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philliptrudeau

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TimestampSince previousGamephilliptrudeau's comment
May 4 01:49:28 Deep Dungeon Tactics ♥ 1 Neat little tactics game! Art assets and music are good, the UI docks some points for me. Not a big strategy player so my brain is too smooth to follow all the numbers, but seems decent! Fits the theme naturally, overall a 3.5/5 😄
May 4 02:06:32 17m 04s HELL deep is your love? ♥ 3 I liked the music and the art assets, I had some quibbles with the gameplay (going up off a ladder makes you fall, can't press left/right on ladders to get off, jump curve appearing strange etc.) but overall the mood and theme were satisfied. Great work for a 5 person team!
May 4 02:21:16 14m 44s Deeply Organic ♥ 2 Really cool to see an LD game with cutscenes and variation 😄 the game kept it snappy by moving on from each gameplay mode before it got boring (which sadly was not very long...) so, great work and impressive for a 2 person project!
May 4 02:36:17 15m 01s Mind Dive ♥ 1 Awesome mechanic (it's great to see an LD action game that isn't a platformer!) that I think has a lot of promise. Art and music are super impressive, sounds are neat! Overall 4.5/5, awesome work!
May 4 02:46:40 10m 23s Red Archer ♥ 1 The input latency on the mouselook was murder for me. The first person controls were not great either, but I liked the idea of needing to stay in the air and having a lot of mobility in that respect. Combat was decent! Overall a 3/5, super impressive for 1.5 days!! 👏
May 4 09:39:45 6h 53m Pix'in' ♥ 1 Really compelling mood and aesthetic going on here! As you well know the audio is overly simple but it fits the Polybius-meets-Interstellar vibe that's going on, I feel. For gameplay it's not very sophisticated but it's a novel presentation of the basic maze concept, so overall I gave it a 4/5. Super impressive for your first compo entry!!!
May 4 10:06:13 26m 28s GemStar Saga ♥ 1 I like the mechanics at play here, but the control scheme is kind of a killer for me. I'd prefer if jump were W, dash were Shift, all drill controls were unified, etc. Besides that, the audio is great and the art style is really interesting! The boulder mechanic was cool and having leaderboards was neat. Overall I gave it a 3.5/5 - impressive work for a one-person jam!
May 4 10:23:11 16m 58s Super Turtle Drop ♥ 0 Not much to say for something that's great across the board! I think this'd be a neat PC roguelike (or whatever) if only the controls were a tad slicker - namely, get rid of clicking the mouse and just always dig in the directional key that the player inputs. Overall I gave it a 4.5 - another fun installment from a veteran LD competitor!
May 4 10:42:02 18m 51s Crust ♥ 3 Really neat idea and a familiar art style for this mechanic! Your music guy did a good job, as did the artists! I didn't really notice anything weird with the gameplay or the programming except that the framerate was kind of iffy. Overall I gave it a 3.5/5 - nice concept with great execution! 😄
May 5 05:00:45 18h 18m Submarine Adventure ♥ 1 Good concept for a strategy/resource-managing game! Sadly Unity is responsible for a lot of bugginess and slowness here on the technical side, but the mood is absolutely conveyed through the music and assets. I was able to fill the bestiary on my first run, which was nice! If you have a wider variety of fish this might be a neat, relaxing, "exploration" (?) game. I rated it a 3.5/5 - an engaging third entry into the B♭ Interactive jam series! 😄