Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Homlet
Feedback comments for LD48
Homlet's games and stats for all events →
| Timestamp | Since previous | Game | Homlet's comment | |
|---|---|---|---|---|
| Apr 27 14:34:19 | Diving Bubble | ♥ 1 | tfw you're too small to shoot bublets and all you can do is dodge bubbles and await your fate 😅 | |
| Apr 27 19:39:05 | 5h 04m | Fat Larry at the All-U-Can-Eat buffet | ♥ 1 | The gradual fattening of Larry as he fell through the floors was a nice touch |
| Apr 28 15:34:35 | 19h 55m | Manic Miner | ♥ 1 | Very nicely polished arcade game. It might have been interesting if you could have worked the colour into the gameplay rather than just for aesthetics. |
| Apr 28 19:14:22 | 3h 39m | The Before Times | ♥ 1 | The transitions in the music and lighting were very well executed. With some more challenging puzzle elements this idea could have a lot of potential. |
| Apr 28 21:03:32 | 1h 49m | Depth Orb | ♥ 0 | Very enjoyable motion, and the difficulty and pacing of the level were well tuned. I found the background made it a bit hard to see some enemies, but it was still in keeping with the aesthetics. On a side note, it looks like we both came back to haxe after a long hiatus. How did you find echo? (I went with nape for my game purely because it had more downloads on haxelib.) |
| Apr 29 15:00:48 | 17h 57m | Nuclear blaze | ♥ 2 | Great ambience and an impressive amount of content for a compo game. The levels were well designed and fun to play. I did trip up on the control scheme a couple of time though, as I tried to aim the water up but accidentally jumped into the fire instead. |
| May 1 19:43:56 | 52h 43m | Digsite Simulator | ♥ 1 | Great idea, very nice aesthetics. I think this concept would work very well as a touchscreen game as after a long session of dragging on my trackpad my hand was starting to ache. |
| May 3 15:01:51 | 43h 17m | Deep Sea | ♥ 1 | An incredible amount of content for a compo game, and very fun to play. It did feel a little rough around the edges at times; for example, the first time I played I accidentally fell through the second room without picking up the gun, so I had to restart. The player motion would have benefited from 'coyote-time' as I did struggle to jump at the end of platforms a couple of times. These are just minor details though, overall a great game! |
| May 3 16:04:36 | 1h 02m | Project Orpheo | ♥ 1 | Fun game with good difficulty progression. Some checkpoints on the way up would be a nice addition. Good job! |
| May 4 16:58:31 | 24h 53m | Abyssus in Anima | ♥ 1 | That was a great take on Undertale gameplay, with a psychological theme. I really felt I was living the fever dream by the end. Unfortunately I didn't manage to beat myself. Having more than 3 hit points in the final battle would have been helpful, even if just as a difficulty setting. |
| May 5 10:25:16 | 17h 26m | Deeper Bros. Digital Computer | ♥ 0 | Great entry! I solved the first three, but I'll definitely be coming back to look at the rest when I have time. Would be nice to have a confirm dialog before quitting, as a couple of times I instinctively went for the VIM command to save my code, and instead quit the entire program from pressing escape. |