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Feedback comments for LD49
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| Timestamp | Since previous | Game | EvanGreenwood's comment | |
|---|---|---|---|---|
| Oct 21 09:10:28 | Reflate | ♥ 1 | Nice game! It controls well and has adorable pixel art. It's got a bit of "simple-to-pick-up-but-hard-to-master" feeling in it. I could imagine this being fun to expand on, like a Super Crate Box but for jumping on heads. | |
| Oct 21 09:32:46 | 22m 18s | You can do it, Astro Pup! | ♥ 1 | Wow, that was tricky. It felt very true to the theme, and I felt like the different tasks gave rewards on different interesting axis (like the shields stopped the asteroids causing the shaking). Like it functions like a Metroidvania, but with novel upgrades. The game has a lovely sense of discovery about it. It did feel a bit confusing at the start, but I'm not sure how you fix that. The visual language isn't super clear at the beginning (everything is dark, and it's not clear where things need to be put, it's a lot to take in), but after placing the fuel the rest of the game makes a lot more sense. Maybe if there was a slightly easier goal right at the start that teaches how the picking up and placing works then the very beginning would feel a bit smoother. Also, a very cute doge. |
| Oct 21 09:45:51 | 13m 05s | Plip-plop! Unstable Conditions of Care | ♥ 1 | That got so intense! The plipplops are very cute and I want to look after them, and the audio adds a lot of pleasant charm. Definitely fits the theme as the game gets more unstable as it goes along. However, if the game wasn't cute, but instead scary, this would be a great design for a horror game. Trying to manage all the food and poop and temperature etc in order to avoid a jump-scare would be terrifying. Maybe I just feel that way because as it stands the game is balanced to be very difficult :) |
| Oct 21 09:55:09 | 9m 18s | the cards we're dealt | ♥ 4 | I enjoyed playing this. I don't know what it says about me, but I found myself choosing the choices that left me overwhelmed. At the end I tried to correct this, and ended up afraid, and I felt a bit like I'd betrayed myself by playing the rules instead of playing my way. The art and audio is lovely and adds a lovely charm to the experience. The very beginning reminded me a bit of A Dark Room, and I guess that's got to be because of the understatedness (and quality) of the writing. |
| Oct 21 10:03:05 | 7m 56s | Unstable Explosives | ♥ 1 | I'd love to play this with more players. Could be a fun party game (as others have said). The game becomes absolute chaos pretty quickly, which I think fits the theme really well. I only got to about 1400 points, but it felt pretty badass by the end. |
| Oct 21 10:13:07 | 10m 02s | Noinun40 | ♥ 1 | Love the mechanic for the game. And the vibrating feedback of the nearly-completed match-3s are unnerving. I felt the pressure building as I played and it really did feel increasingly unstable. I think the art and music could be polished up to feel more welcoming. The music and symbols and typography have a strange alien vibe to them, and while this might be the intention, I think a game like this could start off as fairly conventional and pleasant feeling and become more unnerving over time (instead of starting off with jittery jazz music and strange symbols). Does that make sense? I guess I'm saying the mechanic does a good job of delivering and increasingly unstable feeling over time, and this feels good, but the art and sound start off as feeling unstable and strange, and this undercuts the brilliance of the mechanic. |
| Oct 21 10:27:00 | 13m 53s | 绝地天通(Babel Blocks) | ♥ 0 | I too struggled a bit with the interface at first, but I worked it out eventually. It wasn't clear to me that pressing "F" multiple times was needed (I expected that it would run like a continuous simulation). I enjoyed placing the blocks though. I feel like there's something really cool about building the a tower out of your imagination. I'd have liked for the game to have escalated a bit more, like unlocking abilities with more height, like gluing blocks together. But I understand you had limited time! My best tower eventually collapsed after its foundation gave way. It was a very sad moment for me. |
| Oct 21 13:13:01 | 2h 46m | Eerie Erratic Expedition | ♥ 0 | I thought it was pretty rad that the shooting patterns kept changing. It meant that I had to keep adjusting the way I was playing. It feels like a big game built from this could be awesome. Had you considered making the shifts in firing occur upon collecting something? Like Super Crate Box when your gun changes upon picking up a crate. Randomness is great, but it's nice when it feels triggered by the player. The music was also really cool and the sound effects were retro in a good way. |
| Oct 21 13:24:13 | 11m 12s | Space Wrecker | ♥ 0 | I love the trucker character! I want some cutscenes with that guy in it (have you played Hot Throttle by Cactus?) Felt like the strategy was to just keep firing and wait until the right bullet fired. It got a bit more strategic in the later levels, where I felt the need to watch which bullets were coming next, but I felt like the mechanic reduced my agency rather than increasing it. A lot of the time it felt like a horizontally scrolling shooter where my bullets had a 25% chance of killing. Maybe if hitting enemies with wrong colored bullets had some positive effect? Like they might fire out the wrong coloured bullets upon death and kill nearby enemies of that color? I'm not really sure what to suggest. It feels to me like the game is one trick away from being super fun to play. The cascades of enemy deaths were cool. |
| Oct 21 13:37:04 | 12m 51s | Scootles | ♥ 1 | I behaved completely differently the two times I played. First time as a maniac, second time as the most polite shopper you ever met. Very funny game. Learnt a lot about myself :) |
| Oct 21 13:46:38 | 9m 34s | Brittle Buildings | ♥ 1 | I had a lot of fun playing this! I encountered a few soft-locks, but I restarted the application and came back for more. I'd love to unlock more options over time, the strategy of arranging the modules felt really interesting to me. Like others have said, the visuals and the sound are really rad. Good job!! :) |
| Oct 21 14:00:08 | 13m 30s | Restroom Rampage | ♥ 2 | I love the idea of a stealth game about not farting. Well done! This was the most entertaining game I've played from LD49! I got a bit frustrated with the wall collisions, but the joy of holding in my farts through "clenching" more than made up for this. I normally wouldn't do this, but you might appreciate the game I worked on, "Poopy Parker". It's also got poop and a lot of physics. |
| Oct 21 14:23:48 | 23m 40s | Tower Crawl | ♥ 0 | Wow, that second wave was awful. I finally got a turret placed, and it was right in line with all the banshee bullets. The day/night cycle is super long. I spent most of the game waiting for something to happen. Didn't seem like there was a speed up bullet or enough to keep me busy (and when the enemies came they were overwhelming) I was really enjoying the game until it wrecked me and undid all my hard work. |
| Oct 21 14:28:26 | 4m 38s | Portal Problems! | ♥ 0 | Love it when jam games have voice acting. I enjoyed solving the hints. Nice job. |
| Oct 21 14:34:59 | 6m 33s | AllRound | ♥ 1 | That was the weirdest game of snooker I've ever played! |
| Oct 21 14:39:09 | 4m 10s | Citride | ♥ 4 | I felt like I got pretty good at this by the end. Having to strategize around the three cycling characters kept the puzzles interesting. Very well presented as well. The animation for falling off the edge was very funny :) |
| Oct 21 15:00:26 | 21m 17s | Better Tomorrows | ♥ 1 | I really enjoyed this one. I'm a fan of incremental games with narratives, like A Dark Room and Universal Paper Clips. The fantasy of building a business in a country that is falling apart really resonated with me. Obviously it's less extreme, but I live in South Africa and governments make questionable (but thankfully still peaceful) decisions around here. The aethetic was really cool as well. I'm disappointed I didn't get to the crashed "weather baloon" before the missiles came in. I liked the elements of exploring the landscape. I would have enjoyed more actions in the world. Like finding people to help who then upgrade your production. |
| Oct 21 15:09:28 | 9m 02s | The Lonely Ghost | ♥ 1 | This was a fun but eerie experience. The music gave it a feeling of gravitas, but the reason for that was unclear. It felt like a mystery with no answer. I left it feeling curious. |
| Oct 21 15:12:32 | 3m 04s | Rock punk | ♥ 2 | The art and presentation is really nice! I also liked the way the level shifted as the weight increased. |
| Oct 21 15:56:58 | 44m 26s | Status (LD 49) | ♥ 1 | It goes by a bit quickly, and I'm not exactly sure how I shut down the machine (I didn't feel like I was doing it right). But I had a good time. The music really sells the high-pressure-environment. |
| Oct 21 16:07:43 | 10m 45s | Juicy Cauldron | ♥ 2 | It was satisfying wracking up a score with high combos, and the bitter rain was suitably "unstable". Though the game did require a bit of patience, waiting for the right fruit to pass by, patience isn't my forte. I'm not sure how you'd tweak this though... maybe incentivising the right fruit instead of demanding the right fruit. |
| Oct 21 16:15:35 | 7m 52s | Bermuda Night Fever | ♥ 1 | Damn, that music track is banging. I enjoyed the frantic action in this game! |