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Seskon

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TimestampSince previousGameSeskon's comment
Apr 27 07:53:43 Clean The Ocean ♥ 3 Made it to depth 223.1072M. The intro scene felt nice. Graphics looks also good. If it had more gameplay, i can see myself playing it for a while. Did not seem to find a way to fill up oxygen, i could only upgrade the tank. I felt like an upgrade should come with a refill (I guess thats the grayed out button in the top left that did not work) Shooting fish only created bubbles, so not sure if its bug that the torpedos did not display. Would have liked the explanation under the game window, inside the game window :D
Apr 27 07:56:44 3m 01s Deeper & Deeper Winery ♥ 0 I got an error loading the page, and wasnt able to play :(
Apr 27 08:03:48 7m 04s Explovation ♥ 2 Enjoyed it, I have now alot more respect to slimes, they are hard to kill :D
Apr 27 08:12:44 8m 56s Down Whale ♥ 5 Enjoyed the game. Combat needs a bit of work, felt a bit stiff. The rest of the game was really well made :)
Apr 27 11:19:07 3h 06m Not So Grimm ♥ 1 Sadly did not have any sound but the art is really lovely. This could make a great game with some more gamplay elements :)
Apr 27 16:19:05 4h 59m Diggy hole ♥ 1 cant run the linux version :(
Apr 27 16:28:41 9m 36s Digging? ♥ 1 I like the overall concept of the game. The random spawning can make it a bit frustrating tho. Maybe you could add a way to push falling blocks to give the player a bit more control. The art fits well. :)
Apr 28 10:10:21 17h 41m Evolve or Die ♥ 2 I like the concept of the game, and the editor is well made. But I dont like that you cant delete parts of your fish, you should at least be able to upgrade them. Also, the simulation ist basically just wating so maybe that needs some more interaction. Overall good entry :) Ps: Grüße aus Lübeck ;D
Apr 28 10:21:35 11m 14s The Last Place ♥ 1 The Bloom is too much for me, i was feeling like loosing my vision but nice visual style and mood :)
May 4 10:04:47 143h 43m Mine - 0.3K ♥ 0 I reached exactly depth 300 but i needed to go 1m further to win so i assume your if-statment is > 300 not >= 300 as the winning condition was stated in the window at the beginning ;D I did not understand what the skills are for, i just hired the cheapest guys and mined my way down. Is it just not fully implemented or did i do it accidently right? In the end I didnt even feel like it would have made a diffrence if I would have just sticked with the 3 guys i bought at the beginning. Overall the game is interesting and the experience was good but I think you could have left out a few things and then focus a bit more on polishing or adding more variety to the basics, a simple polished game is alot better then a game with lots of/complex gameplay mechanics but also having lots of bugs.
May 4 10:59:03 54m 16s Into The Forest ♥ 1 Flashing the small enemies was really too easy since they only needed 1 flash, you could just walk through the area with your light on and the job was done since they were all on one spot. Maybe seperate them and dont replenish the flashlight while you are in one area, or add a cooldown or something since you can just tab it fast and you have it basicall constantly on. This will result in the Player to be more careful with using it and you can make more use of the world structure, because in the end, the structure was just used to sperate the world into smaller levels. This is fine but then you should not indicate the player that there are other exits if the game is still linear in the end. So yeah maybe the structure was a bit too much for a jam game to make use of and could have been left out to focus on other things. The timer felt also kind of strange since it was to no use for the gameplay or story. I could see that you would want to get out of the forest fast but then the timer should tick down instead of up. Game looks really nice tho and has potential if you add more to the world, overall you did a good job :)
May 4 11:17:09 18m 06s Beyond the Chromatic Arc ♥ 2 Would be cool if you could find the upgrades throughout the world and not just do 1000 attemts and buy all of them. Really enjoyed the game tho :)
May 4 16:35:05 5h 17m Fractal Finder ♥ 0 Great Idea! :)
May 4 17:00:02 24m 57s The Chimney ♥ 1 Really enjoyed the game, wish the graphics would tell some more Story. The Text and Inventory felt really nice. The jumping from the tower almost made me ragequit tho 😅
May 4 18:40:27 1h 40m Cavern of Erytin ♥ 0 I liked that the enemies drop the "portal" to the next floor, if you build up on that idea i think you could get some cool labyrith where you have to kill the right mobs to find the exit or smth :)
May 4 18:52:45 12m 18s Brickwalled ♥ 3 Not sure if it was intented but you can grab monsters drag them over where other monsters are release and grab again sou you can basically collect every monster on the screen. Im also curious if there is a deeper meaning or thought behind this or if its just wired enough to smash monsters into a wall. Very cute game, was also fun to play!
May 8 15:59:24 93h 06m Dingy Dungeon ♥ 0 For me the main problem was that the "fog" was very close so you can see very far and for that the combat was not polished enough. Also that when you need to go downwards the camera doesnt rotate so you see even less. I liked the overall style of the game but it needs some balancing as the other people suggested befor me.