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Feedback comments for LD50
Brandon JS Lea's games and stats for all events →
| Timestamp | Since previous | Game | Brandon JS Lea's comment | |
|---|---|---|---|---|
| Apr 4 22:57:39 | The Last Church | ♥ 4 | Demonic feel of this really brings it into it's own. Only gripe is that early on I feel like there's more decision into how to place towers, but after a while you might as well place them everywhere, and it's harder to care at that point. | |
| Apr 10 22:11:17 | 143h 13m | Dilate the time! | ♥ 1 | Not sure if it's just me but I had no idea what was going on. You could have removed the time dilation mechanic and I wouldn't have noticed the difference. Like, I get that as you go, the time difference between the person you're trying to save and you changes, but I don't see how that relates to my actions as a player at all. Am I missing something? |
| Apr 10 22:24:40 | 13m 23s | Road Rage Mage | ♥ 3 | Really nice looking and some interesting concepts. Mechanically I think a better intro might have helped. As is I thought "I'll play once so maybe the description will actually make some sense to me", but jokes on me cos I won by a mile by spamming boost and nitro boost. |
| Apr 10 22:52:35 | 27m 55s | Extreme Plant Sitter | ♥ 2 | First game that really made me laugh. Reminds me of a story my nan told me. When my Dad was younger he tried growing weed when he was still living with her. Obviously, she was against this knowing what trouble this would get him into. Anyway, one day he asked her to water them for her whilst he was away, so she did, with bleach. He said when I was growing up that he never had green fingers and it wasn't until I heard that story that it all clicked. |
| Apr 10 23:15:45 | 23m 10s | Energy tower defence | ♥ 1 | Having to lead the purple ones with tower placement was interesting. |
| Apr 11 00:14:53 | 59m 08s | Shotgun King: the Final Checkmate | ♥ 2 | Cool in every aspect. My only major gripe is that I found the damage system very confusing. |
| Apr 11 00:55:36 | 40m 43s | Lazer Bean | ♥ 1 | It feels like there's a lot of complexity here (like with the different layers and gun dropping or even jumping for that matter) that doesn't come into play that much when the gameplays mostly "Is asteroid coming from left? Shoot left. Is right? Shoot right". I think that's why a lot of people seem confused with such a deceptively simple game. All that's to say that if the game had actually been more complex, like these elements served more of a mechanical purpose, it might have actually clicked more. Negativity aside, I dig the atmosphere of this game. Love the big bold numbers that come up for the final countdown. I think the colour palette could do with some more variance in tone/luminosity (particularly separating the background from terrain) but otherwise it works well. Also the character looks great! |
| Apr 14 23:45:52 | 94h 50m | Ghost In The Washing Machine | ♥ 0 | "You've done amazing work on these washing machines", this was the approval my parents never gave me |