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Feedback comments for LD49
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| Timestamp | Since previous | Game | Blobby101's comment | |
|---|---|---|---|---|
| Oct 5 09:58:32 | MANIC MELTDOWN! | ♥ 4 | Really nice start! The graphics are great (the main character sprite in particular - I love the little sheen on his shades) and it definitely hits the theme well. It'd be nice to have a timer or something on how often a particular room goes down - a couple of times I had the electricity go out as I was leaving the room having just fixed it, and getting up to the top of the smoke stacks while the power keeps going down feels a little unfair. Some of the room names don't match between the signs and the warning label as well, I don't know if that was deliberate? Overall, really good entry though, well done! | |
| Oct 5 10:38:57 | 40m 25s | Mine Shift | ♥ 3 | Very good! Difficult to fault for being made in 72 hours, honestly. I can see plenty of scope for expansion as well if you wanted to (more involved building mechanics could be cool, maybe you could upgrade pumps, place mining machines to get some passive income etc.) |
| Oct 5 14:23:30 | 3h 44m | Stabilized | ♥ 1 | Simple, but well done! The music is really great, and the presentation is nice. Could do with a bit more variation in the gameplay to stop it getting stale, but it's a good start. |
| Oct 5 14:33:38 | 10m 08s | Elephants Never Tumble | ♥ 1 | The addition of the boards makes this a bit more tactical and interesting than some other similar games, I like it! (nailing things to elephants notwithstanding) |
| Oct 5 16:45:02 | 2h 11m | Ludens Fortuna | ♥ 1 | It's honestly amazing you invented this whole game inside 48 hours! I got really engrossed in this the same way 2048 grabbed me - you just keep wanting to play one last round to get a bit closer to winning... Best I did was just 2 cards left in the deck, but I'll probably come back and play some more later! |
| Oct 7 17:23:44 | 48h 38m | Toby Kangaroo | ♥ 1 | Nice to see someone else went to Tony Hawk's for inspiration! It's a fun idea, a bit more feedback when you fail would make it a lot more satisfying, and it'd be nice to score points for flips as well, but it's a really well realised concept for a compo game! |
| Oct 17 09:23:19 | 231h 59m | UNSTABLE GROUNDS | ♥ 1 | Nice concept, as others have said though, a tutorial would be a big help. After going back to read more of the instructions and stopping losing within 30 seconds every time it got a lot more fun! |
| Oct 17 09:46:02 | 22m 43s | Destabilize a Reactor | ♥ 1 | I like the idea, I feel like with some expansion this could be pretty fun. Perhaps if there were ways to set the timer back by some amount, or the core is restabilising as you go? Just something to add some tension to whether you're going to win or not, as it is you feel more like just doing work until you either win or don't. Still a really good entry though, well done! |
| Oct 18 08:15:47 | 22h 29m | MENDEL'S DRAGONS | ♥ 1 | There's some real promise here, you should definitely keep working on it! I'm amazed you got all this done inside 72 hours. If I had one complaint, it's that the explanation of the genetics system was a bit too dense and I didn't really take it in - that's probably more on me than your game though! |
| Oct 18 08:52:04 | 36m 17s | Roller Disco | ♥ 1 | It's a good start. Could have done with either a bit more time for each angle, or a faster moving ball - if you're at one side and the target angle is on the other side you can pretty much guarantee you won't get there in time. Nice presentation though, good job! |
| Oct 18 20:49:47 | 11h 57m | CandleLight | ♥ 3 | Absolutely blown away by this one... The level of polish is incredible, and I think you've got a really great little mechanic here (I only died a couple of times due to falling off the level so I didn't actually see it, but I assume running out of height is a game over too?) If this is 3 days worth of work, I can't wait to see what you could do with this and no time limit! |