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Feedback comments for LD48
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| Timestamp | Since previous | Game | lootgrounds's comment | |
|---|---|---|---|---|
| Apr 27 10:58:50 | Deep Investigation | ♥ 1 | Well done! | |
| Apr 27 13:29:17 | 2h 30m | Diving Heroes | ♥ 3 | Little difficult to guess what to do, and the resource spawns are a bit awkward. The pulling is nice, but why need the second fella? I do just fine by my own |
| Apr 27 13:40:46 | 11m 29s | Infratoad | ♥ 0 | Windows build crashes. There're errors with assets import, cannot find png files |
| Apr 27 13:57:41 | 16m 55s | Doctor Shrink | ♥ 1 | That's some really nice take on the theme. Just enough playtime and variety. Boy, there's even a plot! Congratulations with a solid entry. |
| Apr 28 07:02:21 | 17h 04m | Dangerous Depths | ♥ 1 | Well done. Some things I would tweak is to position camera that you could see more underneath and that game over sound really caught me off guard, a more subtle volume for that would be great. |
| Apr 28 07:32:38 | 30m 17s | Deepest Sword | ♥ 0 | Aargh, the controls! |
| Apr 28 08:02:07 | 29m 29s | Nuclear blaze | ♥ 2 | Really well done. This one is definitely not a common type. Played it till the end and enjoyed immensely. |
| Apr 28 08:11:28 | 9m 21s | Digmon | ♥ 0 | To start the level is already a challenge) I go to tutorial most of the times. And you could up the readability on screen by separating background from foreground, like maybe less details on background. |
| Apr 28 08:18:13 | 6m 45s | Holey Hell | ♥ 2 | Another gem from a jam and design guru |
| Apr 28 08:34:18 | 16m 05s | Underneath | ♥ 1 | Hard to believe so much playable time was delivered for a jam game. One thing, concentration doesn't come into play during first dozen of levels so I end up using only blasting and totally forgot about other ability when it needed. |
| Apr 28 14:29:33 | 5h 55m | Dig World | ♥ 1 | To test the limits I went full deep, found a ladder leading to emptiness and jumped right into an eternal fall. That's an instant 5 star on theme. |
| Apr 28 18:26:30 | 3h 56m | DOWNHELL | ♥ 1 | Just overall awesome! The only thing that bugged me was the the charge on the attack. Most of the time there was not enough space and or time to not get hit, couple that with the "overheating" mechanic and not being able to move while shooting and it quickly becomes too much punishing. Anyway, it's unbelievable what you've accomplished during a jam as a solo dev! |
| Apr 28 18:45:33 | 19m 03s | Depth | ♥ 2 | It's all about gameplay and its done really well. It definitely puts you in a state of flow and you keep playing just another last attempt. Ramming into wall is a lovely touch. The visuals are consistent but sometimes the pixelization just not clearly communicate the successful route or move. Maybe that was your intent. Great game overall, congrats! |
| Apr 29 06:52:27 | 12h 06m | Nav's Endless Nightmare | ♥ 1 | The graphics and music are super nice. The controls are a bit awkward. And the main issue I had was that you can't jump on enemies. Overall a pretty solid submission. |
| Apr 29 07:18:57 | 26m 30s | Downward Frog | ♥ 1 | The graphics are nice, everything is readable and communicates the gameplay quite well. Most of the time it was beneficial to stay in center and just do nothing, but it's ok for a jam game. Overall you did quite a good job. |
| Apr 29 07:46:05 | 27m 08s | Below the Ocean | ♥ 1 | Wow, that's some really solid and super fun game. The graphics really fit and are done well. The gameplay is fun and the difficulty curve is pretty balanced. There're a couple of issues though. The first one is the wall jump. It feels kinda awkward and I end up just simply falling most of the time. Maybe put a koyote time after getting of the wall or give a fraction of time before you get off the wall when press the direction key in the opposite direction of the wall. The second complaint is with the yellow cubes. It is directly not clear how they work and I think I did not fully deciphered them, just brutforced my way trying every possible idea. Nontheless congrats, this game is awesome. |
| Apr 29 08:03:32 | 17m 27s | This is DEEPER | ♥ 2 | A nice ironical homage to downwell. What I would add is more challenge over time and new mechanics to support this challenge, like dash or wall slide. |
| Apr 29 16:00:45 | 7h 57m | Terminal | ♥ 1 | The graphics are nice, consistent and overall work for the idea. The gameplay is straightforward and easy to understand. My main issues were with the tutorial and randomness of the hand. The tutorial describes everything except the two lines that kill you when you reach them. First few tries I didn't even understand why I died going forward. It could also be presented in a more engaging gameplay situations. The random hand is sometimes rather harsh but its roguelike after all. But I think something can be done to make you feel you're in more control rather than simply submitting to your fate. Overall it's a pretty solid submission. |
| Apr 29 16:25:00 | 24m 15s | blank | ♥ 1 | The music and graphics are awesome. Really loved the dash-to-turn mechanic. The controls and the whole gameplay flow could be tweaked a bit more to be faster, crunchier. But overall I pretty enjoyed playing this game. |
| Apr 29 17:19:08 | 54m 08s | Tap Trick | ♥ 0 | A really polished game visually and in terms of presentation. I do not know what it has to do with the theme but I had much fun playing it. I guess the flow of the level can be tweaked so that you run, grind or air more rather than frantically trying to gain speed or jump on platform. Maybe its due to the fact that jump is not always registered. Nonetheless it's super cool, and looking forward to kickflip those parks if you feel like developing it further. |
| May 1 07:15:19 | 37h 56m | Deeper Devils | ♥ 1 | Congrats with the first LD. The overall presentations is amazing. Hitboxes sometimes feel a bit off but other than than it is a very solid entry. My time was around 300s. |