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Mr_DanH

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TimestampSince previousGameMr_DanH's comment
Oct 4 22:21:12 Rocking Glacier ♥ 1 Nice tidy platformer, I especially enjoyed the feel of the bouncy floating platforms, it feels like there be more gameplay to be had from them. A little unforgiving for jumps that feel like they should've made it.
Oct 4 22:32:09 10m 57s Scootles ♥ 2 Fun idea. The people and other obstacles feel a bit heavy when you crash into them, might be nicer if you had more momentum to power through them.
Oct 4 22:44:41 12m 32s Nature vs. Demons ♥ 2 Woah, there's a lot of game here, good job! A little bit overwhelming to understand all of the available units and environments when you first start, maybe slowly feed that to the player over a few missions.
Oct 4 23:01:51 17m 10s Bleeding Edge Software ♥ 3 Cool concept, some pleasant surprises and a lot of game packed into a short experience. [Spoiler Warning] The snake minigame is a little tricky, could've done with it being a bit easier just so I could get to the next section. Question answers: 1. I honestly thought it was just gonna be a variation on Reigns about being a programmer, I didn't know the minigames were coming. 2. 5 stars for Mood. Definitely drew me in, more like a good art exhibit than a game at times. 3. Probably Humour since although there is some dark humour to the concept, I think the seriousness of some of the themes kindof drowns it out. But not everything has to be a joke :)
Oct 4 23:19:25 17m 34s Lightning Ball Rampage ♥ 1 A good arcade feel, although I wasn't really sure whether there was an incentive to destroying items. Also, those later levels are a bit unforgiving.
Oct 4 23:31:31 12m 06s aaaaabbBBbABCSDgaw6stE_P! ♥ 3 I liked the idea of a developer dialogue with a rogue game element, although I could've done without the swearing (yeah, I know, I'm old).
Oct 5 17:38:38 18h 07m The Auto-Analyst ♥ 1 Well-presented, funny and didn't overstay its welcome. Well done!
Oct 7 23:20:35 53h 41m Nuclear Puzzle Defense ♥ 1 Nice idea, I liked being able to choose the directional effect of the projectile being fired, I don't think I've ever seen that before. I think it would've been nice if the game ensured that you'd get some good match options since sometimes a block of tiles is just too random to feasibly make a line in time.
Oct 7 23:41:42 21m 07s The ApprenDice ♥ 1 This is great. I beat the game once, and then immediately started it again to see if I could beat it more efficiently a second time. Would love to see a bigger version of this with different combinations of potions for different levels.
Oct 7 23:51:07 9m 25s The Flamingo Files ♥ 1 Great idea, very different. Maybe a little on the easy side but I imagine you could add some more gameplay aspects to ramp up the difficulty with some more time.
Oct 8 11:52:07 12h 01m Magic Knight Out!!! ♥ 3 Fun game, we don't get enough Punch Out homages, although I couldn't beat the third fight, some of the tells looked very similar in a way and the response window was quite small.
Oct 8 12:03:28 11m 21s BouncyCake ♥ 1 A fun arcade experience. I struggled a bit to judge the position of some of the platforms and not being able to move diagonally by holding two directions made it hard to make any emergency corrections to my position.
Oct 10 12:36:28 48h 33m They need attention ♥ 2 Nice concept, but I couldn't beat the second level, I'm not sure if I fully understood the mechanics (I would look at the attraction for a bit and then do some work on fixing the level and then look back for a bit etc).
Oct 10 12:46:04 9m 36s Flat Earth Balancer ♥ 2 Fun game, although it seems like the strategy is just to place houses on symmetrically opposite positions (which is almost always available), and houses in the middle barely seem to affect the balance (at a guess, I'd say your ground is resting on a flat plinth that is about half the size of the ground area). Maybe if the houses had different weights, it could be a bit more involving to place the houses.