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AMastryukov

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TimestampSince previousGameAMastryukov's comment
Apr 7 17:59:02 Beyond The Veil ♥ 2 Fantastic, I loved it! Music, voices and sound effects were on point. There is a bug where music doesn't play for a bit after you die and come back to fight. It would be nice to have the cards colored differently according to the character. For example, black and red for the player, white and gold for the priest and red and gold for the queen, etc. I don't think it would be a major change but I think it would improve the readability of the game flow and cards a bit. Not sure if this is a bug, but the attack that has 50% chance to deal 40 damage still removes shield when it misses. It felt a bit off when it happened, but in the end I think it works better the way it is now. Health and stamina are displayed as bars, but the cards show dots. This was a bit inconsistent and until the end hard to read how much I really had without moving cards around. I think replacing the bars with red hearts & blue squares would work better. The only thing I disliked about it are the cards that miss 50% of the time. It felt really annoying. I think it would be best to avoid anything that deals no damage unless it's really rare. The ending was a bit abrupt as well, straight to the credits with no transition. Other than that, I loved everything about it!
Apr 7 20:08:10 2h 09m Putyn Invaders ♥ 1 Short and to the point. In terms of design, I think it would be better if you had either allowed the player to aim using the mouse or force enemies to shoot straight down like the player. Moving with WASD and using the mouse to shoot was a bit frustrating. I did like the effects!
Apr 9 15:04:07 42h 55m Ludum Distractio ♥ 0 Great game overall, I'm a fan of minigames with a variety of things to do, and this one fits the definition. In fact, it heavily reminds me of the game our team made a few jams ago called Ludum Factorum. I would have loved to see the usage of the keyboard in some way, perhaps as a typing minigame where you had to type out actions you wanted to perform, to increase the variety of engagement from the player. Another thing I found was that the code scrollbar bugged out occasionally, and didn't take scrollwheel input, which was a minor source of frustration for me. Other than that, it was great!
Apr 12 11:24:34 68h 20m Foundations ♥ 1 Fairly straightforward, although I am not a massive fan of card games. I used to play solitaire back in the day but it was never something I enjoyed for the gameplay, just to pass the time. It was a bit frustrating having to click every time to move cards around, especially after a few tries. Being able to drag cards would have made it more smooth of a UX, in my opinion. Overall, good work!
Apr 12 11:37:01 12m 27s Slime Showdown ♥ 3 A good, complete game that wasn't too difficult. I liked it! A good amount of upgrades (I didn't even get them all by the end, the more the better in my opinion) and enemy variety. The graphics were well done and consistent. It was an interesting choice to include the boss right off the bat - it felt a bit weird at first, but I got used to it and it wasn't a bad choice in the end. The gameplay is a bit generic in the sense that I've played very similar games in the past but the setting of witchcraft and wizardry mixed it up a bit. I got close to dying at multiple points but managed to beat it on the first try nonetheless, so kudos for making it the perfect difficulty for me!
Apr 12 12:00:06 23m 05s Taxed to Death ♥ 1 Depressing as shit. The music is definitely a highlight as said above. That being said, I liked it. It's funny and it fits the theme.
Apr 12 13:10:06 1h 10m Super Mowser Bros ♥ 3 I liked how you flipped the script on Mario. This would have also fit the "You are the bad guy" theme which gets suggested a hundred times every single jam. Overall, the game is very solid and has a lot of potential, even as a commercial game (obviously, you might want to change the character names to delay the inevitable, brutal beatdowns by Nintendo lawyers in a courthouse alleyway). In terms of graphics, it is top-notch. Professional artstyle, nice animations and overall great (aside from the default-looking progress bars). In terms of music and sound it was also solid as well, although the music does get a bit annoying after a while since it's so upbeat and repeats on a loop with no variation. The gameplay is a ton of fun as well. My only issue with it is, as mentioned by many others, the UX is confusing right off the bat and I had no idea what I was doing for the first 5 minutes. I realized far too late the first time around that I had to literally drag the tokens into the slots to build stuff. The management idea is actually really cool, but the UX is so confusing that I had a hard time playing even after I figured out how to. Despite that, it was a really fantastic, solid and playable entry that even has commercial potential (which is fairly rare to see). Great work!
Apr 13 12:12:04 23h 01m Apartheid ♥ 1 Gritty entry. I had thought you could have done more but when I saw it was a compo, I was impressed with the quality. I think you are still allowed to fix fullscreen issues post-jam, so I would suggest that. Otherwise, the graphics are top notch, the music is fitting and the message and mood are solid.
Apr 13 12:18:09 6m 05s The Assessment ♥ 2 Well made! I'm a sucker for minigame-based entries, and this one is high quality. The soundtrack was on point, it felt like a movie. Theme was on point as well. All around, the experience was really well-rounded and fit the theme more than most entries I've tried.
Apr 13 12:40:47 22m 38s Somnipathy ♥ 4 A trippy game, I managed to reach 14th position on the leaderboards. I tried playing it twice because I didn't get the point the first time around, felt a bit too abstract for me. Decided to give it another try and it felt like a fever dream disguised as a game the second time around, which is very good if that's what you were trying to go for. In terms of the setup and gameplay and narrative, it was very good. I wasn't too fond of the graphics and the music, personally. Not that it didn't fit the style of the game, but that many things felt/looked out of place, and not a good way that I was expecting from a sleep-deprived hallucinatory state. Instead, much of the art felt like it was collected from different sources that didn't fit together: quality pixel art for the locations, stretched low-resolution PNGs for some of the items/characters, quickly slapped-together pixelated interface. While I tried to understand that it's supposed to convey the "I've stayed up for 3 days straight and I'm hallucinating", it didn't make me *feel* like that's what it was trying to do, especially when the promotional art, the main character and the monster is really high quality and consistent with one another. In terms of the audio specifically, the soundtrack felt a bit "flat", like more of an afterthought than a conscious decision. That being said, for a jam this was great! I think that this was a very unique experience that would be unforgettable if it can be executed perfectly given lots of time and resources. I think this idea has commercial potential, and can be made into a horror experience like no other.
Apr 13 13:13:01 32m 14s 1 Man 6 Bullets ♥ 3 This game was awesome! Reminds me of SUPERHOT. I felt like you guys went a bit too strong on the postprocessing (by about 10-15%) but it was definitely a good decision to dim the sides a bit with vignette when the time is slowed. I found that sometimes there was a disconnect between the bullet path shown before firing and the actual path the bullet took, and the fact that sometimes it bounced off the enemies but most times did not. Other than that, the music, graphics and gameplay were all very well done and polished! I also liked the comic style as well.
Apr 13 13:42:55 29m 54s ENDURACE - Drift Or Die ♥ 3 Well done for a jam game! Actual drifting mechanic, two maps, and it's a derby game with destruction. It's a complete game, just in a smaller package. I had to turn off sound effects to hear the music, because I saw a setting there but couldn't actually hear any music among the effects but there was a soundtrack! It wasn't the most fitting in my opinion but something is better than nothing. The sound effects really made the audio category work. I wouldn't say it was innovative in any major way compared to other derby racing games but it was feature-complete without any noticeable bugs and done in under 72 hours, which is an impressive feat in and of itself.
Apr 15 14:32:15 48h 49m Across Death Street ♥ 1 Interesting game, reminded me a bit of Project Zomboid but in proper 3D. It's a bit lackluster in terms of content and challenge since I was able to easily stay back from zombies and shoot at them without aggravating them in any way, which resulted in the game just being about collecting survivors and shooting zombies from a distance. I liked how you used Synty Studios assets, I actually used this exact pack for a project last year. It would be interesting to see this expanded with team management element where you could control the survivors to fix the machine or improve it in some way as time goes on, becoming a more powerful version (e.g. clicking the survivors to collect scrap, add weapons, etc), going from a small robot with a single gun into a tank-like super zombie-killing machine.
Apr 15 14:42:22 10m 07s Stopping Karen ♥ 2 Interesting concept that has potential to be a full mobile puzzle game. Requires a bit of thinking at first, since I wasn't sure how it worked. The tutorial gave me the impression that I was supposed to put physical buildings in the way much like the barrier and didn't get that it was essentially forcing Karen to return to the location the pin was representing instead. Someone above had already found the game-breaking bug but if you place the barrier in a location that would prevent Karen from finding an alternate route, the game would freeze up and require a hard reset. The art was great, the audio was good and other than the one bug the game was playable and solid. Good work!
Apr 15 14:50:45 8m 23s Desktop ♥ 1 Unique and interesting compo entry! I like minigame-based games, but this one has a neat little storyline that is somewhat relatable. I personally hate running and prefer other forms of cardio that aren't so taxing on my joints, so it really did feel annoying to get the messages from Alex about it. However, that was not a bad thing; in fact it was well-crafted because it made me *feel* something. And ultimately, shutting down the PC felt almost exactly like when I shut down my PC for the night.
Apr 15 14:58:55 8m 10s (this is not) Dating Advice ♥ 1 Great entry, reminds me of one I made quite a few jams ago called "Internal Affairs", also drawing some inspiration from Reigns. In games like this, it's always nice to have more variety of flavor text and options. Aside from that, it was pretty good overall, especially for a compo entry!
Apr 15 15:08:08 9m 13s Pillage Quest ♥ 0 Decent entry but I think there were some questionable decisions made in the design. It was nice to include two different characters to play as but I think focusing on polishing the experience for a single one would have made the game better. In terms of difficulty, the game seemed to get too challenging too quickly. In the first 10 seconds I already had a situation where two enemies on opposite sides of the map arrived at the same time, and even though it fit the theme for some of them to get through since losing is inevitable, it ended up being a bit frustrating when it happened so quickly. As some others said, the enemies could have had health bars or numbers representing hits to kill remaining. That would have allowed easier prioritization of each. It would have also been interesting to have the ball roll back when hit, since it just required spamming it to kill. In terms of art, I was unsure about the heavy chromatic aberration. I think having so much of it detracted from the art you had made instead of complementing and enhancing it.
Apr 15 18:42:06 3h 33m Your Regime ♥ 1 Very interesting take on the Reigns-like gameplay, and I like the authoritarian regime-style as well. It reminds me of my game I made for Ludum Dare 43 a while back, which admittedly wasn't as extensive in content. The downside of more gameplay content is that it's difficult to teach players how to navigate the game without a hand-holding tutorial which is both time consuming and at times annoying. I tried to play it a few times but only managed to get a few of the endings. I wish there was some background music, although the sound effects were fitting and the general execution was done well with an impressive amount of content for a compo. Good job!