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Homlet

Feedback comments for LD48

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TimestampSince previousGameHomlet's comment
Apr 27 14:34:19 Diving Bubble ♥ 1 tfw you're too small to shoot bublets and all you can do is dodge bubbles and await your fate 😅
Apr 27 19:39:05 5h 04m Fat Larry at the All-U-Can-Eat buffet ♥ 1 The gradual fattening of Larry as he fell through the floors was a nice touch
Apr 28 15:34:35 19h 55m Manic Miner ♥ 1 Very nicely polished arcade game. It might have been interesting if you could have worked the colour into the gameplay rather than just for aesthetics.
Apr 28 19:14:22 3h 39m The Before Times ♥ 1 The transitions in the music and lighting were very well executed. With some more challenging puzzle elements this idea could have a lot of potential.
Apr 28 21:03:32 1h 49m Depth Orb ♥ 0 Very enjoyable motion, and the difficulty and pacing of the level were well tuned. I found the background made it a bit hard to see some enemies, but it was still in keeping with the aesthetics. On a side note, it looks like we both came back to haxe after a long hiatus. How did you find echo? (I went with nape for my game purely because it had more downloads on haxelib.)
Apr 29 15:00:48 17h 57m Nuclear blaze ♥ 2 Great ambience and an impressive amount of content for a compo game. The levels were well designed and fun to play. I did trip up on the control scheme a couple of time though, as I tried to aim the water up but accidentally jumped into the fire instead.
May 1 19:43:56 52h 43m Digsite Simulator ♥ 1 Great idea, very nice aesthetics. I think this concept would work very well as a touchscreen game as after a long session of dragging on my trackpad my hand was starting to ache.
May 3 15:01:51 43h 17m Deep Sea ♥ 1 An incredible amount of content for a compo game, and very fun to play. It did feel a little rough around the edges at times; for example, the first time I played I accidentally fell through the second room without picking up the gun, so I had to restart. The player motion would have benefited from 'coyote-time' as I did struggle to jump at the end of platforms a couple of times. These are just minor details though, overall a great game!
May 3 16:04:36 1h 02m Project Orpheo ♥ 1 Fun game with good difficulty progression. Some checkpoints on the way up would be a nice addition. Good job!
May 4 16:58:31 24h 53m Abyssus in Anima ♥ 1 That was a great take on Undertale gameplay, with a psychological theme. I really felt I was living the fever dream by the end. Unfortunately I didn't manage to beat myself. Having more than 3 hit points in the final battle would have been helpful, even if just as a difficulty setting.
May 5 10:25:16 17h 26m Deeper Bros. Digital Computer ♥ 0 Great entry! I solved the first three, but I'll definitely be coming back to look at the rest when I have time. Would be nice to have a confirm dialog before quitting, as a couple of times I instinctively went for the VIM command to save my code, and instead quit the entire program from pressing escape.