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Feedback comments for LD48
Michael Harris's games and stats for all events →
| Timestamp | Since previous | Game | Michael Harris's comment | |
|---|---|---|---|---|
| Apr 27 01:20:58 | Heart of Forest | ♥ 2 | I'll be honest, I got stuck a lot. I wasn't quite sure what to do most of the time. Getting past the first door opening was really hard. I got to the part where I got a knife I think but wasn't quite sure what to do with it? Not bad, but I would definitely suggest adding a little more instruction next time. The music was cool and the visuals were not bad. Good job overall! | |
| Apr 27 01:30:46 | 9m 48s | UNIVERSE | ♥ 1 | I'm a sucker for retro graphics X-D. Love the fast-paced movement too. Pretty hard, had to play it a few times to beat a few levels. Music is great. All around good job! EDIT: whoops I accidentally left a review meant for another game |
| Apr 27 01:32:01 | 1m 15s | Dig it up, dog! | ♥ 2 | I actually had a lot of fun with this. I have a golden retriever which drew me to this. Loved the humor and the gameplay is simple yet satisfying. Good work! |
| Apr 27 02:01:33 | 29m 32s | blank | ♥ 1 | I had a lot of fun with this. The controls were hard to begin with but once I get used to it, it was a ton of fun. The music was really good too. I hated the octopus (in a good way). I think at some part I was able to squeeze out of the level though through a small hole haha. Seriously though good job! |
| Apr 27 02:16:18 | 14m 45s | Into The Depth | ♥ 2 | Fun stuff! The mood was definitely great. The visuals were good. Nice little relaxing game. Goo job! |
| Apr 27 02:22:31 | 6m 13s | Super Debt Speedrun | ♥ 5 | Took me a while to figure out how to play. A controls screen would be greatly appreciated. I eventually figured it out though and could start racking up some debt. I really liked the visuals, the music, and the overall Duke Nukem-like style. Cool stuff! |
| Apr 27 12:52:13 | 10h 29m | Asterisk | ♥ 6 | This was a lot of fun! All of the audio and voice lines are great. The art is great as well. The gameplay was pretty fun. I really liked the overall direction of this game. Really great job! |
| Apr 27 13:00:25 | 8m 12s | Hole | ♥ 3 | Fun game. I like the fast-paced gameplay and the DOOM-like aesthetic. If there was any feedback to give, sometimes the holes were a little finnicky and wouldn't let me drop down even though I beat the level. But I was able to get into them with a little tapping of the keys. And the monsters that shoot the little red projectiles were a little hard for me to see. Not big deals though |
| Apr 27 13:10:49 | 10m 24s | In Search of Sigmund I | ♥ 3 | I really enjoyed the enemy that would trick you with the floating red ball haha. |
| Apr 27 13:41:48 | 30m 59s | Club U.G. | ♥ 1 | This was really cool! Love the Stanley Parable style :-). Has a good level of charm. Good job! |
| Apr 27 20:55:36 | 7h 13m | Abyss | ♥ 1 | Fun game. My best was 852. Good job guys! |
| Apr 27 21:07:09 | 11m 33s | Fall | ♥ 2 | I had a lot of fun with this. I love that it's a rhythm game I'm sure those are hard to pull off. I loved how its just a ragdoll cat slamming himself into mice. The music was great also. Really good job with this one. If there was one piece of criticism to give it would be that the music didn't always perfectly sync up. But the game was forgiving enough that it didn't matter much. Awesome work! |
| Apr 27 21:23:55 | 16m 46s | Cave Bound | ♥ 1 | I like the concept of rappelling down a hole like this and swinging to avoid things or get to new areas. I agree with the other commenter that there's a strong basis for a fun game loop here if you spent some time improving some things. I think you could improve this by giving the player more of a reason to want the treasure. Such as maybe doors at the bottom of the level that only open when you gather X amount of treasure (maybe even just 1). To prevent someone just holding down the entire time (which is what I did eventually). And I think some of the corridors should be a bit easier to grab the treasure, maybe I suck but I basically always died when going for treasure haha. I definitely found some bugs too. I clipped outside the level a few times and there were enemies teleporting around the screen or disappearing. Sounds like you knew about those though. Honestly though, good work! This is an interesting concept and I liked it overall. |
| Apr 28 12:30:42 | 15h 06m | Deep Hunter | ♥ 2 | Not a bad game. I like the UI and the general mood (art, audio) and some the scenarios were cool. With some work this could be a really cool game. There were definitely some bugs though. A few times when I finished a scenario there would be no button to continue. Also I wasn't sure if I was supposed to be imagining things on my own but there were several things like "[Ship Image]" where it would ask me to guess the image and I couldn't because there was no image there. Also the text and some of the UI wasn't lining up properly. I'm guessing because I'm on a 1440p monitor: Capture.PNG All that being said though, this was a good idea. I would think some more audio would help (like a button click sound). But with some work this could be something pretty fun. Overall good job :-) |
| Apr 30 13:33:24 | 49h 02m | Falling Bot | ♥ 3 | Pretty fun game and very unique. The controls were hard to get used to originally but after playing it for a bit I was able to make it all the way to the end. The artwork is great and I really like the dual thrusters mechanics. Very good job with this one! |
| Apr 30 13:46:26 | 13m 02s | ATOMIC deepness | ♥ 1 | Good stuff! When the levels got really hard I really got into it. Jumping around the room and dodging like 20 cockroaches at a time. The art is pretty good too. Some suggestions though: maybe some more sounds and music would help to fill it in a bit more. In some of the levels there were very little walls which caused all of the roaches to aggro immediately, maybe some more geometry would help that. And some of the shadows were so dark sometimes there would be a roach in a shadow that I couldn't see. Honestly though good work for a 3 day game jam :-) |