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TimestampSince previousGameaaLN's comment
Oct 5 17:15:04 You won't believe your result from this personality test! ♥ 2 This sure is an interesting and eye-catching premise. And it largerly meets expectations, being a funny parody of the questionary genre. It does have a flaw, but this flaw is quite subjective. I'm the kind of player who wants to discover everything, so naturally I retook the test many times. Inevitably, it ends by inanely clicking answers without reading them, and it grows very frustrating. I would almost have preferred the monstruously lazy kind of test, where all the answers A correspond to a type of personality and so on. The results are more varied, and that's both a quality (in general) and a downfall (for me), moreover the answers are so absurd that I can't guess the other possible personalities. I was even hoping for *random results*, which would have spared me of finding new combinations. It's a personal complain, and it doesn't change the overall fun.
Oct 5 17:40:31 25m 27s Just a steelyard ♥ 1 I was nice, even if it looks more like a demo, especially with the possibility to freely change material. Some would be fine with this simple but polished loop, others would prefer challenge and stakes. Maybe it would have been best to increase the unstability: the more success you have, the more it is hard to find balance? (Well, maybe you did this, I can't verify.) Now people have an idea of what is a steelyard (it is more original than the usual scales).
Oct 5 18:24:06 43m 35s Download more ram (100% Legit) ♥ 2 This is the kind of games you need to replay a lot. First time: being confused, roaming around. Several next times: opening the folders to see the content. Then: beginning to really play, failing miserably even when you always have your bin filled... and eventually discovering you can select because I'm a slow person. Afterward: serious mode, locating code and closing all the other windows to not be distracted (like a real desktop). It is hard. I lost with ten seconds left, *thrice*, but weirdly I was motivated enough to keep going and finally succeed (I was close the first time, but the game screen was a little bit wider than my window and these dastardly virus kept gathering below where I couldn't click). This game is about space management: you always spend (I think) the same amount of Ram, you just need to have enough virus in a small place. I think Freeze is only useful for those with a good sense of management (which I don't), remembering where each virus is. A fun experience.
Oct 8 21:54:36 75h 30m Home Tripper ♥ 1 I am playing and I really enjoy it, but it went out of hand after I got the first ending. So I am on browser, Firefox to be precise. When I replayed again, I naturally went to smash the click button at the intro. The pictures get blocky and wavy, and I guessed it was normal when we speed up... however the pixel effect didn't stop and it still has blocs. It happened even when I refresh the page, so it is unreadable. bug1.PNG I review the ending I got with the button "Endings", and in this case it had no problem. "Maybe it would be better if I download it." So I downloaded the Windows Zip, and just to be sure I put the file on VirusTotal, and this is what I got: bug2.PNG I want to finish the game, so can this be fixed, or at least what can I do ?
Oct 8 22:31:17 36m 41s falling flamingo ♥ 0 A fun game. Damn you Fred, you would be steady if you didn't have the urge to poop. Your poop propulsion doesn't even compensate that much, stupid Fred. So I'm bad at this. 30 seconds. But it is a polished, complete game. For the graphism my only complaint is that font: maybe a pixelated font instead of Arial would have been better (and more coherent with the art style). Yay flamingo facts.
Oct 8 22:51:56 20m 39s The Funny Farm ♥ 1 That's a fun and polished game. The cute art style is simple and there is only one music, but they fit perfectly together. The concept is basic, and this is why it is so efficient: like someone said, it would look good as a mobile game, with new levels and animals. At first I failed a lot, I'm not very good in strategy games, and I am impressed by those who design levels. However, it is a game only made in 48 hours, so the levels don't require an exact pattern (which would be vicious, and expected of the latter levels of a mobile game), and I sometimes won a level with plenty of space left. It's satisfying to see the animals roaming around, close but without collision, all in perfect place.
Oct 9 16:00:40 17h 08m Pepper Dealer ♥ 1 *watching in dismay the wood plank pathetically falling in the left side.* A fun game you play naturally for some time, as the different purchases are a strong motivator. I was planning to see how many employees you can hire, and then strive for moar money, but alas it was black screen after the first employee. You should have removed the scale icon when you buy it... it deceived me and I thought you could have an electronic balance with magic numbers. I think it's a decent game, but it clumsily mixes two gameplays which would be fine fleshed out of their own. - The Tetris part: what drew me in the first place. Tetris with unstability? Would be exciting and very different from classic Tetris, but still has its spirit of "despairingly packing the blocs". It's not the case in here, as I was not very focused of stacking neatly the peppers: a stable pile can be messy (and in worst case I can always press the Enter button). It did make more sense with the upgraded scales, as it is smaller, but still, this game could have had peppers of other shape. - Weighing peppers: the main thing. Yeah, the comment of DaleP above: it would have been nice to have an indicator of how far you were from the order, and penalties. ...I thought the customers were quite laxist, but in fact they are real nasty: "So I will pay you the amount of pepper you give... unless it's more than my order, in this case I would consider the excess to be free, curse you, ha". The graphics are adequate, but maybe the customers would have looked better if they were more detailled than two circles, without going into the "realistic" style of this kind of selling games with vibrant colour and too wide smiles. Still there's some cute peppers.
Oct 9 17:24:13 1h 23m Split ♥ 1 Too an ambitious project gone wrong... this is the vibe I got. Even if your team was large... unless it was a case of "too many cooks"? I don't think the art redeems the game. A game is a complete package and even if one part is stunning it doesn't work if the whole is starkly lacking and unbalanced. In fact, the graphics are not that good. Too much incoherence (between the characters, the levels...). The character design is amazing, and it's a shame because no matter how good it is, it's forgettable. Because there is no context, no story, no tension backing it. There's so much work in it, so many hints of personality and content, but the way they are in the game doesn't do them justice. The gameplay... strikingly irregular. The level 2 is difficult and luck plays a great part in it, compared to the super easy level 3 once you figured out the drawer... and there's a hitbox problem since you have to click next the shard to collect it. Maybe you would have complete game later? From now it's not...
Oct 10 12:28:19 19h 04m Meltdown Monday ♥ 2 A simulation of being overstressed and everything goes wrong aaaaaa. NOT a fun game, but I'm eager to watch someone else, more competent, playing it, and going where I couldn't go. (Update: yay I end it thanks to the keys, but I don't think I would go see the hidden content.) The music, the graphics, all contribute to a bright, gaudy and tensed atmosphere. It's not a lot of gimmicks, but there are complex enough to send you to panic (I chose to forget you need to be fed and hydrated, not that I went far enough to be bothered). I was lost at the colour bars. aaaaa My criticism is that dialogues were too dense and they're not very visible. Sure it contributes to the stress but this and the tenseful situation made me read fast, and I didn't grasp all the details. It's a shame because they seem to be great and satirical. Also it would have been nice if what you grabbed was made clearer. Thankfully, short enough to not destroy you, but you have to replay many times to not lost time.
Oct 16 12:54:32 144h 26m Get Rich or Die Tryin' ♥ 1 Well, it's a fine game. The graphics goes well with the WTF aspect. And also the random problems which happen too often for a normal computer, this person gets into crypto but doesn't manage to secure their computer, they're surely... unstable. However, it's true it's unintuitive. Maybe it would have been best to have the computer occupying most of our screen, with the numbers inside. It's so small it is both hard to read and occupies all our attention. There's also nothing to incite why buying stocks (I'm not really aware I would get my share) or in the shop (which has not description). The minigames. Mining coins seems to be more trouble that it worths, and the Invader game is meant to be simple but I have the wrong keyboard, ha. So I was focused on managing crypto, taking the gambit "if I quickly buy and sell, I would end to have income". Well, I'm not a really good player so I quickly lost.
Oct 19 21:11:18 80h 16m Deck O' Discord ♥ 4 That's a great game. You may have lacked time to implement some mecanisms (especially about unstability, because here there's not this aspect much), but looks like a legit game you would download on a appstore. The graphics are so cool and polished, with small animations. Well, since I am of those who don't really read instructions, I was a little bit lost but thankfully I quicky took the grip. It would have been better to have a starker difference between each phase instead of just been written in the top right corner, but I guess you didn't have enough time. About time and score, I'm not really a performance player, so I quickly forget. But I can say I died many times on normal run (because I was curious, I'm not so bad I swear). I also died in Hard Mode, when I was on the last tile.
Oct 19 21:52:18 41m 00s BLAME IT ON THE RAIN ♥ 2 A cute and straightforward game. Incroyable, vous avez crédité les typographies. C'est un concept simple, mais bien mené. Ce qui est bien, c'est qu'il y a une différence entre objet cassable ou pas. Le genre de petit détail (une vibration...) dont on ne se rend pas consciemment compte mais qui permet de savoir quand s'arrêter. Ainsi il n'y a pas la frustration "mais qu'est-ce que je n'ai pas cassé". Les graphismes sont bien et collent bien à l'ambiance (tout colorée et adorable), mais peut-être qu'il y a une trop grosse différence entre le titre-intro-outro et les sprites en eux-mêmes ? Ça provoque un choc, et peut-être qu'il aurait fallu plus harmoniser (par exemple avoir un contour noir aux sprites). La musique et les sons vont bien avec l'ambiance. J'ai joué sur Web, mode facile. Je n'aurais probablement pas réussi sans. Un jeu sans prise de tête qui fait plaisir.
Oct 19 22:11:24 19m 06s Can you help me ? ♥ 0 Interesting concept. Sad it doesn't have endings, or at least a general ending when you lose instead of a simple reset. And in the case of an only "lose" ending, maybe when all your points are depleted in each domain (it seems weird to me to reset when you neglect "only one part". Graphics are nice, easy to differenciate. Music... Well I get used to it but at first it seemed too... present to me? It sounds like the ambient music which fades in the background, but at the same time it seems to be too noticeable. So it looked more like of a demo than a full-fleshed game, but nice concept (and easy to play with the keyboard arrows).
Oct 20 17:35:44 19h 24m Unstable Spore ♥ 1 A nice and completed game with a cool concept and adequate graphics and music. It would have been better to have clearer sprites for each state, and to have a transition card when you finished the level (because it's abrupt). Also, it's fun but it's too easy. Spores only cause damage when attacked (and angry). So there's no strategy needed, and you don't have to cautiously use the cards (and you easily gain more). It would have been better for the spores to have random reactions (which would bring it closer to the theme because it's not really the case). Maybe if they had their "own cards" (the same as ours) which would make them more threatening. Aside from a few glitchs and this easyness, that was great.
Oct 20 17:52:04 16m 20s Balancing Act ♥ 0 Nice game, visuals and music. You seem to have had too much fun on piano, it hammers so much a dramatic aspect even if it's not the the case. Unfortunately, even if adding blocs takes time, I didn't feel really thrilled about balance and points. Maybe it would have been better to have more things at stake? Also, you are super fast.
Oct 20 18:57:12 1h 05m The Blue Bedroom ♥ 1 Maybe you like Van Gogh, I'm not suuure. More seriously, as usual, the end result only contains a fraction of what you, creator, know. Simple and straight-forward. Nice point and click. I love this idea of art game: when you click it reveals another painting. (Van Gogh's are adapted since he painted objects.) Unfortunately, the font of the letters (Times New Roman...) is too gaudy. At the same time I think this is what gives the old CD-Rom vibe, and it can be charming but in a cheesy way (and it's a cliché of educational games). You have to be in the mood of reading to read. It may be excessive nitpicking, but I think it would have been great to not have plain text for the letters, since it's an important part. You already used bold, maybe you could have various colours and fonts to transcribe the mood (and some word motions but maybe it's too much). But it's true it's (historically) safer to keep the text as it is, because adding things might go too far in interpretation. The peaceful music got stuck in my head. So it's a sober game but it's nice, and its simplicity avoids possible bugs. Went straight to the subject.