Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → QuantumSeagull
Feedback comments for LD48
QuantumSeagull's games and stats for all events →
| Timestamp | Since previous | Game | QuantumSeagull's comment | |
|---|---|---|---|---|
| Apr 27 02:17:20 | Deep Space | ♥ 1 | Liked the game! It was fun, but the very high integrity penalty for bouncing on the sides of the screen was a bit harsh! | |
| Apr 27 02:22:14 | 4m 54s | Boris with a crazy dream | ♥ 1 | The interactive tutorial was well executed. Good sound, kudos for providing voice acting. I think there was some influence from Among Us? Wish it was longer though. Bruh! |
| Apr 27 03:22:47 | 1h 00m | IDEIA DREAMER | ♥ 0 | I went too deep! Not sure if it was a bug or not when I got into a dream dimension when the graphics were all messed up. Kudos on a very original concept though! |
| Apr 27 03:30:52 | 8m 05s | Go Deep! | ♥ 2 | Love the soundtrack and the sound effects. Pretty entertaining. After a couple of conservative attempts I decided to YOLO it and try to go as fast as humanly possible, but it seemed like the... ship(?) reached terminal velocity in free fall. We need to go faster, doc! |
| Apr 27 15:32:43 | 12h 01m | Mine Shaft | ♥ 2 | Best take on a minesweeper game I've seen in a long time, and probably the only minesweeper/minecraft mashup I've ever seen. Ran smooth as butter in the browser on my laptop. Controls were intuitive when I figured out I could click inside the window to capture the mouse. It was good fun and fit with the theme. |
| Apr 27 15:54:19 | 21m 36s | A Cat in the Aliens' Lair | ♥ 2 | I enjoyed this game. The idea of distracting the aliens with light and sound was perfect. On the final level took some trial and error until I understod what I was supposed to do, and when I figured out I think there was some kind of glitch where instead of showing me the end-screen, the level reset. It worked on the next try though. Well executed and a good take on the theme. I can totally see this turning into a longer game with more kitten-inspired mechanics. Good job! My only suggestion is that a more traditional "fog of war" effect would perhaps make more sense and fit the graphics style more than the invisible light source. |
| Apr 27 16:12:34 | 18m 15s | Abyss. | ♥ 1 | Great atmosphere and the sonar was a very inventive mechanic, imo. Very consistent art direction and I really liked the look. I did notice that the sonar allowed you to see around corners though, which technically should not be possible, but it's not a biggie and didn't break immersion. My only grief was the grid snapping which made movement feel a bit stuttery. Overall, it was a fun game that fit well with the theme. Good job! |
| Apr 27 16:22:06 | 9m 32s | To Return To One's Root | ♥ 1 | Enjoyed the art style. It made the game stand out. Played it all the way to the end. I don't know if this was my computer acting up, but after a while the movement got stuck so the animal I was controlling kept moving without using the mouse button. Clicking it stopped the movement though, so it wasn't a big deal. |
| Apr 28 21:06:16 | 28h 44m | Deep Pocket Digs | ♥ 2 | Fun game! Reminds me a little of my own submission (shameless plug, I know). At first I was a little annoyed that the penguin(?) walked so slow but then I found the digging button and then it made sense. The game control was actually really satisfying once you got the hang of it and could jump from block to block. Great execution and an overall nice game. |
| Apr 28 21:59:32 | 53m 16s | Sblaaf!! | ♥ 2 | Awesome looking game. Hard but good fun. Would probably work very well on mobile too. Great job! |
| Apr 28 22:07:56 | 8m 24s | volcano falls | ♥ 1 | Haha, great graphics! Particularly liked the Zoidberg-looking snowman character. I managed to complete the game after a few tries. The falling blocks were a nice touch. If anything there should probably be bounds on all sides of the map. I managed to find myself in a free-fall but without visual queues it looked a bit like the character was just stuck. Perhaps a bit tweaking of the gravity could be useful too. |
| Apr 28 22:12:16 | 4m 20s | Mine me! | ♥ 0 | This was actually the first Scratch game I saw on here. Good job of putting it together. I didn't quite understand why you had to take out the pickaxe. Could as well have been out from the beginning. I didn't hear any audio either, so I refrained so I didn't rate that. Not sure if there was supposed to be any, otherwise it's possible to opt out of that rating category. |
| Apr 28 22:22:30 | 10m 14s | An Eternity Under Water(PROTOTYPE) | ♥ 0 | It was actually a pretty good story for the scope. I like the concept of playing as someone that's gradually going insane. I would love to see a longer version of this. Somehow it reminded me a bit of the game SOMA. |
| Apr 29 01:29:35 | 3h 07m | Lone Signal | ♥ 1 | Great writing! Like the UI and the animations. I'm guessing this is Twine, but I don't think I have ever seen a Twine-game with this much graphics. The watch you could click if you were impatient was a funny touch. Good job! |
| Apr 29 01:36:45 | 7m 10s | Dungeon Painter | ♥ 1 | Awesome, I loved it. It's like a crazy 2D version of The Unfinished Swan. Loved the graphical style and the sound was great. No complaints, just praise. Looking forward to the post-jam version. |
| Apr 29 01:59:37 | 22m 52s | Journey To the Centre of the Earth | ♥ 0 | Does it have a win condition? I got to what I assumed was the core of the earth, but it kept going. At 150 something I nudged a wall and lost. Overall a fun concept, but the insta-kill on the birds was a bit frustrating until you got a hang of it. Also getting killed for going off screen. Would be cool if you just wrapped around to the other side! Solid work though! |
| Apr 29 12:38:27 | 10h 38m | Red Stranding | ♥ 3 | Cool game! Really enjoyed it. Making it online was a cool decision and way beyond what you would expect from a jam game made over the weekend. Intuitively I expected being able to jump down cliffs and and use the ladder to climb back up, but that might only be from playing Zelda. Besides, it would make it really easy to escape the gun foxes (haha!). My only grief was the slightly complicated controls that didn't feel super intuitive. A very solid effort and a really good game! Good job! |
| Apr 29 16:05:17 | 3h 26m | Subterplane | ♥ 1 | Fun game! I love how the plan would stall when the AoA was too high. Had a lot of fun trying stalling and recovering. I think I broke it though in a couple of way though, see below: During one stall recovery attempt I was pulled up towards the ceiling, bounced of it and ended up in a free-fall outside of the map Screen Shot 2021-04-29 at 11.54.44 AM.png It's also possible to fly backwards and get stuck in that position Screen Shot 2021-04-29 at 11.58.40 AM.png If you spam the retry button, you spawn multiple planes Screen Shot 2021-04-29 at 12.00.57 PM.png Finding the bugs were almost as fun as playing the game as intended, almost like a hidden easter egg. Good execution and a good game! I enjoyed it. 😄 |
| Apr 29 16:12:41 | 7m 24s | Underground | ♥ 1 | Cute graphics! I liked it. There were a couple of bugs. If you were in a free-fall but held the movement key towards a ledge, you would stick to the ledge. I also got stuck in black void in the first cave room without a kill screen (yes, I managed to fall of the first platform 😄) Awesome job on your first game jam, keep it up! Screen Shot 2021-04-29 at 12.09.32 PM.png |
| Apr 29 19:47:49 | 3h 35m | Dive & Dig | ♥ 2 | Awesome game! Loved the idea of two parallel levels. It was quite hard to control the vehicle using the trackpad, but that's totally my own fault, not yours. |