Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → not-tomo
Feedback comments for LD48
not-tomo's games and stats for all events →
| Timestamp | Since previous | Game | not-tomo's comment | |
|---|---|---|---|---|
| Apr 27 02:24:55 | One Missed Message | ♥ 3 | The atmosphere was great, perfect for the theme! I wish we got a little more though. The controls felt a little stiff with the aerial movement but I might just be bad at platformers lol. | |
| Apr 27 02:37:21 | 12m 26s | DISPOSAL | ♥ 4 | This game was super cool! Not sure if it's was a bug or an intentional mechanic, but I hit a point where I lost the ability to jump? Overall though, love the aesthetic and perfect for the theme! |
| Apr 27 02:56:39 | 19m 18s | Kevin | ♥ 3 | Well, that was a trip.. Awesome game, loved the character art! Mr. Skinner's going to be in my nightmares tonight. |
| Apr 27 03:46:05 | 49m 26s | Guardians of the Facility | ♥ 0 | I loved the infected facility aesthetic! The combat mechanics were also really cool. I feel like a little tilting of the arm up and down as you aim with the cursor would go a long way to rounding out the feel. |
| Apr 27 04:47:00 | 1h 00m | The Long Loneliness | ♥ 1 | Can't speak highly enough of the music and general aesthetic! The controls took some getting used to but worked well with some practice. |
| Apr 28 19:02:36 | 38h 15m | The MindDiver | ♥ 1 | Outstanding game! Absolutely loved the atmosphere/art, and the story was a nice twist on a familiar premise, well-fit for the theme. My only qualm (and this is nitpicking) might be that the text seemed a bit small and spread out during the otherwise solid dialogue scenes. It was just a bit distracting having to look around to the edges of the screen, which hurt immersion. Followed and looking forward to the post-Jam version! |
| Apr 28 19:22:59 | 20m 23s | RUN FROM STUFF (2D Chase Game) | ♥ 1 | The zoomed out perspective and fast paced movement were really fun! Also found that I could jump off the left side of the screen from the spawn point and fall infinitely into the abyss, which was also fun lol. 😄 Would love to see more exploration of this gameplay w/ checkpoints like people have mentioned. |
| May 1 20:06:15 | 72h 43m | Dive & Dig | ♥ 1 | Cool game! Made it down to around 2000m. Most of what I have to say has already been said by others, and with compo constraints there wouldn't have been time for the last two, but to summarize my impressions: Favorite parts: Funny dialogue, solid artwork, great take on the theme, fun/simple controls Issues: -Dialogue and game movement being on the same key. The simplicity of all the controls being on click is nice so personally I would have kept that. Maybe having the player click a specific "Next" or arrow button so they don't accidently skip? Best of both worlds in my view. -A little more variety such as different obstacles or block types would go a long way. There may be issues with things like obstacles being outside of the players view while switching lanes, but I think suggestions from other commenters like a small preview of what's on the other side could help there and open up potential for new mechanics. Just a note, with time constraints I know that's hard! -Some more visual reinforcement that you're "going deeper" (like changes in background every 1000m) could go on long way in making the player feel rewarded for reaching greater depth thresholds. |