Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → NeuralCoder
Feedback comments for LD48
NeuralCoder's games and stats for all events →
| Timestamp | Since previous | Game | NeuralCoder's comment | |
|---|---|---|---|---|
| Apr 27 12:00:08 | To The Core We Go! | ♥ 3 | Nice one :) I like the light effect, but maybe the torch could have a bigger radius to make it more useful ? The bats are hard to kill... or I'm just bad ^^ | |
| Apr 27 12:03:41 | 3m 33s | Safe Cave | ♥ 2 | Cool game ! The beam mechanic is a smart idea ! I would maybe explore the idea of not having any jump (neither from the ground nor the roof) and having to use the beam for any kind of jump. That would make the level design harder, tho. |
| Apr 27 13:26:49 | 1h 23m | Deeper & Deeper Research Ltd. | ♥ 2 | That's some pretty good arts for a 72h period! Unfortunately, it looks like the tile system does not highlight it, tho. |
| Apr 27 13:30:33 | 3m 44s | Cliffhanger | ♥ 2 | Nice one, I can see that as a fun party game! I feel like the bounce and destructible ground are enough for the chaotic aspect, maybe the aim could be totally manual. |
| Apr 27 13:35:12 | 4m 39s | TamanDua | ♥ 3 | Very interesting art direction! I would've loved to be able to reach a lot deeper with the anteater tongue, with maybe a mechanic where you have to balance going deep against retracting the tongue (to prevent insects from escaping ? or to relieve the weight of the insects ?) |
| Apr 27 13:41:29 | 6m 17s | Ballast | ♥ 2 | The most fun I had on any LD48 game yet! I didn't read the manual, it was fun to understand the mechanics by myself. I only would have preferred if more of the interaction and gauges were representative of some "real" submarine behaviors. (I get the pressure, but maybe I didn't understand the others) |
| Apr 27 13:45:20 | 3m 51s | Descent of Anubis | ♥ 2 | Very nice level of polish! Even though the surprising flatness of the character was funny, I'm not sure the added axis is improving the game overall. |
| Apr 27 13:48:09 | 2m 49s | yeeeeeeeeez | ♥ 2 | Very cool art style and music! I had a very hard time avoiding the fast rocks in the beginning, and the shoot didn't seem to have enough effect to protect me of those. |
| Apr 27 14:03:11 | 15m 02s | Ringularity - Black Hole Orbital Combat Simulation | ♥ 1 | Very nice and clean! Not sure about this but, it could be nice to have some length of predicted trajectory for the ship. |
| Apr 28 11:44:27 | 21h 41m | Deep Space | ♥ 1 | Eating enemy missiles is a smart idea! I had a hard time aiming my mouth at the missiles, maybe a smooth acceleration would help. |
| Apr 28 11:53:59 | 9m 32s | Obelisk | ♥ 1 | One of the best I played so far! The mini tutorial level is a great touch :) I would be curious to see what would be a slightly more puzzly (and less rpg-like) version, with instant kill, more predictable/manipulable enemy pattern and maybe inter-level interaction. |
| Apr 28 13:26:10 | 1h 32m | Jammer Despair | ♥ 0 | Pew pew pew! This was fun :) I'm not sure about the dash tho, maybe a small jump would be better ? |
| May 2 17:31:20 | 100h 05m | Shook | ♥ 1 | Probably one of the best take on the theme I have seen! The descend/ascend loop really highlights the feeling of depth. The gun/net combo is an interesting idea, but maybe too chaotic for my taste. |
| May 2 17:52:39 | 21m 19s | The case of the door in the woods | ♥ 1 | That walk animation is great ahah! Lot of interesting ideas, awesome art direction, really like it! I would have loved more "weird/surprising" interactions like the way the creature talks in rhythm with the music :) |
| May 3 13:10:19 | 19h 17m | Sub_Mission | ♥ 1 | Nice game! The abrupt water darkening is a bit weird, but i like the light and shadow effect on the algea. I think the ascending/descending loop was indeed the way to go with this theme and game. I would have liked a less linear progression, with maybe caves to explore and light or oxygen upgrades. |
| May 3 13:16:32 | 6m 13s | Sprookies | ♥ 2 | I like the mood :) Maybe it would be better to jump perpendicular to the ground instead of upward relative to the camera. |
| May 3 13:22:08 | 5m 36s | Highly Successful Research Submarine | ♥ 2 | Interesting crossing of genre! Even though I like building games, I think it would have been nice to start with a simple example build (maybe intentionally imperfect) |
| May 5 12:17:15 | 46h 55m | Just Thinking | ♥ 1 | Great game! Really like the "deeper in thoughts" approach, and the art is amazing. Interesting twist in one of the ending. I think it could be nice (with more time, of course) for the background and music to change with the tone and deepness of the thoughts. |
| May 6 13:13:47 | 24h 56m | Falling down from above | ♥ 2 | Fun game, nice graphics, good music! Good job :) It may be better with a less steep difficulty curve |
| May 6 13:23:07 | 9m 20s | Geocnetric Go! | ♥ 1 | Well, I'm out of breath now. Interesting idea, good job! |
| May 6 13:46:47 | 23m 40s | Caves and Ropes | ♥ 1 | The implementation isn't perfect, but the mood is spot on! I could be great with some little dead ends, climbing, perilous precision swing'n'drop, and maybe rope reusing and management :) |
| May 6 14:08:55 | 22m 08s | Dukes of Debt | ♥ 1 | “Deeper and deeper in debt” isn't fun haha, but it is a fun game! Good exploration of an interesting concept, I don't think I ever played something similar before. Maybe with more fighting and strategic depth, It could be a very good full game. |