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Feedback comments for LD48
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| Timestamp | Since previous | Game | simex's comment | |
|---|---|---|---|---|
| Apr 27 13:57:42 | Ore Lord | ♥ 2 | I absolutely loved this, but I can shake the feeling that I was playing it wrong since no matter what I tried I could even get to the second minion tier, well that or I suck, which is probably what happened. | |
| Apr 27 14:18:59 | 21m 17s | Bad Cultist | ♥ 2 | haha this was good fun, but I'd like space to also be the restart button as I suck at the game and had to restart a LOT, and I think it would have improved the flow of the game if I didn't have to move my hand over to enter every time I died |
| Apr 27 14:23:51 | 4m 52s | Guy Fall | ♥ 1 | nice little game, as feedback I like to maybe see some coins spawn that I could pickup for a score boots, as @rocketninjagames said I could also be a little big bigger. |
| Apr 27 14:30:28 | 6m 37s | The Good, the bad and the Eldritch | ♥ 1 | dude! adding mp to a jam game is really cool and ambitious. trust my I understand the time crunch, but I love to see more enemies/boss then just the one. good job! |
| Apr 27 14:36:07 | 5m 39s | WhiteSnow | ♥ 2 | hell yeah, the sprite work in this is really good. the only feedback I have is that it really got to me that the bullets didn't shoot where I was pointing the cursor (I think maybe the shadows lined up?) I dunno, I was just really unintuitive for me. overall this is one of those games at you should consider working on for another weekend or two, just to patch out all the place holder sprites! |
| Apr 27 14:41:17 | 5m 10s | Micro Doc | ♥ 3 | I mostly agree with @awrgamedev but I'd also love to see more done with the setting, like maybe having organs that you can't hit, maybe even just a penalty for missing all together. it's not nice too shoot up the insides of you patient after all! |
| Apr 27 15:13:37 | 32m 20s | Abyssonaut | ♥ 3 | DUUUUUDE, this game was sick! my favorite so far. i love the minimalist ui, and the sprite work is on point. Id be nice if there was a shop or trader half way down were one could spend the coins and gems on upgrades etc. to me that more interesting then just getting a higher score. it'd also be nice if we had some sort of ranged attack to deal with exploding the barrels. it's not a big deal, but I also soft locked my self the first go around as I removed all the stone from the blimp, but when I got to the top there was no way for me to go down again. |
| Apr 27 21:35:44 | 6h 22m | Paperload - Deep Bass Edition | ♥ 3 | my man! motherload is one of my all time favorites, but the minding drone thing was really interesting and the mining shaft look really good. graphics in general looked really good (how did you even do that 3d/2d effect?) I don't mind at all that the game play is a lot like ML, since we don't have enough games in that style anyways. the only feedback notes I made was: * op that upgrading fuel gives you a full tank, makes refueling useless. * shop options disabled, is it not in the game, or I'm I stupid? other than that, the ending made me lol, but maybe you spend a bit too much time on it? that sound track could/should have been used in the main game imho. but overall fantastic job, hope to see you partake in the next ld. |
| Apr 27 21:53:26 | 17m 42s | Divine Comedy | ♥ 4 | I had a rough time understanding what I was supposed to do in the beginning, but other than that I had a really good time, I think this might be the most ambitious game I've played so far! the voice acting was really good and set to mood perfectly, I also think this was a really interesting take on the theme. Adding the new wind mechanic at level 2 was really punishing tho, fuck me did I have to redo that maze a few dozen times, haha. I found the mace upgrade, but after I entered the next area I got booted back to the title screen so I think I won? overall I think this is a good entry, I just think it's too bad that most people probably won't play it because of the download size. I think a 1GB download is a big ask for a game jam if possible maybe make a web build? |
| Apr 28 00:24:34 | 2h 31m | Deep Pocket Digs | ♥ 3 | I spend waaay to long on the first puzzle that teaches you use the ground momentum to jump. (I felt like that guy that could clear the tutorial in cup head) I found the secret restart path, which I think was a mistake on my part because then I could just not try and get the rest of the coins, but the effort alone lost me everything I'd made up to that point. I can see that the game is a bit rough in some areas, and as the developers you probably know every little thing you'd like to change better than anyone. but I think the core concept is really solid and I love playing with the idea of digg based momentum. The only thing I'd liked to see more of are some interesting platform puzzles centred around the movement. I don't know if you are gonna develop this any further, but to put it a bit blunt, I play mario for tight platforming, not to collect coins. and I could really see a unique movement mechanic like this be used to create some amazing platforming action. Fantastic job, for me this is what LD is all about trying crazy stuff and learning along the way. |
| Apr 28 01:54:54 | 1h 30m | An Unexpected Mishap in Naval Mine Cove | ♥ 3 | This had some amazing sprite work, and it gave off that barotrauma feel. overall I really liked it, but it felt a bit punishing at times since the screen was so zoomed in I often didn't have time to move before the bomb hit me. I don't know if there is a run mechanic I missed? but I think it would help if the camera was zoomed out a bit, or shifted down, since you really don't need to see the top part of the ocean. Good job guys! |
| Apr 28 01:59:00 | 4m 06s | Juicy Trip | ♥ 1 | This is a really nice little idle game, you should really consider doing a quick little polish pass then put this on mobile. it's exactly the type of game I want when waiting for the buss etc! nice use of the theme too |
| Apr 28 02:12:45 | 13m 45s | Deeper Well | ♥ 3 | as @sharks said "I left the tab open in the background because I wanted to listen to the music more" music is really good, I'd love to see some mechanic that influences where you place you buildings so that there was more strategy in that area. like different building buffing/debuffing each other. it would also have been nice to have a map/ui mode that would make it super obvious what resources are consumed where so I knew what I should get rid off when I'm using too much water. Really cool interpretation of the theme. |
| Apr 28 02:22:20 | 9m 35s | Petal of a Dream (incomplete) | ♥ 0 | "I’ve never coded a game before, so it was fun." Really cool to hear hope you had fun! I can confirm that the windows build works (I a few errors then the game launches anyways) I still think the game play itself fits the theme perfectly, I know you said you didn't finish a single level. now, I don't know if that means that you did finish making them or could finish them in game, because for me, it the latter because I suck at these types of games. good job, hope to see you in LD 49! |
| Apr 28 02:32:09 | 9m 49s | The Language of Dreams | ♥ 3 | DUUUUDE, this needs to be a finished game, ever since I completed heavens vault I've been itching to play another game like it. ifaik you allowed by the rules to patch the debug-text bug. Even if the game was a bit confusing to start with I think this was a really cool idea, can't wait to see what you will make in the future. good job my man! |
| Apr 28 04:16:15 | 1h 44m | Blue Abyss | ♥ 3 | I think @100th-coin said it best, incredible work all across the board. the only nit pick I have is that I would have liked better in game tutorialization, and if that the worst criticism you can give to a game jam game that's saying something about the quality level. |
| Apr 28 04:34:31 | 18m 16s | Deeper and Deeper | ♥ 1 | as others have said, I found this really difficult aha. the only thing I can think of is that it would be nice if there was a two player mode where one player used wasd the other the arrow keys so you could play together. |
| Apr 28 19:32:12 | 14h 57m | Deepest Dwarf Dungeon | ♥ 2 | I'm not sure if there is any new feedback I can give you, @alchemic point about the contrast between the spikes and the floor, apart from just general lack feeback when you shoot, get hit, get pickup etc, it's a really solid shmup. and I can't really call those points criticism on a game jam game since even if they are important, it's stuff that easy to add in a polish pass. and the core gameplay loop is really solid. |
| Apr 29 15:49:58 | 20h 17m | The Miracle Mineral | ♥ 2 | So! you probably don't need me to tell you how good this is... but I'm gonna do it anyways. The good: * I'm so happy that you didn't abuse the fact that I turn the volume of really high so I could hear the voices, aka no loud jump scare. * The mood is fantastic, I just wish I played this in the evening so I would be extra creeped. * Voice acting was really good overall, I espechially liked how you were able to make all the characters sound unique, that really helped me understand who was taking. * lighting effects where superb! The stuff that could be gooder: * It would be nice if the tapes where named/numbers so I knew if I found them all in order. * The timing between tapes could be better, so the ended before you found a new one. * I'd love some more atmospheric sounds, like water dripping, wind blowing etc. I must admit that I perused the game files and saw that you have some samples for stuff like that, but it's not implemented? since I couldn't hear anything. * I'd love to see some more stuff in the cave, like abandoned minecarts, pick axes etc. preferably stuff that helps the world building, like guy's gloves next to his lunch box. Now, I got to the end and got my neck snapped, it that the actual end, or did I lose? Anyways, this was a fantastic atmospheric game, and with just a little bit more work, this is the stuff I'd pay money for. really solid job! |
| Apr 30 03:54:54 | 12h 04m | Aleph Qoph / Duat | ♥ 2 | I don't know if mouse acc is on, or if performance was bad, but that combined with the visuals made me really motion sick. it's too bad since the game look interesting but I just can't do it. now, since I can really play the game, I'm not gonna rate it (good or bad) since that feels unfair to me. just thought I'd let you know that this might be an issue for some people. |
| Apr 30 04:00:40 | 5m 46s | Mind Depths LD 48 | ♥ 2 | This might just be a problem on my end since no one else had mentioned it, but whenever I try to extract the game I get the classic "archive is either unknown or damaged" error. on both versions. |
| May 1 21:29:31 | 41h 28m | Financial Depths | ♥ 1 | I never knew credit was the solution to all my money problems as I've never owned one. as other have said this was a really cool take in the theme. I made it to week 73 be for I just stopped as it didn't seems like the game was going to get much harder. I think it's fine as is, but I got so invested that I'd like some more end game content as it didn't seem like I could lose past a certain point.financial-depths.png |