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philliptrudeau

Feedback comments for LD46

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TimestampSince previousGamephilliptrudeau's comment
Apr 22 04:27:51 Tankageddon ♥ 0 Character controller is appropriately tanky, and the graphics and audio are serviceable. Combat is kind of a click-fest, though, and the world is so big that it's easy to stray too far. Great work on the Ludum Dare debut!
Apr 22 05:28:25 1h 00m KEEP IT ALIVE TO ALIVE ♥ 1 Maybe I'm an idiot, but I couldn't get past the second question. I feel like the "type in the answer" format turned into a guessing-game. Again, I could be missing something, but I couldn't understand what word the game wanted from me. I would also recommend some automated spell/grammar checks to help with the English-language copy editing. Overall, an okay debut to Ludum Dare.
Apr 22 05:52:11 23m 46s Shapes ♥ 1 Good aesthetic without needing a lot of graphics. I was able to cheese the movement pretty easily by spamming left click and right click to basically fly. Honestly I don't feel like the square needed a timer, or at least I don't understand why it had one besides fulfilling the theme. I also would've appreciated a distinction between game-over from failing and game-over from winning. Overall, a great Ludum Dare debut!
Apr 22 06:19:30 27m 19s The Hum ♥ 2 Legitimately scary, the sound design is good, and the diegetic music was a nice touch. In terms of gameplay, I found that the character was a bit floaty, and the infinite-survival gameplay got a little stale (unless I missed an ending), but the sense of discovery and mystery were sold well. I enjoyed feeling a sense of dread as to what's encroaching in the darkness. Overall, this will make a fine addition to this trio's growing collection of Ludum Dare titles.
Apr 22 08:50:58 2h 31m Defend the Loot! ♥ 1 Very impressive! The UX is good, the tutorializing is good, I *really* liked the music, and the gameplay is compelling (albeit slow). Only thing I'd ask for is some polish on the player/loot taking damage. Plus -- I always commend submissions that use a custom engine! Overall, a very competent Compo submission.
Apr 23 08:19:06 23h 28m One Tiny Plant ♥ 1 This game went from a 3/5 to a 5/5 at a very specific moment that I won't spoil. This game is a very engaging and well-produced version of LD46's "keep the tower alive" niche. The very simple back and forth sway adds a lot more depth to the aiming, but my main quibble would be that the weapon in the mid-game is hard to control when enemies are very close. Overall a great second LD entry, but players be warned, you'll have to sit down and focus to survive.
Apr 23 10:15:27 1h 56m OtherworldlyFlavors ♥ 1 Great use of the theme and very original. This is a story-/mechanic-driven game, and in that sense it's very refined and it's quite well written too. I think there's a real sense of discovery as you prod and poke at the edge of how much the factions can take. I love how my perspective on bearing fruit changed once I realized its consequences, going from "Oh great, I bore fruit!" to "Oh god, I bore fruit!". I also had some fun in the post-game losing on purpose just to read all the different bad endings. Overall, great worldbuilding and a well-designed game with graphics that serve their purpose.
Apr 23 10:16:39 1m 12s Coronary Flypass ♥ 0 Pretty funny little game. As with most physics games, it's actually quite finnicky, but overall the decent production value rounds out the experience. And, of course, that pun in the title is unforgivable.