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Feedback comments for LD48
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| Timestamp | Since previous | Game | SecretPocketCat's comment | |
|---|---|---|---|---|
| Apr 27 14:51:57 | Holey Hell | ♥ 2 | So gorgeous! Reminded me of Circa Infinity (which I was thinking about previously due to the theme but I wasn't able to come up with an interesting sping on it). | |
| Apr 28 05:37:17 | 14h 45m | Tooth Toss | ♥ 3 | As has been mentioned, You can softlock yourself. I managed to softlock myself after the final boss, which kinda is a softlock bait tbh (so it was a bad ending I guess 😄 ). I had the instict to try R, but you mention somewhere it restarts the current lvl. The music is great, the visuals could be more coherent - the grass tile just sticks out a lot and the sprite PPU doesn't match as visible in the screenshots. Other than that the game is wonderful, especially mechanically - the throw and movement are just really satisfying. |
| Apr 28 15:38:33 | 10h 01m | The Pit | ♥ 1 | This was my first clear. I had to do it again just to make sure it was not rigged. 2021-04-28 17_25_55-The Pit [LD48] by fullmontis.png Would have liked to see the distance and time on the death screen (just to know by how much I lost). Anyway, neat game. Not sure what strategies others used, but I just YOLOd down fullspeed 'till I had just 1 heart and then slowed down to a reasonable pace to survive. |
| Apr 29 05:22:43 | 13h 44m | Nail It Deep! | ♥ 1 | That's one huge nail given the score is in meters 😄 Was playing the web version on mobile. The animation speed felt inconsistent, but when it got super fast, it certainly made me smile. On mobile it would have been nice if the control area was flipped to the top, because this way I was obstructing the view of what's coming with my finger (and my fingers aren't particularly fat and the screen on my phone is quite tall 😅 ). Overall, neat game, got to 130m I think (or might have been 180). Edit: tried it on the desktop (still web) and the speed ramp up there is way faster (way faster than the gif at the top). I actually prefered the gentler rampup on mobile. Also, the audio channels seem off - when going right, it's just the right channel, but there's both on the left. |
| Apr 29 19:12:50 | 13h 50m | Abyssonaut | ♥ 1 | It took me quite a few tries, but I escaped with the huge pink donut (and like 3 measly coins). Anyway, the game is gorgeous, the music is great and throwing and kicking feels really nice. |
| Apr 29 20:22:16 | 1h 09m | Crust | ♥ 4 | So freaking good. The movement is a tad too slow, but the grapple feels really great, so the movement was an issue only when there's wasn't anything to attach the grapple to. |
| Apr 30 06:00:18 | 9h 38m | Pit Dungeon | ♥ 0 | The game is nice, though there's a few things that would make it better. Ever seen The Art of screenshake by JW of Vlambeer fame (RIP)? Knockback would be a nice feel thing, but mainly the enemy projectiles should be slower to be actually dodgeable but also less accurate. For that reason I wasn't enjoying some rooms at all as it was mostly just kiting. The boss was great however. Also not sure if the weapon rng was bugged for me or not. I got the charged shot once, but then I kept getting the Ankh for the rest of the game and I actually let the boss kill me for about 3 times to get a different weapon. |
| Apr 30 08:50:48 | 2h 50m | Diggy the Dig | ♥ 2 | The bone jump is neat, though it feels a bit finicky given the player has to jump twice, but it might work well for long as opposed to high jumps. Using enemies as platforms is just great. Shame it's way too short. I was really looking forward to using enemies as platforms while doing the catch-bone jump. The horizontal movement correction is nice, though I was missing coyote time (or maybe it's short enough that I didn't notice). |
| Apr 30 21:09:48 | 12h 19m | Undermined | ♥ 1 | Wonderful game that gets really intense and I had quite a few clutches, but around 40 it gets too fast for me (I took my best was 46). Really like scoring by destroying the ground blocks, the only thing was I was never sure what would be the blocks that would get destroyed (if they were on the same level at least). BTW. are you using PlayerPrefs for the volume settings? I remember having problems with the WebGL build which is supposed to save to IndexedDB, which wasn't working for me, so I just created a wrapper around localstorage (and I'm actually not a fan of the whole PlayerPrefs API and saving stuff to registry on win either, so I save to a JSON to FS. I could create a github gist if you want. It's nothing groundbreaking (not sorry 😄 ) but it gets the job done. |
| May 2 12:12:54 | 39h 03m | Ocelot Safari | ♥ 1 | Really neat and the ocelots are just super cute! I might have gotten lucky, but getting the gem was pretty easy once I got the hang of the tools, though I felt bad about trashing the jungle like that. I actually wish there was some time pressure except the day and cycle, 'cause I just left the matches at the start, prepped a bunch of wood there and every night just strolled back to chill by the fire, rinse and repeat. The wait thru the night got a bit tedious after a few days and I wished I could just sleep thru the night when I was by the fire. The only other thing was I just couln't get used to the machette slash pattern. The pickaxe corner pattern made sense, but the machette one felt kinda random. |
| May 3 15:35:30 | 27h 22m | Depth | ♥ 1 | Really neat, though I stopped playing 'cause of the long restart. If dying would just immediatelly jump to the point after the first block (which is like 10-15 s?) I would still be playing. |
| May 3 15:58:57 | 23m 27s | DDR: Dive Dive Revolution | ♥ 2 | Really neat, though I just couldn't make it thru the 3rd pattern, not even after trying the postjam version. But I'm quite bad at rhytm games so I guess that doesn't tell you that much anyway 😅 At first it took me like 5 tries to actually realise how the game worked. I kept thinking that the first pattern change was actually the only one I was supposed to match. |
| May 3 16:25:49 | 26m 52s | One-Butt Alien Corridor | ♥ 1 | Damn it, so close to the next level! 😆 2021-05-03 18_15_18-One-Butt Alien Corridor by PeachTreeOath.png Really neat overall, though I wish the current unit would be highlighted and the units could possibly show their number/hotkey or the UI could be closer to them. I also kept messing it up, possibly 'cause I expected them to be in the order of movement (so right to left). Also the aim felt to slooooow. I get I was supposed to decide which area to cover, but it still felt a bit silly. |