Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → benskca
Feedback comments for LD49
benskca's games and stats for all events →
| Timestamp | Since previous | Game | benskca's comment | |
|---|---|---|---|---|
| Oct 5 10:09:27 | Orbital Swing | ♥ 5 | Fun concept, nice visuals, and the music is SO good! | |
| Oct 5 10:19:54 | 10m 27s | Unstable Gardening | ♥ 2 | The pixel art is beautiful and I love the music! The gameplay's fun and easy to pick up, and overall the level of polish is just amazing for a jam game. |
| Oct 5 10:40:14 | 20m 20s | Rescue Mr. Penguin | ♥ 1 | The gravestone caught me off guard the first time I died, so funny! The puzzles were all well designed and 20 well thought out puzzles is a tonne of content for a jam game. I had a lot of fun! |
| Oct 5 15:15:22 | 4h 35m | Roller Disco | ♥ 2 | A cute idea executed well! I really like the simple and clean graphical style, it communicates the mechanics well. |
| Oct 5 16:42:44 | 1h 27m | Unfabled | ♥ 2 | Beautiful visuals and great music! |
| Oct 20 23:59:26 | 367h 16m | The Door of Illusions | ♥ 1 | Love the game, its got a great atmosphere and the polish is incredible! Reminds me of the "This is the only level" flash games from a few years ago. |
| Oct 21 00:07:06 | 7m 40s | Batscape | ♥ 1 | The platforming feels super smooth and satisfying! Nice varied use of the unstable platform mechanic 😄 |
| Oct 21 00:16:59 | 9m 53s | Slime Asylum | ♥ 1 | Really cool take on the theme to have the modifications coming and going, it gives a great feeling of instability and keeps you on your toes! The game is also really polished, it feels like a fully complete project and taking the time to make proper menus is super impressive. Only thing I would change is to add a how to play screen which goes over the basic mechanics. |
| Oct 21 00:22:00 | 5m 01s | Memories | ♥ 1 | The story was touching and communicated really well, and the overall atmosphere of the game was done very well. I like the level-moving mechanic a lot and you used it in a lot of novel ways which kept the levels fresh and interesting. Great job! 😄 |
| Oct 21 00:26:19 | 4m 19s | Atomic Decay | ♥ 1 | Fun game! I was a little lost at the start but this could be fixed super quickly with a single in-game screen explaining the mechanics. The sketched style of the art is really nice and the whole game feels very visually clear. Great job! |
| Oct 21 00:32:11 | 5m 52s | Birdbird's Life Balancing Agency | ♥ 0 | Very cool take on the theme, it gets super fun and really sucked me in as things started to get more hectic. The atmosphere of the game is great and the writing in particular sets a really great tone that meshes with the art and music really well. Great job! 😄 |
| Oct 21 00:41:48 | 9m 37s | Celestial Waltz | ♥ 0 | The design is very elegant and makes for a really pleasant and relaxing experience, and I think you managed to display a lot of information in a very clear and intuitive format - its always nice when a game feels so natural it needs little to no instruction. I think it could be fun if you allowed the player to vary the masses of the bodies, as it would let you see the cool behaviour that comes out of the restricted 3 body problem in particular (like the chaotic orbits of a planet orbiting a binary star). Really great job! 😄 |
| Oct 21 00:48:27 | 6m 39s | Goblings! | ♥ 1 | The goblin explosion is super funny and caught me totally off guard the first time it happened! The mechanics feel really smooth and I think the puzzles increased in difficulty well. The only thing I would change is maybe to add a fast forward button you can hold down - I had a couple times where I knew the solution but ended up waiting quite a while for it to play out. Overall a really great entry, well done! 😄 |
| Oct 21 00:57:39 | 9m 12s | Alpha Decay | ♥ 1 | The game has great clean visuals that help to keep the puzzles intuitive - I think the slow introduction of mechanics is done well but a couple of text boxes explicitly explaining some of the less obvious mechanics would help a lot if the player hasn't seen (or has forgotten in my case) the science motivating the game. That said, I still figured out the mechanics after only a little trial and error and didn't get at all frustrated so I don't think its a big problem. Overall I think the game is really well presented, and I had a lot of fun playing it! |
| Oct 21 01:07:13 | 9m 34s | Green Leaf and the Garbage Truck | ♥ 0 | The art's really good and the cartoony style fits the atmosphere of the game really well! The game feels very polished overall, and bonus points for including a proper menu screen in a jam game! I think the game would benefit from some variation in the difficulty, maybe an endless mode that gets harder and harder until you drop a piece of trash? |
| Oct 21 01:15:36 | 8m 23s | Hexatris | ♥ 1 | I love the minimalist art style, it makes the whole game feel very clean and intuitive! The concept is a fun take on the theme and I think you executed it really well - its really satisfying and the controls feel precise. I think you could have made the blocks have a little lower friction to make the game a little harder (I survived a couple of bad blocks I didn't feel like I really deserved to) but that's ultimately just personal taste and not a big deal at all. Great job! |
| Oct 21 01:22:49 | 7m 13s | LIFE|DEATH | ♥ 1 | (I played the original WebGL build) I really like the graphics and sound design, they build a really great atmosphere! I think a graphic that displays when you use the vacuum would add some visual clarity, maybe some suction lines or a whirlwind? A how to play graphic on the home screen that just explains the mechanics along with the relevant models would also help new players, but I know that is very much a post-jam sort of update and I don't think its absolutely necessary by any means. Great job overall! |
| Oct 21 01:34:25 | 11m 36s | Router Runner | ♥ 1 | I love the art-style - I found the idle player animation really hypnotic with how the ball ripples and bobs. The art and sound design mesh together really well too, giving the game a really nice atmosphere. I had the same cropping issue as a couple other people in the comments, I think this hid the icons for the top row of switches but I still had quite a few good runs despite this. I really liked how quickly things can get quite frantic, really soon into each round I found myself dashing around all over the place. I had a lot of fun with it, great job! |
| Oct 21 01:42:52 | 8m 27s | Rocking Glacier | ♥ 1 | I really love the visuals, the pixel art's well done and the bobbing effect on the icebergs is super satisfying. Got caught out a little by the cracked ice dropping on any touch at all, but once I understood how it worked it didn't bother me much at all. There's also really good variety in the levels and I think every single one was well designed and had a clear progression in difficulty. Great job! |
| Oct 21 01:48:37 | 5m 45s | Short Fuse | ♥ 1 | Really fun take on the theme, I got out in 12 seconds 😎. As soon as I finished it I wanted to play it back to try get a faster time, so I think a play again button on the final screen would be nice to save the player refreshing the page. Great job! |
| Oct 21 01:55:32 | 6m 55s | Cosmic Time-Out | ♥ 0 | Incredibly polished, I love the sound design and the visuals look amazing! I really enjoyed the dialogue and the text effects were a nice touch. I struggled a little bit with the controls but eventually got the hang of them and had a lot of fun! Great job! |