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the.jahn

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TimestampSince previousGamethe.jahn's comment
Oct 3 17:46:42 Up! A physics based climbing adventure. ♥ 1 The highest I got was 52 meters, but I'm pretty sure I wasn't supposed to. I accidentally launched myself from a seesaw structure. I love that that's a thing that can happen. 😆 The controls are a bit wonky and you can get trapped under the objects pretty easily. A self-destruct button would be good - just add force to all objects proportional to distance to player to completely destroy the structure and open it up at the cost of... well destroying the structure. I think I'd also use the arrow keys (left, right) for the launcher controls and A & D for the player. This would allow the player to use 2 hands - one for each player object. Other than that? It's Tetris with polygons, what's not to love? Great work! 😄
Oct 3 18:17:28 30m 46s Enter the Ungeon ♥ 1 It kind of reminds me a bit of spleefing in good ol' MC. A game of knockback on unstable surfaces. So much room to grow this. Fragile weapons with knock back of N units? Thrown bombs? Bridges or jumping to aid navigation? This is and always was a great competitive game concept.
Oct 4 05:41:38 11h 24m Unstackable ♥ 0 I could only get to like 12. If you try to build a pyramid, the camera pans out of view pretty quick so you can't see where you're dropping blocks. Makes strategy pretty hard. But with a bit of polish I could see this being a good casual mobile game. 😄
Oct 4 05:48:49 7m 11s ~☆~ Nekolibrium ~☆~ ♥ 2 Adorable color palette complimenting a very unique game concept for the theme! With some thought you can kind of see how to strategically balance things out ahead of time, but it doesn't always go as planned which fits 'unstable' quite nicely. The graphics are super cute. Sometimes graphs don't update which leaves no real visual feedback for anything internal having changed. I thought it was broken for a bit but I fiddled with the numbers until it worked again. All in all, an original charming gameplay experience. 😸
Oct 4 05:58:18 9m 29s Captain Quack ♥ 1 Very fun. I found you can just walk to the edge either side of the ship to keep going for a while and the floor would clear itself eventually. Except the fish. Those guys stick around. Great work!
Oct 4 06:29:47 31m 29s ecosystem except there is no equilibrium and everyone dies probably ♥ 1 Interesting idea. A bit hard to wrap your head around. I somehow got up to like 250 points writing little programs, but I still don't know exactly what I did? 😅 Not east writing programming languages though, so props for having a go at that during a game jam!
Oct 4 06:39:31 9m 44s Alien Disco ♥ 2 Simple idea, done well. Feels nice and retro. :)
Oct 4 06:45:57 6m 26s Cryptomancer ♥ 0 I have no idea what I'm doing but the clip art graphics and slide shows make this feel like big 💰 business. 😆
Oct 4 06:52:03 6m 06s UNSTABLE OSCILLOSCOPE ♥ 1 Love the aesthetic you've got going on here, but yeh the game is either way too difficult or way too easy depending on how you play it. Haha. Some momentum to the platform would probably help.
Oct 4 06:58:35 6m 32s Cold Eyes ♥ 1 I had fun playing this one, it's really good! Love the strategy behind the time distortions.
Oct 4 07:28:08 29m 33s Unstababel ♥ 1 Lots of these in this jam, but this one is executed pretty well. The physics felt stable enough so that when something went wrong, it felt like my fault. Most of the time. Haha. I didn't think the controls were too fiddly at all.
Oct 4 07:41:51 13m 43s Unhitched Isles ♥ 1 Fun idea, fun game. Unique and interesting spin on the "balance the things" trend I've been seeing. Haha.
Oct 4 08:08:26 26m 35s Competitive Skyscraper Construction Simulator 2021 ♥ 1 Good twist, can't believe you managed to add a leaderboard. The world needs more of those.
Oct 4 08:17:55 9m 29s Going Postal ♥ 1 I'm probably going to have dreams about this game.
Oct 5 02:39:08 18h 21m The Unstable Machine ♥ 1 Original comment, for history's sake: Ah, crap. Commented on the wrong game. I have too many tabs open. Please ignore, sorry! D': But I've since played your game. It's a great take on the theme, definitely feels like operating an unstable blackbox device - I have no idea what I'm doing. Sounds instill a good sense of urgency to do something, though. I lasted 41 seconds. Haha.
Oct 5 03:04:06 24m 58s CyberVoid ♥ 4 Interesting concept, but difficult. Pacing is a bit intense, too many robots in the first room keeping me from really exploring that ship rotating mechanic. I feel like that'd make a killer physics puzzle game though, if the shooting was only occasional.
Oct 5 03:05:27 1m 21s Bitkgrieg ♥ 1 Stoked to see you finished man! Great work, feels just like trading for realsies. :)
Oct 5 04:35:39 1h 30m Overtotem ♥ 0 Solid tower defense game. Wish I could place more totems though, I like being OP. 😆
Oct 5 04:52:09 16m 30s Dungeon Disasters ♥ 2 Pretty fun. Loved the variety of drops and enemy AI. Aiming was a bit difficult with ranged weapons while dodging at high speed but workable.
Oct 5 05:21:19 29m 10s Candle Lights ♥ 0 There is a bug that causes moved objects to leave behind a collidable area. Seems to happen almost randomly, but it did happen to me a few times.
Oct 11 15:37:02 154h 15m Un-Stabled ♥ 3 Very interesting game. Love the idea of using explosion mechanics to move around. I got stuck inside the floor tho, haha. 😆
Oct 11 16:20:52 43m 50s Pop Shove-It ♥ 3 rad af. part of it takes me back to THPS on the PS1 and the rest of it just makes me crack up at how hilariously weird it is. great work! ;)