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Octopussy

Feedback comments for LD48

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TimestampSince previousGameOctopussy's comment
Apr 27 21:05:23 Great Depth, Great Dairy ♥ 1 This game is disgusting, I love it!
Apr 27 21:14:40 9m 17s Journey for the Records of Remembrance ♥ 0 Couldn't get it to work on Firefox and Chrome
Apr 27 21:28:20 13m 40s DEPTHS OF THE INDUSTRIAL COMPLEX ♥ 2 Nice to see a fellow godot qodot user
Apr 27 21:35:41 7m 21s Cave48 ♥ 0 It seems my map didn't have any titanium on it, player also get stuck constantly
Apr 28 19:17:38 21h 41m The Rite of Shadows ♥ 1 Could really use some simple mechanic how to replenish focus
Apr 28 20:15:44 58m 06s ONI ♥ 1 This is actually very intruiging! With some additional work this could be really nice adventure game.
Apr 28 20:24:35 8m 51s Double Bubble ♥ 4 This really nice calm coffe break game. Even though you explained everything in the title screen I've had some problems remembering which fish does what I believe if you would change color palette for each fish type it would really clear things up.
Apr 28 20:49:01 24m 26s Turn of the Tide ♥ 2 Really good concept, spent the longest time of all other games in this jam. In the end even though I destroyed all the radars I lost all my saboteurs and soft lock myself because the allied forces couldn't really win even though the resources were overwhelmingly on their side With map this big and zoom that big I would even say having foot soldiers is meh, let every unit be a fastest vehicle or make the map smaller. Also you either need to introduce some strong antialiasing or you have to change the textures because they are all look glitchy zoomed out. Nonetheles this is a really great concept!
Apr 29 18:36:43 21h 47m Thrice Upon A Time ♥ 0 I like packing a storytelling game with various minigames. They all worked really nice even though I've already seen all of them. What I've had a problem with were the amount of characters, they are six of them and you spent about 2 minutes with every pair, 6 minutes is not enough even for 1.
Apr 29 19:03:01 26m 18s Abyss ♥ 1 This is really interesting concept. Maybe the gun with hook could be improved upon but the overall idea protecting and moving the platform as your only safe space is very intriguing
Apr 29 20:50:06 1h 47m Lunar Laundry ♥ 1 Really nice graphics but could use some changes in the color pallete, when the enemy is black and your vision obscure is black as well you can't distuingish what is what which make it worse because you are moving in grayscale coloured tube
Apr 30 18:16:39 21h 26m Bucket Hat ♥ 1 Nice little game, it would be nice if the skeleton enemies would take some time to trigger a collision attack instead of immediately hurting you on touch
Apr 30 18:26:59 10m 20s Disco Inferno ♥ 1 A lot of effort went into voice acting and graphics, but in the end you just move in empty box and fight the same enemy with different weapon. Every single hit I got was just because of my greed to move directly to the enemy which also was annoying given you can't even see the enemy across the the room, the zoom is way too high. Maybe introduce some obstacles or split the box into connected rooms. On the other hand the art style is on point, music fits the overall theme characters are crisp, movement and weapon handling feels very smooth, great work!
May 1 08:21:20 13h 54m The Fault ♥ 1 Interestly used graphics with fitting music I only wish player speed would be higher