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Colisan

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TimestampSince previousGameColisan's comment
Apr 26 11:06:17 Jawbreaker ♥ 1 Nice game! I enjoyed it! I think I had a little bug when the game locked me on "as you grow old, you grow impatient [...]", unable to pick a choice. Finally, I killed someone, reached an end, got to relax with my favorite jawbreaker, but it says "game over", did I win? Overall, the story is nice and immersive, but I found it hard to know what I was doing. I couldn't really "choose" which path to follow, as some of them lead to instant death. Maybe clear textual choices instead of icons would have helped? I don't know =) It would also have been nice to know when and why we got something added to our inventory, I often opened it and was like "ooh, when did I looted that?". It would have allowed us to better learn what's the best path for future plays =D
Apr 26 11:56:43 50m 26s Pale Dwarf Adventures ♥ 1 Nice entry! I must admit playing it longer than I planned to =D The gameplay and progression feels a bit like a clicker/idle game, that's actually satisfying. And digging strait down super fast after a while is really fun! The art needs a lot of refining, obviously, but it gets to the point ^^ I feel like progression-wise some balancing could be done, I almost locked myself when I bought heat resistance before mining speed, and was stuck in a slow-mining hell where I couldn't suicide, and it would have took ages to get back up. I was a bit dissapointed to reach the purple blocks after depth 1015, it's kinda a "can't go further" game end with the inneficient mining speed. The death message made me believe there would be a area with low visibility after =D Overall, I enjoyed it!
Apr 26 17:23:50 5h 27m GLUB ♥ 1 "Fin, thanks for playing" <- Nice pun, I got it! =D Nice little game, I had fun! Had a laugh when my wife answered the phone and the fish started spinning like a wheel, spitting everywhere x) Too bad you didn't have the time to implement the deep pitch mechanics to go along with the theme, but the gameplay is already nice with the volume alone =) If the menus would be voice-controlled too, this would have been awesome (and a nice exemple of game accessibility toward disabled peoples!) The fish art are very clean, but I thinks with just a little more effects the game would look perfect (the fish spiraling into level ends for exemple).
Apr 26 18:01:23 37m 33s Nuclear blaze ♥ 3 Central, I processed to play the game. It's daaamn hot, Central. As always, stunnings visuals, this fire really scares me! The backdraft really are impressive! And it make extinguishing this even more satisfying, if only there were a "psssht" sound =D As for the ending, it's so frustrating, I wanted to know more, learn why were those nuclear symbols here... Gameplay-wise, I thinks some balancing could be done to the level length, and to the fire visibility. It's a bit harsh dying to the smallest almost-invisible leftover ember, and having to start again from the beginning the levels (that gets loooong by the end). Maybe the opened doors could stay open and fire re-spread only a bit? Central? Why aren't you responding?
Apr 26 21:08:13 3h 06m GravityCrash ♥ 1 More a cinematic walk than the puzzle game I was expecting from the gravity-changing mechanic, but it was enjoyable! The fact that you keep (or quickly regain) your momentum while changing gravity is a bit weird, I often shoot myself where I didn't want to. I also locked myself on level 4 by trying a sneaky shortcut and jumping all the way to the end gate =D Apart from that, I liked it, the omnious mood with statues everywhere was surprising =)
Apr 27 10:13:27 13h 05m Fish'n'Ship ♥ 3 Too bad there not a "game name pun" category, I'd rate it 6 stars out of 5 =D Very awesome game, loved it, it was nicely challenging to reach the bottom! I had a hard time understanding that the fishes' color represents the way to handle them, and once I did I still died once because I spent too much time defending and not enough going deeper. I still don't really know what positive effect the bubbles have tho ^^ (and what's the point of moving into empty rooms, you don't seem to be able to repair them?) The game is balanced, it was enjoyable! The only thing I'd add would be more visual indications of what's going on, like radio signal sucessful response, fishes starting to go away, the fact that you'll be able to buy upgrades only once, etc. Overall, I really liked it, especially the UI art and design was perfect! Those buttons, sooo clicky <3
Apr 27 11:44:58 1h 31m CrystalsTD ♥ 2 Really nice entry, I loved it! With a little more hints on the costs/rewards of things it would be perfect. Unfortunately I had to stop when I got locked with no more mobs incoming and unable to go deeper =( Tower defences are always great =D
Apr 28 11:49:38 24h 04m Blackout ♥ 7 The Lorem Ipsum song... soooooo... gooooood! Could we have it on Spotify one day? =D (the game was really really awesome too)
Apr 30 22:57:30 59h 07m Crash Lander ♥ 1 I managed to reach checkpoint 7(?) before the horrible room with 3 doors. 428 deaths in, I can't take any more, this is the first game of this jam that I give up on. In was incredibly fun tho, I really enjoyed it (and got to see a secret message, but I'm not sure I was the target, my name isn't Mina =D). To nitpick, the only things I'll change would be the spaceship hitbox (it's super frustrating to die hitting the top corners of the square), and the placement/spacing of the checkpoints, some feels weird, some need too much re-doing when you die. My opinion, tho =) Congrats on the awesome submission!
May 1 17:35:33 18h 38m Donut Chat ♥ 0 Very innovative idea, I love to see exerimental games that pushes the boundaries of our domain <3 I was a bit shocked to see the dialog tree end after a very few choices, so I refreshed the page many time and tried different paths, it was cool. I really had the feeling of chatting with someone =D The game rendering was a bit weird on my screen size, apart from that, the visuals were nice too. Congrats on your submission =)