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Feedback comments for LD50
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| Timestamp | Since previous | Game | auxiliarymoose's comment | |
|---|---|---|---|---|
| Apr 4 05:22:01 | Frame Buster | ♥ 3 | I found myself laughing out loud at this! It doesn't take itself too seriously which is awesome. Overall has a very cohesive/consistent concept. For future improvements, I would recommend focusing most on the graphics and specifically the environment. The player can feel a bit disconnected from the ground, and it would be neat to have something in the sky that the chickens are falling from. | |
| Apr 4 05:33:32 | 11m 31s | Snooze | ♥ 1 | Neat idea! I like the concept! Very relatable... 😫 Also super cool that you built this in rust! It's cool to see more and more stuff being built with it on the web. I would recommend adding some clarifying marks to the graphics for what to line up since it was hard to tell whether some sort of bug was preventing snooze from being pressed or if I wasn't quite lined up right. Also the audio doesn't seem to be working. Great work! |
| Apr 4 05:41:14 | 7m 42s | Not Today! | ♥ 1 | "That's a Bingo" OMG this is hilarious 😂 I love all of the witty quips throughout the game! It's also very well fleshed out overall. Controls were intuitive and it was easy to figure out what to do. Potential improvements: it seems like there are a few different pixel scales being used (tiles, cars, death guy, time, text boxes, etc.), so see if you can settle on a single lower resolution/grid to prevent the different sizes from clashing. It could also be nice to have some sort of transition between rounds, perhaps with widening roads that you have to cross in less time or something? |
| Apr 4 05:47:57 | 6m 43s | Never High Noon | ♥ 1 | Great artwork in a cohesive style! I'd love to explore a village in this style. The game was pretty fun to play overall, but my character kept getting stuck after some time playing, so the rounds ended because I was stuck rather than because the clocks/sun got out of hand. Also, it would be neat if there were some more intent/behavior behind how the clocks appear since it felt pretty random. The shooting at the sky keeps cracking me up. This is a very unique take and a lot of fun! Great work. |
| Apr 4 05:57:57 | 10m 00s | Mightiest Minion | ♥ 1 | Very neat concept overall! I like the idea of a "tower defense" game where there aren't towers, just you... It was a bit hard to control the jumping and I'm not 100% sure if I was playing correctly. However, it was very satisfying to place a lot of mines strategically. I agree with @charlesschar that making movement more traditional would make it more enjoyable. It seems like a solid foundation for a classic web game, with a very cohesive style. Fun playing! |
| Apr 4 06:11:46 | 13m 49s | I don't know how to code | ♥ 1 | I managed to get up to week 13 too! Very interesting (and slightly depressing) game lol. It would be nice to know exactly how much of each resource you have left. Also, very cool to see this sort of card game! It felt pretty decently balanced overall. I still can't get over the audio lol. That much voice acting, wowee! Great work! |
| Apr 5 08:21:50 | 26h 10m | Overtime | ♥ 2 | I played this on Pop!_OS 20.04 (based on Ubuntu) and Proton 5.13-6 worked well. The scale of the level and depth of good art is amazing! The world was way bigger than I expected. It was a lot of fun trying it out. The world feels much more expansive than a typical jam game! Some stuff that could help improve for future versions: * Jumping felt kinda weird, especially for the platforms you can jump through from the bottom. Sometimes you'll sort of float up a staircase by pressing space, while others you can't jump next to a wall * The enemies getting dropped on your head without warning is not a fun way to lose! * I'm not really sure what the item collection did (other than some immediate stat bonuses). Is there something special if you collect all of them? Overall great entry! |
| Apr 5 08:47:58 | 26m 08s | Model-5C | ♥ 1 | I played this on Pop!_OS 20.04 (based on Ubuntu) and Proton 5.13-6 worked well. It was a bit frame-ey but that's probably because I'm playing on integrated graphics. VERY impressive game, especially for 48 hours as a solo dev with all original assets! Where do I even start... super cool visual aesthetic, an environment that keeps things fresh and interesting, tons of neat effects and visuals, great soundtrack, overall a very cohesive and fleshed out piece. Really it leaves me wanting more! Which is fantastic! Some stuff that could be improved: * The automatic camera system was a bit hard to have a grasp of. Sometimes the automatic camera positions hid important stuff, so I had to go back a few times to look for more, and lining up some shots was hard (freely rotating with the mouse would be really nice). * The ramp up/ramp down audio sounded a bit funny on the robot when ramping up and down. Some sort of scrolling/ticking sound would probably fit better with the treads (like the ticking when aiming a mario 64 cannon) * Having an x/y found *per area* rather than overall (especially if there were one for the buttons) would help against feeling stuck. There was one time when I thought I had the game softlocked when in reality there was a button I hadn't found yet. * Just having a longer game with more areas would be really nice I want to play it more 😄 (of course there's only so much that can be done in 48 hours by one person!) |
| Apr 5 09:04:18 | 16m 20s | Battle Cards | ♥ 0 | It was fun to try this out! It was neat to see some interesting dynamics emerge, and the computer had a good strategy. Some things that would be nice to have would be more insight on exactly how strong attacks/defenses etc. are, plus having more cards available to play from to give the player more choice (and for gold to have some impact on gameplay). I found that I had a ton of gold at the end of the game, even after purchasing everything I could each turn. Also it took me longer than I would like to admit to learn that you click to set the aims of your cards and that it isn't automatic :P |
| Apr 7 09:07:59 | 48h 03m | Doom's Peak | ♥ 1 | The game has great vibes! It really feels like one of those flash games from back in the day, and the controller for the character is very good. It would be nice if you could carry a bit more of your momentum around corners. The gameplay was very fun overall, and even just cruising around without going for points was a fun experience. I would recommend mixing in some sort of distance-based score or mode since the scoring felt a bit more based on the luck of what you encounter rather than how far/precisely you make it through the run. Really fantastic work overall! |
| Apr 7 09:19:12 | 11m 13s | Binner Lady | ♥ 1 | Neat concept with good execution! I think the drivers are taking lessons from Cyberpunk 2077---the first one I see as I exit the lot is grinding along the curb upside down, and then I find a vibrating pileup at an intersection XD. I mean that in a good way, it really adds to the charm and humor! It feels like a very complete concept overall, with lots of attention to bringing together a cohesive whole. It was a bit hard to get the truck to do what I wanted at times, and the scale/pacing of the game seems like it would take a while to really play through, but overall it was a fun experience and I enjoyed checking it out. |
| Apr 7 09:31:34 | 12m 22s | Trip to the unknown | ♥ 1 | Super cool concept! Amazing art especially considering the timeline, and a very unique take on the theme. Overall it felt somewhat more like an interactive novel rather than a game in terms of how it's played, so if there were some sort of story as you went along, it could be super engaging. Also it took me a while to figure out what the goal was at each step, and I think it could help with clarity to reduce the number of things going on in the very first scene to help call attention to how to start. It would also be really neat to have some sort of musical ambiance, not necessarily music, but something to help expand the feel further! |
| Apr 7 10:09:59 | 38m 25s | Lava is Deadly | ♥ 1 | SUPER cool take on the theme! A very neat puzzle game with lots to love. I must admit I got stuck on a later level, but I will come back after thinking about it more. An instant classic--I can totally imagine something like it running on the Game Boy or some other retro console. Really great work overall on a super cohesive retro style game. It has a ton of personality for a puzzle game. Some things to potentially improve: * A more gradual ramp up in difficulty (or maybe I am just a bit slow lol) * Music: it seems to be a bit mismatched from the 8-bit style of everything else * Detecting that the level is done seems to take an extra input after you arrive on the X * For more depth, there could be some sort of level selector with "par"/"perfect" scores for how many steps to take * Keyboard controls for adding/subtracting points would be a nice touch But these are all small nitpicks. Congrats on the fantastic game!! |