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Feedback comments for LD49
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| Timestamp | Since previous | Game | cad's comment | |
|---|---|---|---|---|
| Oct 4 22:51:44 | Unstable Machine LD49 | ♥ 1 | Pretty cool! I really like the blueprint-esque 2d artstyle. Congrats on your first jam! | |
| Oct 4 23:02:49 | 11m 05s | SPLINTER(ED) (BRAIN)CELL | ♥ 3 | Fun, but as a small nitpick: it'd be nice if I could also fire when not aiming down the barrel. |
| Oct 4 23:30:59 | 28m 10s | Egg Barrage | ♥ 1 | Ah yes, a fellow egg game dev. Fun concept! If you expand on this in the future it would be awesome to see some quality of life features like remembering your previous crate setup, and preventing the player from placing crates on the cannons. Great job! |
| Oct 4 23:35:03 | 4m 04s | Radi8 M8: A Cherno Bill Story | ♥ 3 | Fun BoI-like game! Honestly you should be proud, not only did this gamejam game have a lot of content, it was done with Godot (which gives less out-of-the-box features to lean on). Great work! |
| Oct 4 23:49:21 | 14m 18s | Isle Of Pizza | ♥ 1 | The world needs more people like pepper guy. Stay chilled bro! Great game, very surprised you got all this in for the game jam. Awesome job! |
| Oct 5 00:01:42 | 12m 21s | Warp Glider | ♥ 1 | Really crisp and juicy gameplay. What's there is very well done, it'd be fun to see this expanded into a larger game! |
| Oct 5 04:03:29 | 4h 01m | Sitter | ♥ 1 | Based on there being no description, screenshots, or instructions for this game, I am now convinced that a fae trickster has participated in ludum dare. You may not have my name, but you may have my commendation. Well done! |
| Oct 5 05:38:46 | 1h 35m | W O B B L E | ♥ 2 | Very cohesive aesthetic! The mechanics played well, everything felt juicy and haptic. I enjoyed the introduction of colour-based rules (in multiple ways) later on which kept things fresh! |
| Oct 8 20:37:45 | 86h 58m | Nuclear Beer Factory | ♥ 1 | Cool game! Took me a couple tries to properly figure out the cycle of things, but once I did it was enjoyable to keep going and see how much money/energy I could make. As a suggestion, it might've been nice to see how long I had to explode outside of the tab menu. Visuals are very crisp! |
| Oct 8 20:46:58 | 9m 13s | Change the world! | ♥ 1 | Fun game! At first I was confused as to how it tied in with the theme, but once I got the first ability it all became clear. Cool take on the theme! Also despite what others say about the jump physics, I actually kind of like them. It feels more like a quick ninja-esque character than traditional floaty jumps. |
| Oct 8 20:57:35 | 10m 37s | Cosmic Time-Out | ♥ 1 | Graphics, Mood, Audio are all a 5 star for me. Fantastic work on those fronts, everything fit together really well. This feels like a fun switch indie game already. My only gripe is that the physics and placement of it all can sometimes really freak out, and destroy whatever it was that you were working toward. I think having indicators for the vertical placement of items is a must as well. But overall, very good work! Congrats on your entry! |
| Oct 8 21:02:39 | 5m 04s | Stable Mind. | ♥ 1 | High score 152 seconds! Interesting and fun concept, if it was expanded upon and given a bit more juice I feel as though this could be a successful little puzzle game. Good work! |
| Oct 8 21:14:33 | 11m 54s | The Probability of Meltdown Is Minimal | ♥ 1 | Crisis averted! The mood for this game is on point, and it was smart to make the door puzzles randomized so that memorizing the level wasn't a possible win strategy. I found that the little side panels that I assume were meant for hiding from the cleaners didn't allow me to slide into them most of the time, which effectively made me ignore them. Great job! Definitely hit the claustrophobia nail on the head... |
| Oct 8 21:26:53 | 12m 20s | LCD DREAM ESCALATOR | ♥ 1 | Wow, was not expecting this level of abstraction from a jam game. Unstable to say the least. I felt myself continuing to be pulled inward to this game for no reason I can explain. Very well done! |
| Oct 8 22:20:40 | 53m 47s | The ScrapYard | ♥ 1 | Record beaten. Overall fun game, I liked that the physics were "sticky" in a sense. They weren't necessarily realistic, but I found it enjoyable because it favoured me as the player. Very simple yet well executed concept, nice job. high_score.png |