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Feedback comments for LD48
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| Timestamp | Since previous | Game | wooliii's comment | |
|---|---|---|---|---|
| Apr 26 07:21:40 | Super Jackhammer | ♥ 2 | Hm I couldn't seem to get the game to run. It looks like you worked really hard on it though! | |
| Apr 26 07:22:31 | 51s | Deep Dive | ♥ 0 | The lighting was really cool ! It'd be nice if there was a web version, maybe try and get one online ? |
| Apr 26 07:25:51 | 3m 20s | Thought Box ....? | ♥ 0 | The graphics were really fun. I liked the see through brain and the thought-lights. You have a cool basis for a meditative game ! It'd be great to see it polished. Maybe you can treat it like a memory palace or something. You can write down thoughts and then link them together to make clever associations you wouldn't have thought of otherwise. Good work! |
| Apr 26 07:32:44 | 6m 53s | Robo-Driller | ♥ 3 | This was cool ! The sound effects were a little wild, but the gameplay was very classic. I could see there being a chain mechanic for a point multiplier. Good work! |
| Apr 26 07:39:04 | 6m 20s | Duskwood | ♥ 3 | There is some great mood and ambiance with this game. However, I think the gameplay is lacking considerably. The pacing is just too slow, and the stamina bar depletes very quickly and then takes forever to come back. This wouldn't be a huge issue, but when you have a walking simulator with low-action points for days, you need to make sure the player doesn't feel like it's a chore. Graphics were really fun though ! When everything was hitting its stride, it was very enjoyable. |
| Apr 26 07:45:45 | 6m 41s | Dyb | ♥ 1 | The art and vibe is super fun ! The music doesn't really match with the mood though, and it would be nice if the enemey aggro would reset when you respawn at a checkpoint. Other than that, there's a great framework for a fun dungeon delving game. The stealth mechanics as your primary means of defeating enemies is a nice change of pace from bonking goons' heads. |
| Apr 26 07:56:41 | 10m 56s | Dungeon Depths | ♥ 2 | The game is so good ! I don't think I've played anything quite like it, at least the way its presented for this game jam. The only bummer thing is that the controls make it border-line unplayable. I'm bound to get a cramp with how you need to maneuver to get the timing right, and I keep missing ropes because of how the grab key is positioned. Maybe have the space button be jump AND grab? The mid-air float is way too vital to have to choose between floating and grabbing. Great work, you did an amazing job. |
| Apr 26 08:05:23 | 8m 42s | Colored Roots | ♥ 0 | Wow, you did such a great job ! The puzzles were very well made. They got to be very difficult by the end. The root generation was fun and satisfying as well. While I did appreciate you adding commentary on the sides of the game, it did kind of through off the vibe a bit. Not a huge negative, I was just so immersed in the rest of the game that it kind of took my out of it. Good work ! |
| Apr 28 02:26:27 | 42h 21m | aphorism.io | ♥ 2 | Very cool idea. Reminds me of cards against humanity and those other judging games. It's a simple concept, but from the framework you've built there's definitely emergent gameplay that happens from user submitted content. Good work on the multiplayer. I wish there was matchmaking since I have no friends lol |
| Apr 28 02:43:18 | 16m 51s | X Feet Under | ♥ 2 | This is so cool ! Great work on the mechanics, and the polish. There's some user experience and design stuff that I would do differently, but that's just personal preference. However, it seems like you used a lot of stuff from one of your other games [Colliderscope](https://morphinegames.itch.io/colliderscope). I looked at your source code, and a lot of "dates modified" of yourfiles line up with January 2019 when Colliderscope was released onto itch.io. You should probably disclose that you reused source code and/or assets because people will think you made all of this during the 48 hour jam. |
| Apr 28 02:54:36 | 11m 18s | Savestate | ♥ 2 | This was super addicting ! In the beginning I enjoyed not being punished by failing at platforming, it alleviated a lot of the stress that comes from platformers. When you introduced the save-spawn mechanic, I thought it was a really good mechanic conceptually, but I'm not sure I would play something like this to the very end. Once I was in a loop of dying-spawning-dying-spawning in rapid succession, it became a little overwhelming and not as interesting. With that being said, I think the premise is awesome. You could totally push this farther with new mechanics that take advantage of your save state system to keep it really fresh and interesting. Great work for 48 hours I'd love to see this pushed farther :) |
| Apr 28 03:02:12 | 7m 36s | Micanthul | ♥ 1 | This is so good ! Definitely one of my favorites from this jam. The art, the mood, the music, the narrative, they all were so well developed and immersive. The game play was pretty average, but I don't think that matters honestly. If this was fleshed out with a real narrative I would play the heck out of it. This has a very Darkest Dungeons vibe, so maybe look to that for inspo on how gameplay can support the larger narrative structure which is the real meat of the game. 5/5 ! |
| Apr 28 03:07:09 | 4m 57s | Crystal Core | ♥ 1 | So cute ! The graphics were great for what the game was trying to do. Some nice Astroneer vibes. Gameplay could have been a little more interesting. Maybe some additional mechanics as you make your way deeper into the planet ? The music was really nice as well. Good work ! |
| Apr 28 03:13:18 | 6m 09s | Astral Descension | ♥ 1 | Yesss, such a great vibe ! The game play was fun. I could see you pushing the memorization mechanics even farther. There's lots of room to grow this idea. All of the pieces were hit in stride and came together to make a really cohesive piece. Good job! |
| Apr 28 03:17:58 | 4m 40s | GriDelve | ♥ 1 | Good concept, well executed for the jam. I thought your character design was really cool, I just wish the camera wasn't so zoomed out so I could see it better ! Also the Depth of Field was a little too extreme, again making it hard to see your cool characters. Overall, great work ! |
| Apr 28 03:22:48 | 4m 50s | Unto the Eight | ♥ 1 | Makes me feel like I'm playing a spiffed up version of frogger. The gameplay was very fun, the atmosphere was very well done, the music was very fitting. I feel like you could have on-boarded the player into the mechanics a little better (via a show-don't-tell approach) Just because it's emulating old-games, doesn't mean it has to replicate their bad habits. No knock against the jam entry though, it's a lot to get done in 48 hours ! Great job ! |
| Apr 28 03:30:20 | 7m 32s | Apapon | ♥ 1 | Great idea for a game ! Reminds me of downwell or vvvvv. I think you hit all my points with your comment above. I could see you developing this into a much longer game with more mechanics. Very addicting ! Good job :) |
| Apr 28 03:34:46 | 4m 26s | Tension | ♥ 1 | First off, the mood is awesome. Really atmospheric sounds plus the ominous undertones of the narrator. The grapling hook mechanic was a little confusing at first, but once I got it it seemed to be pretty engaging and fun. I think the wind-up is too long though. You could easily add in a grapple-swing-release-grapple mechanic that would be very fun, but it's not possible with the current wind-up time. Overall, really well done ! Keep up the good work :) |
| Apr 28 03:35:51 | 1m 05s | Deep Sleep | ♥ 1 | My game's about hypnosis too ! Good work, fun story, I'm very down with the graphics. Overall, a great job ! |