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Threaded Lama Digital

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TimestampSince previousGameThreaded Lama Digital's comment
Oct 5 17:47:58 Vampiric Bullet Hell ♥ 0 Yeah, it's alright. Bit of polish and maybe a bit of a faster reload and you'd be onto something. I'd suggest either having keys posted in the tutorial or just skip having it altogether, it's not really helpful reading a sign that says you can dash if it doesn't tell you HOW you can dash, y'know?
Oct 5 18:02:59 15m 01s Human Stackā„¢ ♥ 2 Yeah, it's stacking. Does exactly what it sets out to do. The one real problem I can point to is the front layer of grass which has a bad habit of completely obscuring some objects from view, making it so you need to click around to find things. Also, given the office theme to the background noise and the start-of-round chatter, I can't help but feel like it may have been more appropriate to set it in a warehouse or an office. But hey, not bad.
Oct 5 18:09:43 6m 44s Unstable Balance ♥ 1 Well, it's pretty much exactly what it says on the box. The music comes in a bit strong after a failure, maybe smooth it out or just have it keep playing when you lose, and just have some other sound play over it. Minor gripe.
Oct 5 18:15:33 5m 50s Emotionally Unstable ♥ 1 Should have a little blurb up front explaining how to play, but also it's pretty intuitive so a lack of instructions isn't the worst thing. I quite enjoy the graphics and the gameplay is interesting, especially with how it constantly shifts your little avatar thingy. It's got some potential as a fun, casual deck builder some day in the future. Well done.
Oct 5 18:33:01 17m 28s Wayward Warlock ♥ 1 I don't know what the game means about mixing elements. In theory I do, but there doesn't seem to be any sort of inventory, so I have no idea. I think the potions creating platforms that you can jump across is a pretty neat idea though.
Oct 5 18:41:43 8m 42s The Forgotten World ♥ 1 Coulda sworn I've played a game like this before. Can't quite put my finger on it. Got into a loop of saving right off the bat that took some fenagling to get out of. It was also strangely difficult to actually start a new game. The UI needs work, and you probably shouldn't be able to move into objects you can't see through, that gets a little awkward. Still, good effort.
Oct 5 18:49:02 7m 19s Unstable Employee Rabbit ♥ 1 Now this is just ridiculous. Who ever heard of a rabbit designing video games? Poppycock! Expect a strongly-worded letter in the mail. In all seriousness, this is kind of a neat game. Sort of a strange, ever-changing game of breakout. I'd suggest giving a bit more space for the gameplay though, it feels a little bit cramped as is.
Oct 5 18:58:31 9m 29s Toil & Trouble ♥ 2 Pixel art is great. Good stuff. Music's not too bad either. The tables need to be spaced out a little more though, it's a bit tight getting through them. Holding space to carry items was a bit odd, it feels like it should be a toggle to pick up/drop, but that's not a deal breaker. Good effort.
Oct 5 19:07:59 9m 28s My First Game Jam Game ♥ 3 Well, for your first jam game it could've been a lot worse! It's pretty admirable it works as well as it does, I didn't have any weird collisions or anything. Though I also took your advice and didn't stand under any moving platforms. I know how GM gets with that sorta thing. Only real criticism I can point to is that it feels like you do move a bit slow, especially as the spider(?) in the later levels. I'd speed it up a tad. Well done, eh?
Oct 6 18:49:22 23h 41m Unhitched Isles ♥ 1 It's pretty neat. The graphics and sound are bare, but they get the job done. I really don't have a lot to say, it's functional and you pick up on it rather quickly. Good job.