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Brandon JS Lea

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TimestampSince previousGameBrandon JS Lea's comment
Oct 5 02:31:56 Crazy Cauldron ♥ 2 Really cool game, charming and nice mechanics. I am sad the mechanics don't reach their full potential though (TBF expected for a jam game). I expected this to be a frantic management game about balancing inventory and mixing colours, but 99% of the time it was instead just "1 customer is at the window, grab the 1 colour you need then you're done". I think to better take advantage of the core mechanics maybe the secondary colour ingredients shouldn't exist or should be rarer so it relies more on mixing. Secondly and thirdly, there should be more customers at a time and the cauldron shouldn't automatically clear. I think if done right this would give the player more agency regarding the order in which they approach things and would raise the skill ceiling dramatically. As is, I never felt the need to stockpile of plan my ingredients because I'd just get what I needed when I needed it. Overall though, for showcasing a cool idea it does it's job well!
Oct 5 02:45:30 13m 34s RadioFrog ♥ 2 Hi who did the music?
Oct 5 03:31:40 46m 10s Falling Tower ♥ 1 Think the "how to play" section could have done a better job explaining what exactly we were working towards. I went through a lot of it having no idea if I was doing well or not, it's quite a lengthy period before we get that feedback at the end.
Oct 5 03:37:21 5m 41s Un-Ren-Table ♥ 1 This was the most bizarre uncanny uncomfortable and confusing experience I've had in a while and I kind of loved it.
Oct 5 04:11:09 33m 48s Hazmat Magic ♥ 1 Game looks kinda ugly so I wasn't expecting much but damn that was smooth as hell. There's so many little things like with the behaviour of the foot particles or the checkpoint rings that just feel polished to a degree I didn't know was possible. Then on top of that mechanically it's elegant, having the projectiles act as fuel and then over-filling for the explosion, great job! Only real criticism is it's still not a looker, I'm guessing the intention was just to see how "flow-y" you could get it feeling without focusing on fancy art though I still think it detracts slightly. Perhaps too easy also.
Oct 7 16:32:11 60h 21m Deepwell Safety Inc. ♥ 2 Hey can I speak to the artist? (Tried googling the name, found nothing) My discord is Hashtag#1264 if that works with them