Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Evan

Evan

Feedback comments for LD48

Evan's games and stats for all events →

TimestampSince previousGameEvan's comment
May 14 06:10:39 There, Again ♥ 1 (Disclaimer: I played this a couple weeks back but am now just getting around to adding a comment) This took me a while to complete, but it was worth it! Very satisfying gameplay, especially after doing the rock to wall jumps (which were a bit hard to pull off to say the least). Got a lot of relief after doing those correctly πŸ˜‚ Although I sometimes messed up and had to restart right after doing one successfully which was frustrating, but I persevered on. I loved how natural the timing felt for almost everything. In particular, it was magical how jumping on rolling rocks just worked! It is very impressive that you managed to do this all during a game jam, amazing job!
May 14 06:14:13 3m 34s GRAPPLE the Abyss! ♥ 1 I finished this a couple weeks ago but never got around to leaving a comment. I had a lot of fun with this one and (if I'm remembering correctly) the ending cracked me up πŸ˜‚ Loved it ❀️
May 14 06:18:37 4m 24s Bulldozer By The Sea ♥ 1 The two of you always pull something amazing off πŸ™‚ Really enjoyed this one!
May 14 06:23:49 5m 12s Run little one, run ♥ 0 This felt like a very unique take on endless runners! I had a lot of fun with it and I love that you can cheese (pun intended) the game a little just by running around on the top floor to rack up points πŸ˜‚
May 14 06:26:55 3m 06s Substate ♥ 1 The concept here is really unique and interesting! I like how you narrated the game, you don't see that a lot in jam games πŸ˜„
May 14 07:32:38 1h 05m My name ? ♥ 0 Great take on the theme! I found the length of this game to be just right (I didn't time myself but it felt like it took around 10 minutes). I will say that I ended up brute forcing one puzzle (the critter one) and accidentally solving another (the chemical elements one, I hadn't even found the periodic table yet). My only suggestion would be to make it harder to brute force/accidentally solve puzzles. Overall, loved it!
May 17 05:43:50 70h 11m Diggleoid ♥ 1 I'll probably come back and play this some more at some point! Ended up making it to level 3 with a top score (so far) of 32. This was frustratingly good in that, I would get too confident and start digging downward only to get crushed by a boulder, or, start digging to the side forgetting to make sure the dirt was being supported. Every death made me want to play a bit further πŸ˜‚
May 17 06:00:12 16m 22s Dig Dig Dig ♥ 1 This was surprisingly addictive! The sound effects were very satisfying, did you use a glass and some ice cubes for the mining gold sound effect? One thing I noticed is that when I was mining and the camera moved, it would stop mining. It might be cool to have it so that even if the camera moves, you still mine in the direction relative to where you were previously mining before the camera moved. I'm not actually sure if that would work well, but just throwing out an idea! Great job!
May 17 06:10:41 10m 29s Blast Miner ♥ 1 Really neat idea for a puzzle game (I like how this is kinda the reverse of most puzzle games)! Unfortunately, I was not able to pull off any chain reactions. I think it could be cool to have some explosives already placed in the game, that way you can inform the player how one is pulled off.
May 17 06:46:40 35m 59s Fall Damage Isn't Fun ♥ 1 The concept was very cool 😎 It took me a couple tries but I eventually got it! I think this idea could be expanded on to make something really amazing. Tighter platforming controls would go a long way.
May 17 06:55:22 8m 42s Wilford - Deep Underground ♥ 0 For what it's worth, this didn't feel severely unfinished to me! I laughed at the opening screen artwork, so cute 😸
May 17 07:04:13 8m 51s The Fall of Squidy ♥ 0 This was really fun and satisfying! I laughed at the death sound effect πŸ˜‚ I also have to agree with others here in that, I did not really understand the point of defeating enemies (although it is satisfying to quickly dash down, and then dash up slightly to take one out on the way down). Overall I really enjoyed this and would love to see it expanded!
May 17 07:15:49 11m 36s OceanMen ♥ 1 This was relaxing ☺️ One small suggestion would be to indicate to the player early on that they can not have more than one item picked up at a time. I ended up spending some time diving deeper to obtain another item only to find that I couldn't. Maybe having two items at the start side by side might help indicate this.
May 17 07:21:12 5m 23s MachDrop ♥ 1 I weirdly am really into this! From the interesting camera angle to the urgency presented from the background music, there is something about this game. It's a shame you can only (I think) make it to 100m as I would love to see where you were going with this.
May 17 07:39:10 17m 58s THE SUBMARINER ♥ 1 I played this one twice because I forgot to rate this on my first play through. It was as enjoyable on my second play! The sound effects are truly terrifying 😱 Also, the ending surprised me on my second play as much as it did on my first. Forgot about that πŸ˜‚
May 17 07:58:09 18m 59s Deep Memory ♥ 1 The take on the theme here was really unique! After rating, I went and played the post compo version you posted and can see where you were heading with this. It is too bad you did not get the ending (I believe) in the compo version, but it was still very enjoyable and touching without it. Great job!
May 18 03:02:28 19h 04m Going Down ♥ 0 This was fun! My highest score was 2650 which feels like the highest I'll probably get unless I am extremely lucky as I was put into an impossible situation (two lasers on both levels fired almost immediately at the same time). Great job πŸ˜ƒ