Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → limbo
Feedback comments for LD48
limbo's games and stats for all events →
| Timestamp | Since previous | Game | limbo's comment | |
|---|---|---|---|---|
| Apr 29 17:02:39 | Deep Space Beat | ♥ 1 | Nice mood and feel of play, bit hectic but in a good way. Also. I noticed that being called "mediocre" hurts more than simply being called "bad" | |
| Apr 29 17:13:08 | 10m 29s | One-Butt Alien Corridor | ♥ 1 | Micromanaging my team of marines was fun, until they all died <3 Honestly, the mechanic behind ordering your squad was interesting and pleasant to play with. I missed the audio a bit, but understand the lack of time / resources to add it. |
| Apr 29 17:34:07 | 20m 59s | Bucket Hat | ♥ 1 | Quite a charming little game and a neat execution of idea. The part with backtracking to the tree with water without any real treat from enemies side was quite boring (I did clean the path before). Maybe respawning them could help? Aslo, see you in the future :) |
| Apr 29 18:06:05 | 31m 58s | memories.io - A Living Painting | ♥ 1 | Ok. It was really interesting to play with. Nice metaphor was build in the gameplay and the short sessions + score encouraged to play again and again. Job well done. My only problem was that, I didn't get how the controls works from the start. |
| May 18 17:11:07 | 455h 05m | Captain Jack's Revenge | ♥ 0 | Nice design, cute art and pleasant gameplay. I got a bit confused with using space as a bomb throwing key: I did detonated myself a few times, think that pressing "space" will make me jump. |
| May 18 17:20:37 | 9m 30s | Dig To The Core | ♥ 0 | Firstly, I had a problem with understanding the mechanics behind your game, the communication with the player was poor. But after a few rounds, it started to click in my mind. The gameplay was fun. Controls felt natural. Good job. |
| May 18 17:32:23 | 11m 46s | Mind Fall | ♥ 0 | Ok. The mood here was weird in a good way. Nice idea for a game. But playing was a bit hard for me. Maybe changing the proportions of the player character, enemies, and screen view would make this game easier to play? |
| May 18 18:10:50 | 38m 27s | Dungeon Painter | ♥ 1 | This one was really fun to play and well thought. I liked everything here. I hope you find my critique useful. |
| May 18 18:35:56 | 25m 06s | Sub_Mission | ♥ 0 | Nice game, perfect for chilling out. Exploring the ocean deeps was a enjoyable experience, surely my curiosity pulled me deeper and deeper :) |
| May 18 18:45:27 | 9m 31s | Digger's gotta dig! | ♥ 1 | Controls were a bit confusing at the start of the game, but I get used to it. Nice soothing music. Simple gameplay with clear goal and good level design. |
| May 18 19:22:29 | 37m 02s | Depths of Slumber | ♥ 1 | Nice, weird mood. I would happily see here more dreamlike weird stuff, but I understand time constraints. The gameplay could use some spice-up, or more chillout-flow-like tone, now it doesn't seem to have a specific personality in comparison to the dreamy setting :) |
| May 18 19:38:47 | 16m 18s | Life Pit | ♥ 0 | It was a fun experience in the wacky environment (it's a compliment). I would work more on visual communication to the player, not everything that was going on the screen was clear for me as the player. |
| May 18 19:58:54 | 20m 07s | Worm Excavation League | ♥ 1 | Ok, I didn't get that this game was meant for two players: I just played both characters at once and was having a blast while doing so. Good Job! |