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Oct 5 16:20:57 鬼心伝 - A Story of Heartful Oni ♥ 2 完全垂直に降る弾がすごく腹立たしい。敵の下の空間が閉ざされて撃つ隙間がなくなってしまう。弾の数を大きくしても構わないから別のパターンにしたほうが楽しかったのかもしれない。あれじゃ弾をうまく避けながら敵を撃ちまくる爽快感よりただの苦痛を覚えてしまう。 それに加えて体力が高すぎる敵もいるし永遠とぐるぐる回ってることになりがち。 時には弾が速すぎる気もした。 弾が当たる時とか自機が撃たれる時とかの手応えも不足していると感じた。撃っている撃たれているという実感が来ない。 というわけで2面ボスで諦めた。 あと説明書がほしい。 絵も音楽も逸品。特に絵は食べたいぐらいに好き。 背景も意外と素晴らしかった。ああいう3Dは期待していなかった。 何面あるのかわからないがそもそも3日間で1面以上できたことがすごい。面数を減らしていたらゲーム全体がもっとしっかりしていたのかもしれないが。
Oct 6 23:09:43 30h 48m Uns' Table ♥ 3 as a fan of the launcher Flash game genre when i was like 10 years old i believe im an authority when it comes to reviewing this game so if you'll excuse me: pretty interesting to see one of these in 3D, kinda nostalgic. i feel there's an important flaw here which is the sense of progression. these games are (were?) fun because you start out from doing almost no distance (as in this game) to getting consistently increasing ridiculous distances (compared to what you could initially do). but in this game, after you get a few upgrades (mainly flip strength, i think), it doesn't make much of a difference, you're always going to get more or less the same distance, and it doesn't seem to increase even if you buy more upgrades. further detracting from this is the fact table falls out of the 2D plane once it touches ground and falls over, leaving you unable to collide with any of the boosting elements, so it's pretty much up to luck how far you get, because 90% of the time, if you touch the ground it's over. disregarding the fact the camera might give you a seizure, it's pretty unsatisfying because you can't see the progress very well, even if you're actually moving forwards. i also have no idea what "Boost Power" and "Multi Hit" do. i'm assuming these would be skills that let the player actively boost the table during flight (something that is also lacking and makes it less fun) but i found no way to activate them. the UI is kinda haphazard (stretched and reused textures etc.) but i'll forgive it for being a jam game, i don't like making UIs either. feel like using nine patch rects would've been an easy fix for making some things look better but i don't know how that works in unreal engine. the whole thing with the title and the game fitting into the theme is pretty funny i'll admit, also the things that you have to hit and how they explode. camera is also a bit funny. also the bonus and animation for the table landing correctly is a nice touch UE4Game-Win64-Shipping_2021-10-06_19-38-21.png yeah the table clips through the scenery sometimes
Oct 9 20:40:26 69h 30m Hammer Keep ♥ 1 Pretty nice game, the mechanics are simple but work really well together and once you get acquainted with them it's actually fun. The AI is also surprisingly interesting, creates nice dynamic situations where you have to manage dodging while also charging or uncharging your hammer. The boss is also a good test of your comprehension of the mechanics. firefox_2021-10-09_17-38-11.png
Oct 9 20:49:40 9m 14s A Spelling Error ♥ 1 Very unfinished so can't say much, but I like what you had going on with the UI like an old-school RPG. The formatting on some words like "MUST" with those lines on the top and bottom of the word was also cool. Nice DIY voice acting. The mechanics and their explanations are very hard to understand, but I think they're actually much simpler than you make them out to be. Shouldn't be talking about game elements like manta (mantra?) assuming the player already knows them, just define those clearly first, same with the different types of words. Also it's spelled fulfill not fulfil.
Oct 9 21:09:36 19m 56s Templefall ♥ 0 I'm giving up on level 11 because I wanna go rate other games but really nice level design overall. The first levels feel kinda filler (except for level 3) but from 6 or 7 onward it gets real interesting. The collisions are kinda janky though (rounded corners). The jump also feels kind of sluggish, can't quite explain it. firefox_2021-10-09_18-07-15.png
Oct 9 21:21:06 11m 30s Float ♥ 1 Excellent aesthetic and art. It was fun to explore around. The hidden (?) tech made it even more enjoyable. I don't know why you made an encyclopedia for random fictional plants but good job. firefox_2021-10-09_18-13-33.png firefox_2021-10-09_18-16-14.png firefox_2021-10-09_18-17-06.png firefox_2021-10-09_18-16-50.png firefox_2021-10-09_18-17-52.png
Oct 9 21:29:46 8m 40s The TurnVille Mayor ♥ 2 Pretty nice and original idea. Though it's really hard to uh... BALANCE everything around, mainly resource-wise. I haven't played many city building games though so maybe I'm not well-versed enough.
Oct 15 19:35:07 142h 05m P.T. Bone-um's Fabulous Tightrope of Terror ♥ 2 (played the original jam version) Very nice graphics/presentation. The collisions are a bit wonky (if you hit the corner of a platform it like... goes up). Really hard so I couldn't get very far, but it's a nice little game. Doesn't help that my monitor is *also* a bit UNSTABLE at the moment and keeps producing the same lights off effect as in your game, but it goes completely black instead. Edit: post jam version is way better, it's properly playable, though still really hard but mostly fair this time.
Oct 15 20:10:07 35m 00s Horsey Computer ♥ 1 I don't know how you made all that in 72 hours but if you actually did then good job. Can't tell how much is free assets and how much is hand made. I'd be surprised if the pixel art was made in this short amount of time because it's really good, though I have no idea what all that stuff is supposed to be. Pretty original game and surprised as a programmer at the variety of things in here and how they interact together.
Oct 15 20:18:23 8m 16s The Conflicted Merchant ♥ 1 Interesting premise. I also like how it's 2.5D. It's nice to see it has a consistent aesthetic even if the art itself isn't very flashy. Good job. The_Conflicted_Merchant_2021-10-15_17-15-35.png
Oct 15 20:27:33 9m 10s Cosmic Time-Out ♥ 0 Amazing presentation, both in graphics and audio (also the text effects and such). The game itself feels essentially impossible. Don't know if there are levels, but if there are then I couldn't even beat the first one.
Oct 15 20:51:29 23m 56s Servers VS Hackers ♥ 1 Very cool game. The first levels/midgame get boring because the pace of spawning was way too slow while the rate you got money at was too fast and the stuff you could buy was too powerful, but the later levels get harder and you get a surprising variety of upgrades so that was nice. I find the SFX extremely unsatisfying, they're barely indicative of any action. Didn't like that some enemies are kinda sus.
Oct 15 21:05:36 14m 07s Unstable climb ♥ 0 Cool game, always nice to see WarioWare style stuff. Though the balance between the minigames is really off. The jumping one is really hard, while the hammering one is trivial. There's also a lot of graphical glitches. I don't know how Gameboy nor GB Studio work, but I think a lot of these glitches are due to trying to create smooth physics-based movements. Making more sequential, but connected movements would probably fix some issues. The pixel art is pretty nice in some parts, though the lack of music makes the whole game feel kinda barren. Also, there's A LOT of grammar mistakes and typos. You should at least double check in a dictionary words you're not sure how to spell in English, instead of writing something loosely based in your native language. Especially when there's such a small amount of text. Otherwise, Google Translate and DeepL do a pretty good job sometimes nowadays.
Oct 15 21:09:14 3m 38s Crazy Kitties ♥ 1 Cool idea, though I feel tile-based movement would've been far more appropriate for this game. Also, it seems collision detection with the tiles is super bugged, I'm getting killed standing on a tile of a different color from the one the cat hammers. By the way, you're linking to "Source Code" when you should be linking to HTML5/web.
Oct 15 21:15:16 6m 02s STABUFO ♥ 0 Interesting idea, though overall very chaotic and hard to get anything done.
Oct 16 00:01:06 2h 45m A Solar Disorder ♥ 1 Nice little concept, I like the gravity and how the star keeps getting bigger. The game itself feels somewhat boring, there's actually not much to do, and it's hard to aim and actually hit something, shots are too small and too slow. More interesting shooting or asteroid variations or something might've been nice. Also, the game starts lagging the larger the star gets, not sure if that's actually related to the size or not though. I survived until it took up like the whole height of the screen because I wanted to see if it would blow up or what. A_Solar_Disorder_2021-10-15_20-56-00.png
Oct 16 00:13:40 12m 34s Deep Space Defenders ♥ 1 Wish there was more strategy involved, more types of enemies, different paths, etc. Right now it feels like it's just waiting it out to get more money. Maybe I'm just bad, seeing these scores above, I got to like wave 13 only. Very nice graphical effects.