Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → very high ping
Feedback comments for LD49
very high ping's games and stats for all events →
| Timestamp | Since previous | Game | very high ping's comment | |
|---|---|---|---|---|
| Oct 4 05:15:40 | Firestarter | ♥ 2 | damn this game is hard, but really fun, my final score was 4200 it's a very cool idea, especially the flamethrower fire engine, although some of the graphics weren't extremely clear, especially the fire and water | |
| Oct 5 02:56:33 | 21h 40m | Overtotem | ♥ 1 | The game was very fun and i love the game feel, but i would really like it if there was some way to interact with the heat mechanic a bit more, rather than just the towers automatically shutting down temporarily |
| Oct 5 03:00:28 | 3m 55s | ATTACK! OF THE UNSTABLE LIFEFORM | ♥ 1 | the game sounds really cool, but the link doesn't work for me sadly |
| Oct 14 06:35:58 | 219h 35m | Gummi Bridges | ♥ 0 | maybe my computer just is unable to handle it, but it was incredibly buggy, for example after building a bridge it expanded and stretched like i'd summoned a demon but the concept is really cool, i love the idea of a bridge building game where you choose where to build the bridge, i just wish it was a bit more playable |
| Oct 14 06:50:32 | 14m 34s | The ApprenDice | ♥ 1 | a very fun game, but a bit easy as you can just make infinite turn over and rewind to win, maybe have a limit to the amount of potions you can have at a time, or add some risk with repeated use of a potion increasing the chance of something bad like adding instability. just some ideas to fix some easy cheese |
| Oct 16 00:25:57 | 41h 35m | The Butterfly Defect. | ♥ 0 | damn this game is amazing it's all great and i've got nothing bad to say about it my one criticism though is that it's a little too reliant on rng, the space minigame can sometimes take ages to complete and i only beat difficulty 3 because i got lucky immediately |
| Oct 16 01:09:49 | 43m 52s | Fury of Fire | ♥ 2 | i really like the art and the music fits amazingly, however the guns were fairly unbalanced and the combat was just strafe in circles i think the guns could be fixed by not counting down the timer between levels, because that's the biggest problem, if you get something like hit it's best to just wait it out before fighting which is boring, or even just making the enemies less reliant on contact damage so you can use hit without dying instantly the combat could be greatly improved by adding more mobility options, like a jump or a dash, or if you want to get really fancy add a mobility option for each weapon |
| Oct 16 01:28:14 | 18m 25s | Spintop | ♥ 0 | i wish there was a bit more you could do to impact the game once you've launched rather than just a feeble jump, also i upgraded lift tons and jumped off the edge which is pretty hilarious, but a pretty nice game |
| Oct 16 01:39:16 | 11m 02s | Noyau Instable | ♥ 1 | every criticism i have has already been said but one, the dustbin didn't seem to work for me so i had no way to get rid of something i'd picked up which was my death |
| Oct 16 01:57:51 | 18m 35s | PhysOS | ♥ 2 | lmfao i love this game, but it starts to get barely possible, on the third day the final mail to finish it lands like 5 seconds before the end. i love the file names too, they're all hilarious |
| Oct 16 02:38:20 | 40m 29s | Jump Goat | ♥ 0 | nice game, my high score is 7197 i really liked the art of the goat it'd be nice if the platforms had a bit more variation, or even just more small ones if the goat turned around depending on what direction you're moving and there was audio the game would immediately feel a lot nicer to play also i recommend disabling the audio and mood voting categories, since there's no audio or story in the game, you're just hurting the amount of ratings you get |
| Oct 16 02:50:22 | 12m 02s | UNWOUND | ♥ 1 | the game is great, i really love the movement, however i think it could use a little more polish, as a lot of mechanics feel like they're trying to stop you from moving. it's very hard to hit anything while moving, including the grappling points, and the fact that you have to reel in your projectile every time just makes it worse. you could fix this by allowing you to grapple to anything, auto-reeling in upon contact, more midair movement, and separating your damage dealing from the grappling plus making your weapon a lot faster. this'd solve a lot of the problems because you'd be able to hit things while moving through the air and make moving through the air even more fun |
| Oct 16 03:49:27 | 59m 05s | Burning Down | ♥ 0 | i really like the art, and i don't really have anything else to say, it's just a nice game |
| Oct 17 02:09:28 | 22h 20m | Kaboom Box | ♥ 1 | this was a very cool puzzle game, and i agree with other people in that a timer would be great, especially considering that the constant beeping really urges you to figure it out fast already, so that would be a great touch |
| Oct 17 02:25:59 | 16m 31s | GLASSCANNON | ♥ 1 | very fun game, but at one point i just lost a cannonball, it disappeared into the ether or something, but then it magically came back later which was good. and i also got lost a little in the second level, which is probably due to with the metroidvania-esque level design, but lack of map or visual variation in areas |
| Oct 17 05:04:10 | 2h 38m | Generation Z | ♥ 0 | the game is cool, but the camera and movement really put it down generally when making 3d games the best way to deal with the camera is to have it always move with the mouse and have forward always be toward the camera even when it's being moved, because it was really awkward to stop, move the camera, then move also what was the strange choir noise that kept happening? |