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Sharks

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TimestampSince previousGameSharks's comment
Oct 7 01:17:55 LabEscape! ♥ 1 I've always wanted to make a little hobby engine, seems like a neat project - I'm jealous! The game ran fine on my little AMD GPU! I do agree with some other people, the game was pretty punishing. Someway to regenerate health would have been nice. Another thing that makes it feel unfair is that there's not much feedback, I was confused multiple times when I died because I couldn't remember getting hit and thought I still had full health. Some sort of screen flash could help rectify this issue, or a noise but I know you ran out of time for sound, so did I! Personally I didn't really mind the holding right click part! Either way I quite liked it! It fit the theme well and was very innovated. ++ 1 for the custom engine ;)
Oct 7 22:29:03 21h 11m //ex.it ♥ 1 Mood was awesome and I can really, really, dig that art style! Super polished environment but unfortunately the controls didn't feel as polished. Movement from side to side is pretty jarring. Another thing that is tough is the enemies are not properly introduced. The first time I saw the 'glitch ball' things I thought they might be a new super power. Some of the other enemies I still don't understand how they work, do I take damage on contact do they shoot projectiles at me? Overall you could've introduced the player to these enemies faster. Checkpoints seemed to be placed at good locations and there was a decent mix of hard/difficult parts and it was rewarding to get by but still very frustrating, thus pacing could've been a bit better eg time in between the harder jumps/platforming sections.
Oct 7 22:48:18 19m 15s Nuclear Faith ♥ 2 So here's a little bit of a quick note, I was able to beat each level in the first few seconds with a little fiddling by firing up all the reactors all the way, putting nitro on and priming the shutdown buttons. Boom. 😂 I think I may have broken it a little. If you meet the power generation amount before the end of the timer it would be nice if it automatically went on to the next level without the need to wait for the timer to run down. Otherwise I quite liked it, neat concept, great mood and atmosphere and it was SUPER polished and looked absolutely gorgeous!
Oct 7 23:04:57 16m 39s Unstabadome ♥ 4 Graphically it looks great, but for me there was so little feedback that I could barely bring myself to play the game, I didn't know how much health enemies had or how many more hits I'd need to take them out, I didn't have feedback when I took damage or a health bar, I didn't know if I'd hit an enemy and I constantly killed myself with splash damage from the rocket launcher. Player movement and overall handling felt a little clunky especially during gravity changes. That's not to say there are not good things! Like I said before it looked beautiful, the announcer was great for a good laugh and added to the mood, the game was super fast paced and exhilarating and the weapon feel was oh soo good. The changes to environmental conditions within the dome were innovative and the music... OHHHH the music! I couldn't get enough! Bravo, there is some serious blood, sweat and tears behind this beauty!
Oct 11 21:37:18 94h 32m You Can Not Start This Game ♥ 1 Wow this was so unique and creative! I do wish it was a little longer though, as it seems there was just the 1 puzzle until I made it to the end, unless the steam page was not the end and that's a misdirection? Either way I thought it was pretty awesome.
Oct 11 21:53:27 16m 09s The Salatroitsk Incident ♥ 1 First off: This game is absolutely gorgeous! I love the artstyle to bits, it's lit amazing the backdrops are wonderful the fog is moody. I love that the screen dims when he gets close so it never feels unfair if he sneaks up on you, however the pistol having so many shots and it only taking one to deter him as well as him not going that far just meant he wasn't much of a threat, couple that with sprint and he's more of a nuisance than anything else, I wish the difficulty here was a little better. The mood was freaking amazing and I loved even the little clicks for the menu options and the environment, the Geiger counter it was great that you had to hold down RMB to open it so the ticking doesn't give you a headache. I loved every little bit of this. Gameplay wise it was a little lacking as aforementioned but it's just so solid.
Oct 11 23:02:54 1h 09m A bad day to harvest ♥ 1 Alright let's break it down: Things I didn't like: - Lot's of things relied purely on luck, especially with the directional wind stoppers, some way to influence this luck would've made it feel more fair - Crop growth stage wasn't telegraphed well - Movement system felt a little restrictive most of the time, especially with the bias towards vertical cards, if you have 3 movement cards chances are good at least one of them is a vertical card and one of them is horizontal, so why have the cards in the first place? Just make movement cost one turn. - It seemed to bug out that if I tried to place something outside of where it should be I would lose my turn and/or it would actually place Things I liked! - Art style was consistent and pleasing - Music was simple, but satisfying - Gameplay was simplistic on the outside, eg easy to learn hard to master - Gameplay was innovative This was a neat little game, keep it up!
Oct 11 23:23:27 20m 33s Project Earth ♥ 1 Ok, wow does this look great for one weekend. The gameplay is quite in depth and the overall quality and polish of the visuals and special effects just blew me away. It's one of those games where you have to learn on your feet for sure but it did a great job of easing me into it and is such a neat and novel take on the resource management genre. I tried something similar a while back (See LD46) but flopped a bit on the gameplay part because I relied too much on luck. You've just given me a case study to pick apart and see what exactly I did wrong there. The hex tiling system was neat and all and obviously took you a while but was it necessary? Is their any importance to where you place buildings? Couldn't it just have easily been press button to buy building and it appears and then I wouldn't have to mess around with the glitchy placing system while the sun is creeping up on me? Couldn't you then have spent your time on other parts of the game? Either way beautiful intro cinematic, visuals, polish and gameplay. This was a real treat to play, bravo!
Oct 11 23:49:45 26m 18s Psycho-unstable Journey ♥ 1 Mood in this game is amazing and graphically it looks beautiful. I don't see how it ties into the theme that much and the gameplay is pretty shallow, but the writing pacing, tension building sound design and (again) mood are just on point.
Oct 12 00:13:57 24m 12s HONK III ♥ 1 Honk 3 huh? I liked it! Not very innovative or theme consistent but neither is my entry :) Insane levels of polish, execution, content, game feel, and graphical fidelity for a jam! You had me trying over and over and over to speedrun level 1 (I got 33 seconds after ~15 minutes, but I suck at FPS games, what did other people get?) Either way it was addicting enough to get me to speedrun.
Oct 12 00:26:52 12m 55s Pizza Pony ♥ 2 I absolutely adore horses so maybe I was a bit biased :) Love the low poly art style especially all the cute little people waving there hands and of course I absolutely love the horse! Gameplay wise I would've loved to see more nuance, ways to re-orient yourself eg slow down or use physics objects around you like buildings to push the pizzas back in place since it seems like you can't really turn whatsoever without dropping them so unless there is some amount of planning expected I can't see how this is really skill based or possible without fails. Also we are not given an overview of the map either so planning is not possible either way without having played before/knowing pizza placements. Either way super cute game I loved it! <3
Oct 12 00:58:53 32m 01s COME ALIVE! ♥ 1 The length of the game, the art, the writing! I was absolutely immersed in the story, the art was pleasing and the characters were so 3-dimensional! Truly a neat experience! I have no idea how you pulled it all off, I did seem to suffer from some of the bugs you mentioned, the story came at me kind of jumbled, one key part was missing, and some pieces came before they should've because I refused to choose the right place to go! 😂
Oct 15 00:41:38 71h 42m Everything's Unstable ♥ 1 This one was fun, it was never too hectic and often felt like I was a little cheated. Let me explain! First off the coolant bar doesn't have enough contrast for me to able to tell from a glance what it's at and the font for the percentage is rather small. A mini-map would have been nice to know where the failures are occurring, it would also have been nice if things like the coolant pump were not spread across the map and behind walls where I have to take a super roundabout way to get there making it feel unfair. Other than that the sound was pretty good the art was appealing there was a slight flickering of the tiles when I moved but I quite enjoyed it.
Oct 15 22:33:31 21h 51m Reactor ♥ 1 This was super cool and creative! Definitely took me a second to commit the different colors to memory so I could really grasp it but once I did it was pretty addicting :p I'd recommend simplifying it a bit though so it's not so much of a mental load, personally I don't think you lose too much from getting rid of a few of the levels but I'd love to hear your thoughts on it! Either way really neat entry and graphically pleasing.
Jan 18 20:49:40 11038h 16m U.N. Stable ♥ 1 Haha, I found it. I remembered seeing this a while back and it inspired me in the jam (Thank you <3), but I couldn't find my way back.. Disappointed this did not get rated. As a fellow Horse-Politics Historian I love games like these.