeeper, and it expects the file permissions to already be set by the developer to whatever they need to be for the app to function. The files inside the app bundle (folder with .app extension) aren’t really supposed to be touched by the user. I don’t mean to sound argumentative, that’s just how MacOS works. |