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Feedback comments for LD49
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| Timestamp | Since previous | Game | Taft Punk's comment | |
|---|---|---|---|---|
| Oct 4 20:37:08 | Unpredictable Shapeshifting | ♥ 1 | Interesting idea. The movement felt a bit off sometimes. It could be nice if either everyone moved faster, or the NPC movement was more predictable so there's a bit more of a strategic feel where you try to get in a good position before the change comes. Putting in the red square so it's always easy to tell where the damage comes from is good. | |
| Oct 4 20:52:06 | 14m 58s | Card Cannons | ♥ 0 | This is a really interesting concept, but it could use some changes. I think the cards are rotating with the ship, and I wish they wouldn't. I would also really like to be able to slow down or stop after I start moving, and it didn't seem like I could. The compasses were both good inclusions though. |
| Oct 4 21:07:00 | 14m 54s | No hands Dorifto | ♥ 1 | A very simple concept, but well executed. Nice looking too. |
| Oct 4 21:35:50 | 28m 50s | Unstable Spore | ♥ 1 | Interesting idea. It seems like the best tactic is going directly to the elite, so I didn't interact with any of the other spores very much. The cards had a good variety of effects, but when I drew extra cards they flew off the screen. |
| Oct 4 22:03:46 | 27m 56s | Flip the board | ♥ 1 | This is a really cool take on the theme. Sadly I am not good enough to beat more that a couple of levels, but I get the idea. The weight position marker is a nice touch. |
| Oct 4 22:12:59 | 9m 13s | Are You Sleeping? | ♥ 1 | The sounds were good for setting the mood. Maybe it would be nice if the difficulty could be increased by having more complicated button combinations instead of just needed to mash faster. Nice job. |
| Oct 4 22:32:13 | 19m 14s | Frogmented World | ♥ 1 | This is quite cute! The jumping sound was a little loud for me. The level where the door is in an enclosed space was a little wonky for me, I kept getting stuck on nothing on the left side, and then falling if I moved or turned off warping. The jumping felt pretty good, and I know that's not always easy to do. |
| Oct 5 14:41:36 | 16h 09m | Life Is... | ♥ 0 | This was a take on the theme that didn't occur to me before. Having a few more questions could have been fun, but other than that it's quite well put together. |
| Oct 5 14:58:47 | 17m 11s | Uns-Table | ♥ 1 | I like the graphics here. Wish there was more of an indication of where the table is tipping, maybe a marker for the center of gravity or something. Nice job. |
| Oct 8 13:48:34 | 70h 49m | The totally-safe-and-explosion-free Heist | ♥ 1 | Good take on the theme. I think maybe it would have been better if you couldn't shoot. I just killed all the guards on the way in and then had no danger on the way out. Also there was an odd bug where sometimes I would constantly run left for a while. The sound effects were good. |
| Oct 13 13:22:35 | 119h 34m | Burning Down the House | ♥ 1 | Nice job! I was surprised that the puddle spots still did damage, if you develop this game more maybe use smoldering embers or something like that, instead of a puddle. The music was really nice. |
| Oct 13 13:30:25 | 7m 50s | It will Fall | ♥ 1 | This was really fun! You took a simple idea and you executed it well. The music is good too. |
| Oct 13 13:56:59 | 26m 34s | Girl in a red car | ♥ 1 | I haven't run into too many text adventure games in this jam so far, it was cool to see one. Maybe allowing some alternate commands would have been nice, I kept wanting to use "take" and "look." But it went pretty smoothly once I realized I could use tab complete. The color coding was helpful. |
| Oct 13 14:11:32 | 14m 33s | Unstable Heroes | ♥ 0 | This is a pretty interesting take on the theme. I was amused at the implication that they've forgotten so much that they might use Attack on their teammates. I would have liked it if the enemies were numbered when there was more than one of a type, so you could tell which one you were hitting. Nice job! |
| Oct 13 14:20:43 | 9m 11s | Unstable Driving | ♥ 1 | This is an interesting take on the theme, I like that. The level generation works pretty well considering the weird way it needs to happen, so good job with that. |
| Oct 13 14:31:37 | 10m 54s | Clad In Plaid | ♥ 1 | I got 865. Those sus boxes are really nasty. I didn't find myself using the jump very often, but it was nice to try to save myself when I started falling. I wish the powerups combined so I could have a wide lightsaber. Nice job! |
| Oct 13 14:40:51 | 9m 14s | Gunslinger Glitch | ♥ 0 | This is a really cool idea for a game. I didn't really have time to read the quotes, so I just guessed based on the faces. I wish it would restart right away after you mess up, it seemed like it took a while in some cases. Great job! |
| Oct 13 14:47:55 | 7m 04s | free fall | ♥ 0 | This was an interesting take on the theme. The look in general is very pretty, but the jerky way the background moved was uncomfortable to look at. Sometimes it seemed like I couldn't put leaves high up on the trees. The color changes are so nice, and so are the variety of leaf shapes. |
| Oct 13 18:45:26 | 3h 57m | SIRTET | ♥ 1 | Nice job. The different platforms in levels kept it interesting. I liked how the UI almost felt like part of the scene without getting in the way. |