Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Angrybeard
Feedback comments for LD50
Angrybeard's games and stats for all events →
| Timestamp | Since previous | Game | Angrybeard's comment | |
|---|---|---|---|---|
| Apr 4 15:03:47 | The Arc | ♥ 1 | I also have to say that the theme works great in this one! Very fun to play! | |
| Apr 4 15:11:04 | 7m 17s | Stop the ocean | ♥ 1 | smart concept and fitting to the theme! |
| Apr 4 15:20:17 | 9m 13s | speedy student | ♥ 2 | funnny game, the jumpsound also is repeating very fast for me, which sounds a little loud :') |
| Apr 4 15:26:18 | 6m 01s | Life will never end | ♥ 0 | great "Game of life" inspired game, very fun to watch the patterns! |
| Apr 4 15:31:43 | 5m 25s | TyPing Pong | ♥ 1 | Realy greate game. Great art style and very clean! |
| Apr 5 09:38:41 | 18h 06m | Look Up! | ♥ 1 | graphically well polished, but the problem with the upgrade system which @zack-hd mentioned is a little problematic. |
| Apr 6 09:18:30 | 23h 39m | Fight or Flight | ♥ 2 | i like your implementation of the tower defense mechanic, the playfield looks very clean and it is easy to place structures. But i also need a couple of tries till i found out the basic mechanics of manning the towers and mining gold + i didnt realy got the concept of the rocket. So more tutorials would benefit your game i think :) |
| Apr 6 09:28:54 | 10m 24s | Lavapocalypse | ♥ 3 | very polished implementation of your idea, great work! |
| Apr 6 09:32:35 | 3m 41s | Bark Park! | ♥ 1 | Creative idea and good implementation! I also like the adaptive soundtrack and the fun graphics! |
| Apr 6 09:37:14 | 4m 39s | Post Solis | ♥ 6 | Massive amount of features for the little time and polished graphics! |
| Apr 6 18:31:06 | 8h 53m | Card O''Clock | ♥ 1 | realy unique idea and very clean implementation. Great job! |
| Apr 7 18:28:13 | 23h 57m | Hold Time | ♥ 0 | a little confusing but the age mechanic is interesting! |
| Apr 7 18:36:51 | 8m 38s | Papper | ♥ 1 | you dont get very far at the beginning but the fast upgrades make it very engaging! |
| Apr 7 18:42:19 | 5m 28s | Hold The Line | ♥ 2 | Creative new spin on the "rock paper scissors" principle! |
| Apr 7 18:55:27 | 13m 08s | UPS-ify | ♥ 1 | innovative concept, but i think @redoplus suggestions would improve the game :) |
| Apr 7 19:08:26 | 12m 59s | The Last Keeper | ♥ 3 | very charming game^. I think the start and the end of the game are a little to important. At the start you have to be very quick to grasp the concept of protecting extractors. And at the end i could cheese the game for a very long time (indefenetly?) because i got some free mana every couple of seconds to place a magic tile in front of me. But the art and the "cleanness" of the game are very impressive! |
| Apr 9 11:36:20 | 40h 27m | SHUT THAT HOLE | ♥ 3 | clean implementation of your idea! i like when i have less ui problems then in certain big publisher games. a bit more features in a future version will certainly help the fun :) |
| Apr 9 11:38:52 | 2m 32s | Entropy Rally | ♥ 0 | didnt realy work for me neither, but like that you took the risk to create a mulitplayer environment at a jam :) |
| Apr 9 11:44:54 | 6m 02s | RISR | ♥ 1 | realy innovative and fun concept! i also had some problems with certain special keys on my querty keyboard. im not realy sure if a automatic mappable keyposition Helper Package or something similar even exists so a fix would of course be rather hard i imagine. |
| Apr 9 11:51:10 | 6m 16s | The Horde | ♥ 1 | Fun little game! some more types and maybe features would surely be fun, but are at some point outside of the scope of a jam ofc. |