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Uzpykes

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TimestampSince previousGameUzpykes's comment
Apr 26 09:14:08 Stabalot ♥ 1 Cool game! Overall I've enjoyed it, though I think that with each enemy difficulty spikes up quite a bit - only managed to get first two.
Apr 26 09:19:41 5m 33s CUBE VS BALL ♥ 0 I liked the fact that time between failure and playing again is low, helps to keep the momentum going. Fun game overall!
Apr 26 09:35:18 15m 37s Bumpysphere ♥ 2 I did have a good time - loved the artwork and the idea/gameplay. Minor thing - I wish there was some kind of sonar that would beep more often the closer you get to missing item as there were few times where I've gone too deep and died.
Apr 26 10:42:23 1h 07m Duskwood ♥ 2 I'm usually not a fan of scary games, but have to say that I did enjoy the game overall. Atmosphere was great. I think walking/steps sound effect was too loud and repetitive though and harmed the athmosphere a bit. Also the fact that stamina doesn't recharge when you're walking also was a small negative.
Apr 26 11:00:28 18m 05s World in Peril ♥ 2 Nice idea. I've liked pretty much everything about the game. However, few times I've run into two event cards one after another, which immediatly destroyed my civilization even though I *think* is was going well. Not sure if that's intentional but it feels a bit overpowered.
Apr 26 13:40:39 2h 40m Secret Floors ♥ 3 Great writing! Autocorrect joke made me laugh 😂
Apr 26 13:50:29 9m 50s Tunnelbore ♥ 1 Good game :) Had a little trouble figuring out how it works at first, but once I got through that it's quite enjoyable. Also, there seems to be a bug that if you click Restart when you're in the first level (other levels are fine) then move count won't be refreshed.
Apr 26 16:26:22 2h 35m HELLEVATORS ♥ 1 Hell yeah! Loved the puzzle mechanic. I think two small issues for me were that soul can still die when in the middle of way to destination and that elevators move constantly - I think better approach would be if elevators waited for souls (if there's no soul waiting on the other end) before moving.
Apr 26 18:57:31 2h 31m Greedy Miner ♥ 2 Made it a bit over 76km. I liked most of the things, but some things are a bit unclear. For example, trader seems to appear randomly? Would be nice to see indication showing when the next trader is going to appear. Also, not sure if I was doing something wrong but some rocks weren't dropping any gold. But, like I've said, I've enjoyed it overall and will definitely do at least few more runs :)
Apr 26 19:11:32 14m 01s Shooting Digger ♥ 1 How can I progress to different levels? Is it based on timer or do I have to do something else?
Apr 26 19:27:23 15m 51s Dwarven Surveyor ♥ 1 I have to say, uncovering large areas of the map with a single drill use is quite satisfying! Great game, well done :)
Apr 26 19:45:58 18m 35s Mycelisation ♥ 2 Nice one! Visually it looks stunning. I've liked gameplay as well, though I think it's a tad too easy as I've managed to win by clicking around somewhat mindlesslly.
Apr 27 22:01:19 26h 15m Movin' Mole ♥ 0 Great game overall, enjoyed it quite a bit! Had some unfortunate randomness where foxes spawned on the same cell where I was standing.
May 2 11:20:42 109h 19m Pix'in' ♥ 1 I've liked the game, I'll definitely play it again in the future. I think some kind of scoring/time tracking system would help make it a bit more engaging.
May 2 21:24:10 10h 03m Piercing Asteroids ♥ 2 Great game with a nice idea. If I had to improve this one way, I'd probably add more difficult enemies the deeper you go into the space. From what I've encountered while I was playing, each work area didn't seem to be more difficult so I was clearing them easier and easier as I was getting upgrades to shields and speed (though I have to say that was also satisfying!)
May 3 09:50:12 12h 26m Deep Sea Explorer ♥ 1 Nice relaxing game. I liked the 3 types of obstacles in the game - one moves horizontally, one moves vertically and the other stationary, had some great situations where I had two outmanoeuvre 2 or 3 of them at once. I think some colliders of the terrain are bit rough as I was sometimes hitting or getting stuck on seemingly empty space (thankfully it doesn't deal damage but is still a bit annoying)
May 5 11:48:56 49h 58m DeepLift ♥ 1 Game looks good and the idea of heading up clearing/surviving each floor is nice. I think game could have a screen with controls as it was unclear what to do. When you just start elevator is out of screen and you have to walk a bit to reach it, but it was unclear that I had to do that so it took a bit even before I could start the game.
May 5 12:02:13 13m 17s DeepDive ♥ 1 Loved it. I think it looks great and plays great overall. I think music fit really well too! I ran into some bugs though - one was that there was a random collider in the water and the other was that ruby necklace and some coins were inside the ground so I couldn't pick them up. Also, I think the item pick up sound could be a bit quieter as it kept taking me out of the relaxing mood created by the background music.