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andrewkennedy

Feedback comments for LD50

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TimestampSince previousGameandrewkennedy's comment
Apr 16 23:52:02 HANG UP! ♥ 3 I managed to get 19 calls before I got fired! Awesome humor, and a lot of great subtle polish that made the core gameplay loop satisfying. I liked the animation on the letters, the little pops it made when it changed color, and the audio feedback when typing as well.
Apr 17 00:52:39 1h 00m Perception Is Reality ♥ 0 I like the atmosphere. The fish tank inspiration is very evident, and I was impressed with the way the swarms of fish behaved - it was very realistic. I'll echo what @chris-mcknight said - the WebGL build had a lot of stuttering. I also ran into an issue where my main character kept disappearing (and I couldn't shoot anymore) but I still had control of the camera. I wasn't sure if that was supposed to be the end of the game, or if something glitched out on me? After a couple attempts, I found it easier to just move forward a little bit, and then sit stationary above the UFO and fire at the spiky pink things (which I think was the goal?). An indicator of where your shots are going to go would help the game feel less frustrating. Good work, and thank you for sharing!
Apr 17 01:07:31 14m 52s Farm Dog ♥ 4 This was such a funny take on a wave survival game, and it fit the theme really well. I managed to get 560 after a couple attempts. The music was fantastic, and the sound effects really punched up the humor. My biggest gripe was that I kept losing the mouse against the bright yellow backdrop, and ended up missing a lot of shots. An aim indicator with a lot of contrast would have helped a lot.
Apr 17 01:17:02 9m 31s Ludum Distractio ♥ 0 This was both fun and funny! I enjoyed that the mechanics were easy to understand, and you could just jump in and start playing. It was also a good take on the theme. I noticed quite a few jokes in the code. Wish I could have slowed down a bit to read more of them. I was not a fan of the scroll bar. It was quite tough to hover over. If there was a way to capture the scroll wheel, as well as make the scroll bar larger, it would have been a more enjoyable experience.
Apr 17 01:26:28 9m 26s Day of the Flame - LD 50 ♥ 1 I've had this bookmarked to play after seeing your progress update! The color palette was top notch. I can tell you put a lot of work into the main character - the fire trail looks so nice. Wall jumping was a nice surprise (although it was a little tough to pull off with the keyboard). I loved that the movement and the fireball ability were both tied to your health. It tied very well to the theme. Perhaps if the player went back to the prior checkpoint, or incurred a serious movement penalty when their health ran out it would feel more consequential. Right now, it felt like it wasn't a big deal to lose all of your health, because it was really easy to get it all back. Great work overall!
Apr 17 01:41:34 15m 06s Kiwis Can't Fly ♥ 1 Absolutely stunning work. Great music, as always. The whole experience was just touching and lovely, and made me feel good. I don't have a single thing that I would improve (other than touch-screen controls, but I see a mobile port is coming in the future!)
Apr 17 01:55:13 13m 39s The Great Flood ♥ 1 Great work! I followed your account from your previous Ludum Dare entry, and was happy to see that you'd released another game! I liked the mechanic, and while a few of the early levels made me think the game was going to be super easy, the latter half really made me think. Particularly level 7 where I had to put the brick on top of the wooden box to bridge the gap - I thought that was really clever.
Apr 17 02:12:30 17m 17s SwimCity 2000 ♥ 0 I grew up on Sim City, so when I saw your progress posts a while back, I knew I had to check this out! I echo the statements made by a few others - the UI and camera perspective were the biggest obstacles. By the time I got into the rhythm of the game, I had sort of boxed myself in. It seemed like there would be plenty of room to grow, but due to the perspective I couldn't continue building roads on the backside of the mountains. Still, I was proud of what I had made! Eventually my wall got high enough and I couldn't see my buildings anymore. Capture.PNG I would definitely be interested in playing a post-jam version of the game if you decide to continue with the idea.
Apr 17 16:59:50 14h 47m Sprout ♥ 1 Similar thoughts to a lot of others - difficulty in knowing what I was supposed to aim at, and the recharging of energy wasn't fun to wait on. What _was_ really fun is that there's a bug with the "multiple small meteors" that doesn't check your energy level, and will let you go negative. Spamming that was actually a ton of fun. If you continue working on this game, it would be cool to be able to spend resources on faster energy regeneration. The gravity mechanic was neat as well!
Apr 17 17:06:29 6m 39s Hummingbird ♥ 1 The controls were pretty tough, even in pollinator mode. I think significantly clamping the amount of speed applied when you click would make the game more interesting. As it stands, it felt like any energy I regained was accidental and I never really grasped the movement. I _did_ enjoy the art and the music!
Apr 17 17:17:56 11m 27s Trolley's Delayma ♥ 1 Nice work putting a spin on the trolley problem! I'll be honest, I was going to give up on level 10, but was pleasantly surprised! I also liked the Baba Is You art style - that was immediately apparent when I started playing :)
Apr 17 18:34:16 1h 16m Void Prison ♥ 2 Oh heck yeah, this was a lot of fun! Very juicy and polished. I found myself playing a lot more rounds than I thought I would.
Apr 17 18:44:04 9m 48s Explon't ♥ 1 As some others have said, I also struggled with the collection animation - I was holding down the arrow keys to move, but I had to let go and re-press it in order to resume movement. Just updating that one thing would have felt way better. I did like that you made walking slow, and jumping fast. It felt quite like a frog. The art was great. In fact, it was so good that it was almost distracting at times. The background really pulled focus away from the important foreground elements. I would have liked to see the bg trees and clouds use the same blue color palette as the sky, so that they blended in a little better. Really great work, this was an amazingly clean game - _especially_ for a compo entry!
Apr 17 18:57:43 13m 39s Swords & Feelings ♥ 0 Fantastic work! I lost my first time through, but on my second playthrough I was able to stack attack speed and lifesteal. Kinda felt like cheating, but I was proud that it worked! I liked that you kept drawing The Inevitable in your hand before you were strong enough to beat it. It helped drive the theme home. If there had been a way to opt into draw extra cards to _avoid_ fighting the boss, it would have really punched up the theme tie-in even more.
Apr 17 19:05:51 8m 08s Defend 'till the end ♥ 1 I got a score of 139! Backstory time - when I was a kid, I used to love the arcade game Asteroids, but I never knew you could fly around. So I always played at the center of the screen, just spinning in circles trying to shoot anything that came my way. This brought me back to that! The graphics on the Earth were really nice, especially considering you did it in PICO-8. I do wish that the player moved a tiny bit faster around the Earth, but that probably would have negated any of the difficulty. Well done all around!
Apr 17 19:18:08 12m 17s The Adventures of: π‘Ίπ’π’Šπ’‘π’‘π’š 𝑱𝒐𝒆 ♥ 1 I managed to get 2655 as my high score! The art was cute, and the game was quick to pick up and start playing. It was neat that you put the two core gameplay mechanics (climbing and regenerating) at odd with one another. You needed to do both to stay alive, but couldn't do them at the same time. If you could have introduced more player choice, it would have been even more compelling. As it stands, the correct choice was _always_ to climb to the top of the screen, and regenerate until you could jump to the next platform. The projectiles later on in the level did help offset that a bit. Well done overall, solid work!
Apr 17 21:56:55 2h 38m Paddle Panic πŸš£β€β™‚οΈπŸ˜± ♥ 3 Although I only made it 75 seconds on my best attempt, I think you've really captured the theme well! Putting "Panic" in the title was apropos... I was mashing the space bar so quickly that my wife yelled from the next room "What are you DOING in there?" In all seriousness, the game itself was well done. Good work!
Apr 21 00:57:11 75h 00m Grovetender ♥ 1 Good graphics, and nice game concept. I was enjoying my time, and trying to rush the main goal while ignoring the gates, because it looked like I might be able to make it. But then suddenly a gate went from 17% down to 0% instantly and I loss. It was a bummer to end on a sour note like that, but I was having fun up until then!
Apr 21 01:17:51 20m 40s Prolonging the Party ♥ 1 Fantastic! It started off looking like it was going to be kind of bland, but I quickly fell in love with the concept. I'm not sure if there was supposed to be an obvious "end game", but I bought all of the upgrades, talked to all of the guests (I think) and found the secret party in space. Awesome job!