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Feedback comments for LD52
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| Timestamp | Since previous | Game | AMastryukov's comment | |
|---|---|---|---|---|
| Jan 26 23:20:40 | Branch Out | ♥ 0 | Incredibly innovative. I wish I was able to use the mouse to select which branch I want to control, having to cycle through them is a bit annoying at times. Other than that, really awesome! | |
| Jan 26 23:27:42 | 7m 02s | Mun Fields | ♥ 0 | The split-screen harvesting mechanic with different day-night cycles was an interesting mechanic, although I'm not sure it was conveyed or executed too well - mainly, it didn't *feel* like it played an important role because everything moved so quickly and I did not have enough time to "take it in" or learn about the cycles. The music felt a little bit like a fever dream, not sure if it was a good choice or chord progression for this title, it made the game feel more confusing than anything. Overall, the entry was pretty good and it was enjoyable. |
| Jan 26 23:34:04 | 6m 22s | Corn Cannon | ♥ 0 | I got 292 as my highest score. Overall, a great entry - fun, engaging and pretty unique for the theme. The controls were probably the weakest point. I wasn't fond of having to use S and W to orientate the cannon. I think mouse controls would have worked nicely here. Other than that it was pretty fun to play! |
| Jan 26 23:42:54 | 8m 50s | 4 Harvest Bags | ♥ 1 | The unique gameplay mechanic was very fun (and stressful at times)! I think the game would benefit from slowly ramping up the difficulty and introducing new baskets in multiple levels. |
| Jan 27 00:26:27 | 43m 33s | CowMower 2000 | ♥ 1 | Great graphics, as usual. The gameplay is simple and, most importantly, it works. The next step would be to add blood effects, sound effects and some sort of basic avoidance AI to give the cows some life. Great work! |
| Jan 27 11:50:51 | 11h 24m | Night Time Harvest | ♥ 1 | The gameplay loop is straightforward and simple, the instructions are fairly clear. The balancing could use a bit more work as I continued planting and harvesting for 5 nights in a row without seeing any zombies. The amount of seeds harvested every night was the same, making the game feel repetitive and without an ultimate goal. |
| Jan 27 11:58:56 | 8m 05s | DropLet | ♥ 1 | Great game, actually got me to try and beat it. The graphics were definitely the strongest thing about the game, on par with the top 50 jam games. It's a shame you didn't have time to make a soundtrack, otherwise it would have felt more complete. I would suggest you add royalty free music next time - even if you didn't make it, you can opt out of the audio category but still vastly improve the feel of the game. The controls were probably the weakest aspect for me - I wasn't a huge fan of the control scheme in general but the movement was far too responsive for a game that required me to move through a small hole at times. Some wall boundaries were also not very clear at first, which made me miss where I can and can't go. |
| Jan 27 12:08:23 | 9m 27s | Pflaenze | ♥ 2 | Pretty relaxing and atmospheric although as the comment above pointed out - quite slow. I wasn't sure if I was doing the right thing at first because there was little feedback aside from avoiding rocks, and the second phase where the roots grow out further was not very clear in terms of controls. I think the game would benefit from slightly faster root growth or quicker text scrolls because it felt very tedious whenever I stumbled upon something and the text showed up. Other than those quirks, the game definitely conveyed a relaxing mood! |
| Jan 27 12:14:36 | 6m 13s | Damn Rats - LD52 | ♥ 1 | Simple, unique and fun - great entry! I feel like the balance needs a bit of work because I quickly became overwhelmed by the amount of rats coming in all of a sudden. The ramp-up in difficulty was gradual but still a bit too quick for me, I didn't get the feeling of victory or success after beating a level, it just kept ramping up. |
| Jan 27 12:20:24 | 5m 48s | Harvy Tile | ♥ 1 | Great puzzle design and execution! Always a fan of hexagonal tile games. I can see why people thought that combined tiles becoming locked is unpleasant but I think it was a great design choice for a puzzle game like this. Well done! |