Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → handserge
Feedback comments for LD49
handserge's games and stats for all events →
| Timestamp | Since previous | Game | handserge's comment | |
|---|---|---|---|---|
| Oct 5 19:45:11 | Plasma Capsules | ♥ 0 | your link requires a password to play | |
| Oct 9 12:46:13 | 89h 01m | Meltdown Monday | ♥ 3 | I immediately clicked that "do not push" button and lost during the first phone call :D Nice game, giving me those old style web quests vibes |
| Oct 9 12:55:43 | 9m 30s | Turtles All The Way Down (VR required) | ♥ 1 | Loved that unstable little turtles UwU |
| Oct 9 13:29:41 | 33m 58s | Un-Stabled | ♥ 2 | Loved the gameplay and artstyle! As well as voiceover |
| Oct 9 13:44:34 | 14m 53s | The Lonely Ghost | ♥ 2 | I like the artstyle and sound design! Horizontal movement was a little too uncontrollable for me for a platformer, and elevators are toooo slow, give them some speed. UwU Also it would be nice if you write down about the double jump on the page or in the game, at the beginning I didn't understand how to reach the platform :D |
| Oct 9 14:01:52 | 17m 18s | SteamScale | ♥ 0 | For me it was a little too hard to play and i don't understand what a purpose of playing is. Loved the artstyle and theme representation :D |
| Oct 9 14:26:33 | 24m 41s | Monster Burger | ♥ 1 | Wooow, I loved it so much! Gameplay flow is so clean. It looks way better than most of the current supercasual games on the market, so it already worth publishing on the playstore (if you make mobile controls and a monetization)! :D Some improvements I could suggest: 1. Make ingridients more sticky, now it is a little too hard to catch them 2. Add more ingridients and a shop for them, so player can use that money not only for the leaderboard, but as a currency in the shop (check the game "Good Pizza", it's a great example). Also take away some money for every ingredient player uses, so they cannot just spam them 3. Make the color pallete more bright (now it looks a little colorless), and take a little work on the lighting and effects for more cleaner output Good luck! |
| Oct 9 15:08:54 | 42m 21s | Dread Knowledge | ♥ 1 | Yay I won! This is nice and clever representation of the theme, supported by an interesting gameplay. That's a thumb up from me :) |
| Oct 11 19:56:48 | 52h 47m | Emily vs the Unstable Creatures | ♥ 1 | Such a great game, loved that ♥ |
| Oct 11 20:27:36 | 30m 48s | The Elementalist | ♥ 1 | Such a good gameplay, I have played a few platformers on this jam and this is the most comfortable movement system for me, flow is so nice. Also loved the idea and puzzles! But it was a little bit hard without checkpoints. :D Maybe I'm more of a casual gamer. Artsyle and sound design are superb, as well as the levels! I didn't expect there will be so many interesting ones. I would add different magic power indication, not only cursor one (for example, different eye color for each power or some colorful particles around the staff), now that was difficult for me to differanciate which power is chosen at the moment. Also I didn't like a button "R" for a restart, because I have clicked that too many times when I wanted to change magic powers ("E" and "R" keys are next to each other), that was kinda annoying. Anyways, great game! :D |
| Oct 13 21:55:35 | 49h 27m | Unstable Wizarding | ♥ 1 | I didn't really understood the mechanics. As I see there are some random spells and some of them are damaging enemies and some of the are transforming them into other objects? I hope I undetstood them right :") I loved the artstyle and effects and that you used UE! This is actually the first game I played which used UE, and I like that engine! Also nice work with the small detailes as minimap and transparent walls :D Shield for me personally was an overkill haha, because I could just spam it and avoid all the enemies without HP loss. |
| Oct 18 12:07:59 | 110h 12m | Island in collapse | ♥ 1 | Artstyle, sound design, animations, gameplay - loved everything! |