Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → mitjmcc
Feedback comments for LD49
mitjmcc's games and stats for all events →
| Timestamp | Since previous | Game | mitjmcc's comment | |
|---|---|---|---|---|
| Oct 7 01:51:42 | Deep Space Defenders | ♥ 1 | I liked it! Good music and pretty chill for a tower defense. One suggestion I have is to have the max number of enemies shown in game too, like `XXX / 250` to be clearer. | |
| Oct 7 02:07:19 | 15m 37s | Stable Meltdown | ♥ 4 | Nicely done! Gonna have to get that song out of my head. It would have been nice to have the lasso return to you after you've thrown it. |
| Oct 7 02:46:33 | 39m 14s | Tables & Tremors | ♥ 1 | Fun! Great concept. Sometimes it wasn't clear that I had hit a table so fell too far before realize the punch had been reset. |
| Oct 7 03:42:10 | 55m 37s | Potion Master | ♥ 1 | Enjoyed this a lot! Hits that Peggle itch |
| Oct 7 04:01:26 | 19m 16s | Occult Academy | ♥ 3 | Beautiful game. Game play wise, I ran into a few difficulties: - The camera follows the mouse too much and it gets hard to see the game if you get frantic aiming around - Some of the rooms are very small for ranged combat, leaving no room to run away and charge your spell enough to actually fire - It's hard to tell whats activated in the equip runes menu, or how things connect to each other. For instance I thought I was supposed to just click on a rune to activate it, then I found I was supposed to drag them around to change the configuration? |
| Oct 7 04:49:17 | 47m 51s | WOLFGUN | ♥ 1 | Great cohesive art. Fun gun play. Noticed enemies getting stuck on corners and doorways. |
| Oct 9 09:00:59 | 52h 11m | Project Earth | ♥ 2 | Really cool! Love seeing your stuff. I will say the resource management and building didn't work out too well for me though. Like the sun gave too much pressure and I didn't have time to read and understand what each building did on my first attempt so I wound up just building random buildings and hoped for the best. Don't know if you considered having a pause or slow down time button, but those might give players more time to consider building options. Might take away from the stressful chaos of the game. Flying around siphoning resources from planets while outrunning the sun is very fun. And of course, amazing look and feel! |
| Oct 9 09:13:35 | 12m 36s | Snowbody's Mountain | ♥ 2 | I somehow forgot you could jump after launching the game which makes the game infinitely more difficult ha. I didn't quite have the patience for this sort of game, but I think there's definitely an audience for this game! |
| Oct 9 09:27:32 | 13m 57s | Shifting Skies | ♥ 2 | Good effort! I agree with the cutscenes comment @comicsans made, skippable would be even better for your second time through. I found it hard to tell if I was actually damaging the bigger enemies, adding some more feedback like flashing the sprites red or white would help a ton. |
| Oct 9 09:40:21 | 12m 49s | How high How many | ♥ 1 | Cool little game! Like the inclusion of different game modes. A way to rotate a piece would help a lot with the game feel of the game. |