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not-tomo

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TimestampSince previousGamenot-tomo's comment
Apr 27 02:24:55 One Missed Message ♥ 3 The atmosphere was great, perfect for the theme! I wish we got a little more though. The controls felt a little stiff with the aerial movement but I might just be bad at platformers lol.
Apr 27 02:37:21 12m 26s DISPOSAL ♥ 4 This game was super cool! Not sure if it's was a bug or an intentional mechanic, but I hit a point where I lost the ability to jump? Overall though, love the aesthetic and perfect for the theme!
Apr 27 02:56:39 19m 18s Kevin ♥ 3 Well, that was a trip.. Awesome game, loved the character art! Mr. Skinner's going to be in my nightmares tonight.
Apr 27 03:46:05 49m 26s Guardians of the Facility ♥ 0 I loved the infected facility aesthetic! The combat mechanics were also really cool. I feel like a little tilting of the arm up and down as you aim with the cursor would go a long way to rounding out the feel.
Apr 27 04:47:00 1h 00m The Long Loneliness ♥ 1 Can't speak highly enough of the music and general aesthetic! The controls took some getting used to but worked well with some practice.
Apr 28 19:02:36 38h 15m The MindDiver ♥ 1 Outstanding game! Absolutely loved the atmosphere/art, and the story was a nice twist on a familiar premise, well-fit for the theme. My only qualm (and this is nitpicking) might be that the text seemed a bit small and spread out during the otherwise solid dialogue scenes. It was just a bit distracting having to look around to the edges of the screen, which hurt immersion. Followed and looking forward to the post-Jam version!
Apr 28 19:22:59 20m 23s RUN FROM STUFF (2D Chase Game) ♥ 1 The zoomed out perspective and fast paced movement were really fun! Also found that I could jump off the left side of the screen from the spawn point and fall infinitely into the abyss, which was also fun lol. 😄 Would love to see more exploration of this gameplay w/ checkpoints like people have mentioned.
May 1 20:06:15 72h 43m Dive & Dig ♥ 1 Cool game! Made it down to around 2000m. Most of what I have to say has already been said by others, and with compo constraints there wouldn't have been time for the last two, but to summarize my impressions: Favorite parts: Funny dialogue, solid artwork, great take on the theme, fun/simple controls Issues: -Dialogue and game movement being on the same key. The simplicity of all the controls being on click is nice so personally I would have kept that. Maybe having the player click a specific "Next" or arrow button so they don't accidently skip? Best of both worlds in my view. -A little more variety such as different obstacles or block types would go a long way. There may be issues with things like obstacles being outside of the players view while switching lanes, but I think suggestions from other commenters like a small preview of what's on the other side could help there and open up potential for new mechanics. Just a note, with time constraints I know that's hard! -Some more visual reinforcement that you're "going deeper" (like changes in background every 1000m) could go on long way in making the player feel rewarded for reaching greater depth thresholds.