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Emkani

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TimestampSince previousGameEmkani's comment
Oct 6 12:48:25 Wreck-N-Warp ♥ 1 Idea is great, a little bit more polish and it would have been great. I understood the _idea_ of the game but took a few times to really figure out what was going on, especially with the capacitor/warp, I never really got what was going on there (the relationship).
Oct 6 12:52:17 3m 52s chaotic Room ♥ 1 pretty rough game, a few simple changes would've gone a long way. The concept is fine in itself. I feel like the first 1 or 2 levels should have been way simpler, to introduce each "obstacle". Controls I think are OK but the camera makes it very hard to follow and the minimap was basically useless IMO. Good effort though. GUI could also have used just 10 mins of polish, in terms of layout and scales would make it look a lot prettier.
Oct 6 12:57:34 5m 17s Strontium Submergence ♥ 0 crashes on my PC
Oct 6 13:03:04 5m 30s Magic Knight Out!!! ♥ 3 I really like the art style, very unique. The gameplay was a bit simple and a lot harder because of the low frame count. I really think it would have helped to have at least twice as many frames for animation. Solid entry, I feel the "unstable" was more in the setting than gameplay.
Oct 8 09:52:37 44h 49m Office Novice ♥ 2 great entry, got a bit confused because left click and right click work as well. Really good graphics.
Oct 9 20:27:44 34h 35m The ScrapYard ♥ 1 great fun little concept, nice entry, felt like it would be a little bit more fun with more control over placement though
Oct 9 20:31:04 3m 20s Wild Run ♥ 0 I liked the game overall, a little more control would have made it much more enjoyable. I like the random levels but would also have liked if you could play the same "seed" as much as you want.
Oct 9 20:34:54 3m 50s Unstable Ball Game ♥ 1 enjoyed the game but felt like a bunch of smaller tweaks would make it a lot more enjoyable. Feels like physics should be 2-3x the current speed for more action. Ball also felt too floaty.
Oct 9 21:26:14 51m 20s Wizards Quest ♥ 2 I like the idea and the take on the theme, I wish it was more "visible" earlier in the game when there are less enemies. A quick change I feel that would make the game better is to re-think the attack/move phase, it currently feels a little clunky to me? Maybe make is so that you get 1 attack and 4 moves in any order you choose 🤷 but that might make it less unique hmm
Oct 9 21:35:25 9m 11s ARCHamster JoJonson's Bizzare Adventure: Unstable Crusade ♥ 4 the absurdity is fun and I like the rush around to do stuff. Opening the doors felt unnecessarily clunky and slow, I think it would be better to just open them instantly (unless a mechanic "broke" them or something). Good entry.
Oct 9 21:45:14 9m 49s Unstable World ♥ 2 I will echo a lot of what @3mpty said. It is clear the entry is ambitious but the game feels very disjointed and clearly made up of independent parts. It is obvious that all 3 of you have skills of your own (based on websites) and I would much rather see what you could do from scratch on your own (even if less impressive on the surface).
Oct 9 21:53:27 8m 13s The Un-Stable Ranger ♥ 1 I really enjoyed this. The concept is simple and a fairly unique take on the theme. The visuals are pleasant and audio is ok. My biggest gripe is the controls, they seem a bit finnicky, turn to fast but I think it might have been because of the perspective as well. Maybe "relative to screen" might have worked better?
Oct 9 21:58:35 5m 08s Space Ace in: Meltdown Madness ♥ 2 Solid attempt. I felt is was a bit hard to aim especially when enemies were towards the edges. I like the take on the theme but I think it could have been pushed a bit further. Good job.
Oct 10 10:10:20 12h 11m Not OK ♥ 0 Good attempt. The graphics work even if they don't seem to fit together (were some of them free assets 🤔?). Music is fine but some effects would have been nice. The games themselves are fine and work for their purpose. Maybe test common resolutions because bottom of numberpad was cut off for me and I'm just using 1920x1080 which is one of the most common resolutions (I think this wasn't caught because the aspect in the editor was set to "Free Aspect"). An overall progress or goal would have gone a long way for it to feel more complete, maybe give a random order of mini-games with a shorter and shorter duration until you die, and the amount of games is your score or something?
Oct 10 10:34:25 24m 05s Horsey Computer ♥ 1 Very interesting and fun take on "unstable". I enjoyed it and only felt minor tweaks would benefit, the run speed was a bit too slow even if you needed to set a pace.
Oct 10 11:00:14 25m 49s The Mental Wheel ♥ 1 Hmm bit of a longer comment here and some maybe harsh criticism. The game itself is fine, I can see the idea and the "unstable" of it. The graphics are great and clear. The announcer was also an excellent and very polished addition. But when I saw the number of people credited I honestly became a bit disappointed, the game has a lot of smaller "issues" which I believe would have been easily fixed, due to number of people available to work on it and playtest. A lot of smaller polish I feel is missing (again, taking into account the amount of people), the wheels don't turn or rotate, the driving is very rough and floaty. Some of the 2D visuals look "fine" but also could use a bit of polish as they feel very different in terms of fidelity from the 3D visuals. The biggest flaw I feel is in the overall "game flow", there is no real direction or anything, even with two people credited as the "Game Designer", what is my goal and how can I "see" it? No opponents or highscores etc. I think maybe you got caught by the whole "team work" thing, too many people and you lose a lot of time on communication and people don't _really_ work together, just deliver each part individually, as some parts really are good. Good entry, I don't hate the game itself or anything, I just expected more :)
Oct 10 11:11:02 10m 48s HONK III ♥ 1 Great core game but I fail to see how the theme fits in. Could have used some mouse sensitivity adjustment on my end but otherwise it works. Menus worked but bugged visually for me. Graphics are really good but I personally don't like the "fake" pixelated look, makes some enemy hard to see in the distance etc. Great entry.
Oct 10 11:14:17 3m 15s Butler with a gun ♥ 1 Great game. Simple but works well and very connected to the theme. The holes are _very_ annoying tho but for good reason :)
Oct 10 11:55:57 41m 40s Coffee Crisis ♥ 2 I like this one, I don't know my coffees so it took some time to figure out what was what. I also feel the theme is a bit thin but not bad.