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Pavel Smejkal

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TimestampSince previousGamePavel Smejkal's comment
Apr 27 11:26:47 deepfeater ♥ 1 I liked the music in the menu and also the one during the gameplay, however, I was not able to play because no input I provided seemed to do anything.
Apr 27 11:46:19 19m 32s Deep dark dungeon ♥ 1 At first I did not know what to do but after discovering I must press space to change direction I could play and I hope I did not miss any other controls. I liked the idea and the music that changes with levels. The fact that you start with 0 speed at the start of each level made the retrys a little too frustrating for me (I don't mind that I crashed but getting to some speed again took too long - even getting to the orange orb). I also liked that you can balance the speed by picking up the blue orbs and that you need to be careful not to pick them up when you are too slow otherwise you'll go in reverse or crash. Overall a pretty nice entry. Good job!
Apr 27 12:13:38 27m 19s [WebGL/HTML5] Who am I? ♥ 2 Wow, amazing game. I really enjoyed the puzzles although some of them were a little repetitive the game did not feel stretched. The undo system was great, it allowed me to experiment and quicky work out the puzzles. The ending stats were also a nice touch :) Graphics was simple and clean and communicated all the design elements nicely. The minimalistic music fit the game perfectly and the sounds were on point too. I felt some Braid wibes in the air, maybe the undo + music + platformer reminded me of it. Anyway, great job!
Apr 27 12:38:04 24m 26s Where is my nail ? ♥ 2 Nice game, here are some thoughts. There was quite a lot of backtracking at the start which made it painful to replay when I died. The level could IMO be a little smaller so that there is not so much dead space where you just walk around. It was not always apparent what is the way forward and for some of the leavers it was not obvious what do they control (and vice versa, that something is being controlled by a leaver). However, I appreciated the music and sounds, the graphics was solid, and the worker showed some solid fighting skills to get to his nail :D Good job!
Apr 27 13:09:22 31m 18s A Branch in Time ♥ 0 This sounded like a really interesting idea - to play with other peeps through time, however, I'm not sure if I did something wrong but the game did not work very well for me. After filling my name I played as the mage (did I have a choice?), I used my spells without really knowing what they do while my unfortunate fellow heroes died. I was also later slain by the jellies and at that point I could not click anything and I had to restart the game. During the gameplay a developer console popped up with some errors and exceptions - I assume they could have been the reason for my experience? Anyway, it seems like a nice game with an interesting idea (although I'm still not sure where do the other people come in:), too bad it did not really work for me.
Apr 27 13:27:20 17m 58s Brutus The Naked Mole Rat ♥ 1 Nice, I liked the game. Graphics and sounds were on point as well as the gameplay. The only thing I've missed was some way to deal with the "terror". Maybe some some item that when picked up in time would wipe the monsters out since at the greater depths the map was pretty cluttered :D Anyway, that's my two cents, great entry, good job!
Apr 27 17:37:30 4h 10m Untitled Simulator ♥ 6 Amazing game, I really liked the idea. I'm not so well-versed in the historical details of Hitler's life and I was glad that I could learn more about it. It should be a no-brainer that we must not silence historical horrors but we should rather talk about them, study them, make games about them, so that we don't forget and repeat them. Therefore, it feels weird to say it but thank you for your bravery that you did not shy away from such a topic that could lower your ratings in the current world that is sometimes concerned about "correctness" and "not offending anyone" to a fault. 👏 Two little technical details, one is that the game lagged really bad for me when the text was being written. Second one would be that it'd be great if it was possible to skip some of the dialog if it was already showed or even trim it from the dialog options and go straight to the follow-up questions (although I understand that may not be trivial). Anyway, great job and thanks! P.S. The title and dancing Hitler was just a cherry on top 😄
Apr 27 18:05:14 27m 44s Compulsive Diggers ♥ 1 I had a lot of fun "managing" around the bunch of compulsive miners. It felt like trying to manage a bunch of cats or a bunch of little kids that think "well, why don't I poke a hole here, I mean, what could possibly go wrong" the last thing before they fall to their inevitable death 😄. The game was pretty fast and I made a lot of mistakes that led to deaths of many dwarfs (such as placing a light in the path of a future ladder etc.). If I was able to pause it to plan my approach I would not protest, but that would probably defeat the "dwarfs out of control" feeling - Ok you don't dig here, you need to climb a ladder, oh, you need food, ok and you just died because a bunch of our mates dug all the blocks in this area, and in the mean time this guy dug all the way down into total darknes and is starving now, wonderful 😄. However, I did not even notice how much coins I had, I think a lot, so maybe I could have but many more structures to save more dwarfs. Graphics, music, and sounds were totally on point. 2021-04-27 19_57_48-Window.jpg Anyways, a great entry, thank you!
Apr 28 19:45:39 25h 40m Deep Dark Deadly Forest ♥ 1 Ooo, the forest! I must say really enjoyed the voice lines and sound effects. However, it was quite difficult for me to play because I did not know how many resources I need to do each upgrade/to craft each weapon, I'd be nice if the message also mentioned how much of what is missing. Also camera movement using A/D or arrow keys would have been nice. After having many villagers it would have been also helpful to distinguish who does what at the moment by maybe giving the villagers some icons, or simply coloring them but this way it emphasised the "random villagers with low attention span" vibe :) Anyways, good job!
Apr 29 08:12:38 12h 26m Descent into Midnight Trench ♥ 1 Nice game, however, I also discovered very soon that there is a sweet spot about 1/3 from the left border where nothing collides with you so I've stayed there (to confirm my suspicion) and reached to bottom. At the higher levels I liked that you need to plan your approach because the swim speed is pretty slow and that the harpoon is more like a safety measure rather than a weapon to annihilate all fish in the game :D Anyway, good job!
Apr 29 09:47:42 1h 35m Research and Rescue ♥ 0 Wow, great entry. I liked the clean design of the game and menu, attention to details such as particles from projectiles and pulsing HUD for energy as I was shooting. The sound effect also fit very nicely and the music was a good match even if not your creation. I also enjoyed that the game was not stretched unnecessarily, it was short and sweet. Overall nicely polished. The one thing I've missed was some sort of decision making during the game play. Since I had just one weapon and movement, every encounter was about shooting and kiting (maybe a little tanking when in tight spaces). If I was able to for example slow the enemies, had some EMP to disable shields or at least be able to activate my own shield when I see projectiles incoming, it would bring some trade-offs and decision making. However, I totally get that the time is tight and it's better to have working and polished simple game rather than unfinished monstrosity :) Anyway, good job! P.S. The difficulty bump in Artilery department forced me to use all my secret kiting skills, luckily the bots did not lead their shots :D