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grena

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TimestampSince previousGamegrena's comment
Apr 26 12:24:44 Deepest Mine ♥ 2 For a first solo game jam, you have already lot of mechanics! With a bit more time and balance, this mini game can be very solid. I've been destroyed by those creatures and it was hard for me to find Sulfur & Silver :p
Apr 26 12:31:27 6m 43s Manic Miner ♥ 1 I made it to 290! Very simple and easy to understand but challenging. At first I was going straight forward to see if it was possible, but then air got very rare, I don't know how I could go deeper :) (maybe I should train typing faster!) Anyway, nice mini game, I would have been please to find some power ups!
Apr 26 15:41:56 3h 10m Path to Tribute ♥ 1 Very complete game, I really enjoy the concept: managing a camp while building and protecting a road. Inspiring! I was pretty confused by how tower & monster work to be honest, but I'll give it another try. With a little more information (building costs for example), this would be so nice. Visually, this is enough for me in a gamejam! :D Anyway, cool entry, I had fun playing it.
Apr 27 16:21:48 24h 39m Run Miner ♥ 1 Fun ! Simple platformer yet effective with satisfying way to get gold with your pickaxe :) - I had to mute the audio at a moment, the music loop is too short haha - I had some problems sometimes with the pickaxe not going too far, but nothing serious - I was stuck at a moment?! Don't know if it's a bug or what, but I couldn't jump to a platform, it was too high for my jump (the 5th or 6th level) Congrats for compo!
Apr 27 16:52:57 31m 09s Abyss. ♥ 1 I really loved the atmosphere on this one, really impressive work on sound. - This is a reaaaally slow game, sometimes, too slow imho, a bit frustrating. - I didn't understand the targets with "1m", "32m" etc.. tried to type them on keypad but it was giving me words (not for 32m, so, weird) - Movement of "creatures" is weird to determine therefore hard to attack (thanks you decoy haha) - I got stuck at ~1090m because of a huge "worm" attacking me, weapons jammed, can't flee even without sonar. That's too bad because I was really enjoying the atmosphere (visually very simple but immersive, and that sound!!), but those gameplay things took me out of the immersion. Anyway, really great entry, those comments are mainly to give a personal feeling! Cheers.
Apr 27 17:11:34 18m 37s Tunnel of Love: I'm Digging It ♥ 1 Congratulations! I laughed, I struggled (especially the last one with 5 gifts!), I enjoyed the sound and all the visual universe, and the end. Very cool minigame! Really nothing more to add, oh maybe, kind of frustrating have to "clear" all the board for a single piece, but that's the game I guess. Anyway, really nice Jam entry!
Apr 27 17:27:45 16m 11s My Little Tree ♥ 1 Can't really explain why, but very satisfying sandbox game. I liked to see the tree grows while we are deep under, occupying to drag roots haha. This game has a real potential, I liked the constraints you made for the roots, making each tree plausible. As it's a compo game, I understand you didn't have time to put some relaxing music, but this could be a nice touch for a post jam version. Btw, here's my tree Capture d’écran (30).png ps: I had a weird but while trying the windows version. Capture d’écran (31).png
Apr 27 17:45:39 17m 54s What Swims Beneath Us. ♥ 1 654m before being eaten! I really loved the atmosphere. Kudos for doing a 3D game out of 48 hours. This kind of old gen 3D is working perfectly to create such ambiance. The gameplay is limited, but it stays a solid atmospheric simulation. Capture d’écran (32).png
Apr 27 17:51:38 5m 59s Deeper Into The Asteroid Belt ♥ 1 1.43 AU! We made it captain! The base concept is very cool (was very surprised first to be shot in my back haha). Would have loved to have some kind of power-ups or different asteroids behaviours to renew the gameplay.
Apr 27 18:06:18 14m 40s Pressure ♥ 1 Cool a shooting game for this jam! - The fact that the bullet has gravity makes the game very difficult, to me it could have been ok to focus on hiding and interrupting enemy charge than calculating our shots trajectory - To me there is not the "deeper and deeper" theme despite we go deeper. Could have been cool to feel the deep, by changing the lightning or I don't know - Very cool gameplay feeling
Apr 27 18:25:43 19m 25s Deeper Trance ♥ 1 Wow, took me time to actually seeing the game. At first I've put myself veeeeery close from the screen. Then I pulled back and.. WOW. Literally first time I see this kind of experiment, "real" 3D, that's awesome. Crazy concept, I really went on a deep journey over there, thanks making me discovering autostereogram.
Apr 28 00:29:00 6h 03m Grotto Down ♥ 1 That's the kind of games from jam I like. Very polished and simple but working mechanics. The controls and game feel are precise, art is well balanced (and really well animated!) The music is simple but soft enough to chill while going deep. "Flying monsters" is a really nice addition, could have been more special enemies to add more challenge, but as an overall, very good entry! Capture d’écran (34).png
Apr 28 00:46:54 17m 54s Penguin Run ♥ 2 This game is sooo hard! I tried something like 30 or 40 runs, what a nice try & die that needs a perfect execution. As a platformer, the hardest part is often the "physic" of the character, but the double jump, air control and speed is really well balanced, so congrats 'cause it is not an easy task! - Too bad there is no audio - I think the fishes we pick up shouldn't have collision, because they slightly bump us when we pick them and it can be dramatic! haha - Maybe some checkpoints? - I had some times a small bug, when dying, the game wasn't "reset" really well (the first fish wasn't there, and dying a second time made it appear again), so nothing serious :) Anyway, I had fun playing it, I'll give it another try to learn the map by heart! haha
Apr 28 01:41:20 54m 26s Deep Sewers ♥ 1 Always the rabbits to do the dirty work! Really enjoyable game with challenge and progression. I played several runs and couldn't reach lower than -3 because I run out of time! Love the 3D art and the game atmosphere with skeletons and fun assets, it makes the whole sewer very alive. Clever way to notify the player we can go down with the sound of the big metal plate moving. Great entry (and a 3D one! with fun gameplay), congrats!
Apr 28 01:56:41 15m 21s The Bottom Dweller ♥ 2 This is the kind of thing I'd like to have on my smartphone for sure! The game seems to have a lot of perks and stats to unlock, so I want to try more! - Every stat is pretty self explanatory but I had trouble understanding the hang time? I mean, I didn't see the effect of it - The hitbox of crystals are very approximative and therefore can be frustrating sometimes - I liked the alternative path when you can jump very far from the cliff Nice jam game, pleasant visually!
Apr 28 02:09:30 12m 49s An Unexpected Mishap in Naval Mine Cove ♥ 2 I really enjoyed your game! - The music is awesome, feeling like a subaquatic pirate - Visually very cool, the ship is well detailed, the water coming inside, everything is smoothly animated, congrats - I really loved the concept of getting macro while moving in the submarine, but having a global view of what's happening when controlling valves like a spaceship - The only thing that annoyed me a bit is the "physic" of the character. As the man game is a small platformer, I think the character is too "slidy" and have a huge inertia, which make the whole thing very difficult. Anyway, really cool game, I would love to see a post jam version :) Capture d’écran (35).png
Apr 28 21:06:20 18h 56m Sblaaf!! ♥ 2 Visually super polished! Control of the character is nice, I laughed at the mini dance of the dwarf at the beginning :D I had few bugs (game wasn't restarting properly and once dead, the body kept falling without losing, quite funny though!) Imho the biggest challenge is to "guess" the good timing to punch. It's very punishing if we punch several milliseconds too soon or too late, as we crash on the rock. Maybe it misses a small visual feedback that we are too soon or I don't know. Anyway, nice entry, I really tried hard to beat my highscore! :p
Apr 29 09:21:46 12h 15m Nestence ♥ 2 Currently one of my favourite game of the LD48 so far. This is a brilliant idea/concept, perfectly executed. Amazed by of polished the game is, smooth and simple 3D, 3 mini games insides one another... simply stunning, the kind of gem I like to find in Ludum Dare, plus in COMPO mode. My feeling through the game was : "Oh... WHOW. Oh no, really ? OHHHH !!" - With sounds, the experience could have been more immersive, but 48h is really short and the amount of work done is already stunning - I don't have any other comment, simply that I wish this game would be longer :) Congrats again, I really liked it.