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Feedback comments for LD49
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| Timestamp | Since previous | Game | PaperAeroplane555's comment | |
|---|---|---|---|---|
| Oct 4 02:05:36 | Un Stabled | ♥ 2 | neat game! i like the extra challenge given from the horse and how u can change the 'scream power' lol the graphics were simplistic but still looked really nice and the physics and mechanics are really good the horses' names are also a nice touch :> Un Stabled by zarinel - Google Chrome 10_4_2021 10_01_20 AM.png | |
| Oct 4 02:10:42 | 5m 06s | Unstable | ♥ 1 | yeah what the person above me said ^^^ is the hitboxes for the first set of spikes off?? and after that 'K' looking thing theres just blank space but i kept dying even though theres nothing |
| Oct 4 02:28:15 | 17m 33s | UNSTAckaBLE | ♥ 1 | damn really nice entry! the graphics were nice and simple and the mechanics and different types of difficulties were really nice additions wow.JPG i think one issue is that its pretty difficult to have any kind of strategy actually my highest score was because i kept stacking cubes on top of each other in a straight column until it all came crashing down and i never got higher by any other way haha i understand that making the cubes that you spawn drop increases the difficulty, but it also makes the perspective pretty confusing and hard to be precise to have any real strategy but overall the minimalist graphics and mechanics were really well done. good job! |
| Oct 4 02:43:49 | 15m 34s | Manoe's Quest | ♥ 1 | damnnn really polished. i like how it both tests your platformer skills, puzzle skills and claw-machine skills all in one although i feel like in the second phase its hard to be precise cuz of the deceleration. but overall really clean entry!! |
| Oct 4 04:22:33 | 1h 38m | Life on Cards | ♥ 1 | really pretty aesthetics and i like how you have to really read and interpret the event to judge the outcome for a jam game the mechanics and design is really clean and polished (though a bit of a nitpick but the kerning has some issues haha) |
| Oct 4 07:48:30 | 3h 25m | Cloudfall | ♥ 1 | really polished game! i love the soundtrack and how it adapts to the height, and also the particle effect for the clouds. the details of the flapping wings are also quite nice (although i thought the sound was coming from the music :p) i also like the effect when you slow down time, however i found it kind of hard to actually use it (like the person above haha). its quite a shame since the feeling of it is quite well done also i think that its a little rng based considering sometimes clouds are already going off the screen by the time i reach them o3o i know more clouds could pop up after it drifts offscreen but well thats the reason for like 90% of my deaths :p great work!! |
| Oct 4 08:38:34 | 50m 04s | Dominion | ♥ 1 | i really love the mechanics and the idea! although it was pretty easy and hard to mess up so there wasn't really a lot of strategy as there could have been. its super fun to increase the size and gather your army to rush forwards. overall really fun idea and great execution! the sfx is also really good |
| Oct 4 08:45:01 | 6m 27s | Un-Stabled | ♥ 0 | holy heck this is a really good entry! i love the animals rolling around and the physics and mechanics were simple and sweet. the sound effects are also rather charming and music is really nice too. but yeah the only issue is that its hard to actually have any kind of strategy or precision, since its hard to tell the radius of your wrangling. i guess thats the point but otherwise this is super clean and polished. great game!! |
| Oct 4 09:02:37 | 17m 36s | Help me there are buildings falling from the sky onto my precious mountain | ♥ 1 | a really nice game! i love the silly art style combined with the haphazard stacking of buildings makes for a really fun experience while the concept of the housing agriculture and industry thing is really interesting design-wise, i think i didn't really pay attention to it that much (which explains why i have no idea why sometimes it prevents me from taking a building -.-) overall the physics, sound effects (especially when u lose hahaha) and mechanics are super polished and really fun. great job! (and the game title is perfect, too) |
| Oct 4 09:08:30 | 5m 53s | Unstable Vampire: A Text based Infinite Runner | ♥ 1 | damnnn for such a minimalist game its oddly really fun and engaging, and the idea of a semi real time text adventure game can be expanded upon a whole ton :OO. yeah i feel more variety would be better, but the concept is executed really really well. great entry!! |
| Oct 4 09:38:08 | 29m 38s | SCANLINE | ♥ 1 | damnn a really unique mechanic with a nice aesthetic!! although i know its the point but its pretty hard to see if an object is actually there or not most of the time (maybe just make it slightly transparent instead? idk) i didnt finish it because i got crushed by a door after going thru so much work -3- but thats my fault. overall a really polished and well designed entry! |
| Oct 4 09:48:14 | 10m 06s | Unpredictable Shapeshifting | ♥ 1 | definitely an interesting concept with potential!! there is a sense of back and forth between the two states and fitted in nicely with the theme. however i think there can be some minor improvements. honestly it felt a lot safer to just wait out the wolf period because using the gun is way more reliable (and i could know the range of the attack :p) and the speed difference wasn't very impactful. the attacks also feel kind of slow but thats just nitpicking. i think your game fits really well with the theme and has a lot of potential! good job!! |
| Oct 4 10:01:24 | 13m 10s | Beep Boop Boba | ♥ 2 | very nice and simple game! the controls feel incredibly smooth and the design can create some really fun and hectic scenarios!! the ui and selections were very clear and simple (and i love the use of emojis for the customers) overall really clean and fantastic game!! good job :> |
| Oct 4 13:05:58 | 3h 04m | Connection Lost | ♥ 2 | damnn this is a really clean and solid entry! the music was simple but really effective and the controls feel really good (although it took a couple of attempts to get used to). and its a really creative take on the theme! i lovee how health was implemented (though it took me a few tries to realise that the car fires a laser that damages me :p) but i like how it shows clearly when you take damage. maybe some sound effect when you get hit could be better? overall a really fun game. well done!! :> Connection Lost 10_4_2021 9_02_37 PM.png |
| Oct 4 13:13:52 | 7m 54s | The Madness of Larry Donovan | ♥ 0 | very interesting mechanics and concepts! the music and the overall theme of the game is really well executed. i feel that the paint mechanic has a lot of potential, but when the main thing you're doing is wandering from room to room its pretty difficult to plan out a certain color that you want to have. great work overall tho! |
| Oct 4 13:21:58 | 8m 06s | Super Stable Charger Robot | ♥ 1 | yeah i had to take a while to understand the "long sound" for the electrified floor :-: and the timer doesnt help hahah but honestly yeah it is a very interesting concept to have certain abilities of your character disabled (although i would've liked it if it was given some kind of warning) and the music is really good at creating the atmosphere. nice! |
| Oct 5 11:27:37 | 22h 05m | How (Not) To Defuse Bombs | ♥ 1 | yeah its a really interesting game and the concept has a lot of potential. seeing the serial number at the bottom left reminds me of keep talking and nobody explodes and how some puzzles rely on the serial number haha :p. even though it was quite short, i still think you did quite a good job! well done!! |
| Oct 5 11:57:04 | 29m 27s | Castle of Chaos | ♥ 1 | damn the voice acting is perfect 👌 i think it might've been better to show subtitles since the state change relies on you understanding what was said :p okay honestly i really tried to get past the first stage but i consistently kept dying from spikes everywhere, greed and bat frenzy :| really wish it gave me some warning of what was happening next because spikes everywhere causes spikes to be directly underneath my feet -_-. plus the lack of invincibility frames did not help o3o but honestly with the sheer variety of effects i think it can really make for a fun and chaotic experience and what the golf-level humour, and the voice acting is genuinely really funny. the tutorial and particle effects are also really well done. (also fyi thank you so much for your clickteam tutorials!!!!! in fact the game i submitted this time around is also in clickteam. your platformer tutorial was probably what made most of my games platformers ahah. and good job on your game! :D) |
| Oct 5 12:09:59 | 12m 55s | Un Stabl | ♥ 2 | actually a really fun experience once you get used to the controls. the sound effects make all 3 actions really satisfying and i could honestly just spam the spacebar to hear the horse go through all the sounds all day lol. plus the physics of the body and the facial and leg animations are actually really well done. just curious how did you do all of that in ctf 2.5?? honestly impressed. good job! :> |
| Oct 6 09:46:49 | 21h 36m | Harvesting Motherboards | ♥ 2 | i really love the 3d perspective. also i managed to go through like the first couple of levels by just walking past the enemies. probably unintentional but i think the ai makes for some genuinely fun "stealth" by having to walk past the enemies at the correct time lmao (just a shame that the bullets from the red enemies cant hit other enemies :p) and being chased by like 10 robots is oddly exhilarating. and i think the red skull thing for each level is really unique and interesting (even if i clearly did not kill all enemies haha) oh and the sounds the enemies make also provides really effective feedback too overall good job! i think the guns can be shown more clearly, as well as the gun type (i know the clip size is different but i didnt really focus on the guns that much tbh) overall a really good experience!! well done :> |
| Oct 6 09:56:33 | 9m 44s | Unstable (adj.) | ♥ 1 | super cathartic and a really simple but innovative idea. i think adding sfx would make it like ten times more satisfying hahah. super well done (although sometimes i could just push letters into the floor and it would disappear. is that intended? haha) |