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Feedback comments for LD49
Celtican's games and stats for all events →
| Timestamp | Since previous | Game | Celtican's comment | |
|---|---|---|---|---|
| Oct 8 02:36:13 | The ApprenDice | ♥ 1 | I like this one a lot :) It got a lot easier and fun once I fully understood the rules. Nice job. | |
| Oct 8 03:02:27 | 26m 14s | Schrödinger's Cat | ♥ 0 | I adore the art! Although I definitely wish there was a jump animation, that would have sold it :) It took me a good bit to beat the game, but it was totally worth it to find out that the cat was in fact alive in the box. |
| Oct 8 03:39:02 | 36m 35s | Islands of Chess | ♥ 3 | Reminds me of [5D Chess with Multiverse Timetravel](https://store.steampowered.com/app/1349230/5D_Chess_With_Multiverse_Time_Travel/) I played one game with my girlfriend, and I tried to capture her king with a rook crashing through the ceiling. But I miscounted how many times the tile was travelled over, so it stayed topside. Then, she captured my rook with her knight, causing *the knight* to crash through the ceiling. She squashed her own king! My king was so mortified that he ran to the bottom layer and leaped into the void. Fun times! I think I won that game? Technically..? |
| Oct 8 04:20:18 | 41m 16s | Fractured Space | ♥ 0 | Neat Katamari Damacy look-alike! Very moody game all round. My only two complaints are the camera and the enemy projectiles completely destroying you, but I made it to the end and had fun regardless. |
| Oct 8 15:20:09 | 10h 59m | Unstable World | ♥ 1 | I also got stuck in the pause menu my first playthrough. My second playthrough I also got stuck in the pause menu, but was still able to move around, so I just played while the pause menu was up This game definitely seems more polished than other entries—due to the asset store, of course. I always had the impression that using 3rd party graphics and sound were okay, less so an entire framework. Oh well I was guessing that the water would rise, but instead it fell and completely disappeared! So, I ventured out into the unknown desert, secretly hoping to find the end of the world and jump off, but there was an invisible wall after a while :( I didn't get past the gunner objective. Alas, I would rather not kill any innocent men, women, and gunners that fall out of the sky |
| Oct 9 19:19:50 | 27h 59m | Unstable Concoction | ♥ 1 | I wish baking soda + vinegar was possible 😞 Nice little sandbox though, I sure felt like a scientist, mixing wasabi and soda together to make the most scrumptious drink 🙂 |
| Oct 11 15:37:04 | 44h 17m | Mixed Worlds | ♥ 2 | Nice submission! It's an interesting idea that the player plays a passive role in the defense. I also really liked the map, I'm a fan of exploration. Some things I would have liked to see in the game: - A sound effect for picking up candy, and other juice to accent that event - Likewise, a sound effect for placing candy in the cauldron/tower, and maybe make them jiggle a bit when that happens - Multiple portals that the monsters can come through. Perhaps they would randomly pick one or two portals to go through. Alternatively, you could remove the three unnecessary towers, they didn't seem to do much - A "big" candy that gives you 5 candies when you pick it up - Tiny variation in monster health/speed, just call `MathUtils.RandRange(x, x)` on start to add a good bit more life - When space is held, continuously add candy to the cauldron/tower, preferably at an increasing rate Good job, see you in LD50! |
| Oct 11 15:56:37 | 19m 33s | Systems Unstable | ♥ 1 | Classic arcade game! Makes me want to play Gradius again. Some things I would have liked to see in the game: - A crunchy sound effect for when a bullet is fired/hits a ship. There's already one in there, but it took me a while to realize it existed - More juice for hitting a ship/getting hit. e.g. camera shake, ship wobble/shake, explosions - Faster bullets, weaker enemies! This is an action game, I wanna see my gun go zooooooooom - To show the fact that the ship becomes unstable, make the ship become gradually more unstable over time - A longer level in general Also, I had a bug where I died near the end of the stage, and it said Victory. Oopsie! |
| Oct 12 01:09:17 | 9h 12m | Crash Fraud | ♥ 4 | @cheeks For Level 2 I had to remove these two blocks quickly right here. I'm not really sure where you're supposed to apply the lock mechanic in that level, but I didn't need it Screenshot_30.png |