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Feedback comments for LD48
Camden Obertop's games and stats for all events →
| Timestamp | Since previous | Game | Camden Obertop's comment | |
|---|---|---|---|---|
| Apr 27 17:15:29 | Vox Machina | ♥ 0 | I always love games that go with the retro PS1 horror vibe, you guys did a great job with the graphics and atmosphere of the game. I found the controls and motivation somewhat confusing, even with the blue tutorial cylinders. I felt like it wasn't really clear if I was always playing a pattern of three tones, or if I just needed to hold the button for one kind of tone. | |
| Apr 27 17:22:05 | 6m 36s | ROBOTIC A.M. | ♥ 1 | I really liked the graphics, atmosphere, and mood of the game! It was fun to place down a lot of turrets that would fire at the incoming asteroids. One thing that I found a little strange was getting game over when I ran out of material, I would expect the game over to occur moreso when I have been hit by too much rubble. |
| Apr 27 17:30:07 | 8m 02s | Lurking Sea | ♥ 1 | I thought it was a fun game that could use some small adjustments. First, I really liked the variety of fish, but I think it took too long to get to that variety. I thought that the only enemies were the angler-fish types for about a minute or two of playing. It got a lot more fun and I'm glad I stuck with it, but I could see players getting turned away by not seeing much variety initially. I think to fix this problem you should just make things either move a bit faster or have more fish start appearing sooner. Overall, I liked this take on the theme and think you did a good job! |
| Apr 27 17:36:16 | 6m 09s | Hole Down | ♥ 2 | This is a really cool game! I think that it oozes style and personality, I love the choice to keep the color palette fairly simple with distinct design for the player and enemies. I would agree with other comments about the fall damage feeling a little bit strange of a mechanic, but I liked how dropping on top of enemies did more damage and gave you a bit of the upper hand on them. I think that it fits the theme really well, and I know that this game is going to do well overall! |
| Apr 27 17:40:53 | 4m 37s | Minelight | ♥ 1 | I think that this game could have used a little bit more polish. I get the idea of transferring the yellow tube, but it seems like no matter how I try to orient some of the pieces I am never able to get it to go down into the next section. I think that if there were maybe some animations for rotating pieces, that would help greatly to show what exactly is changing when you press the keys. Good adherence to theme and effort overall! |
| Apr 27 17:54:21 | 13m 28s | Through Hell (Traveling soulsman 2) | ♥ 4 | I love the art style of this game so much! The writing and humor are great as well. The gameplay is fun, but I suck so I wish that the restarting had been a little bit faster lol! Great job guys, good adherence to theme and a good concept overall! I would agree with @squidsheep's comment that if the camera showed a little bit more above the player that would be nice. |
| Apr 27 17:59:54 | 5m 33s | Sheltered Deep | ♥ 3 | I love the atmosphere of this game! I haven't yet but I've always wanted to make a horror game like this. The structure of the tunnels definitely felt like I was going deeper and deeper into some eldritch labyrinth, so great adherence to the theme! |
| Apr 27 18:02:34 | 2m 40s | Super Deep Olympic Diver | ♥ 2 | This game is so much fun! I love how there are basically two segments to it: the doing tricks part as you are falling, and the part where you are actually diving deeper and deeper! It feels super arcade-y and replayable, great job team! |
| Apr 27 18:16:50 | 14m 16s | Holey Hell | ♥ 2 | This game is so cool. Great adherence to theme and overall implementation. It's very fun and arcade-y, I could see myself getting this game on my phone. I would have liked to hear some background music, but I understand not being able to make music during the jam. I also maybe would have liked the camera to follow the player so that I could have made some more precise jumps, but this might not be a good change as well. |
| Apr 28 17:15:57 | 22h 59m | Rok Bottom | ♥ 1 | Interesting game! The speed of the background was a little bit hard for me to look at, but it was good adherence to theme and interesting overall |
| Apr 28 17:21:21 | 5m 24s | Mind Hack | ♥ 1 | This is a really sick game! I loved what you guys did with the concept. I wish that when I was in the mind palace that there was maybe something more from preventing me to just run behind the enemies to touch the crystal, maybe you have to kill them all before you are able? |
| Apr 28 17:26:04 | 4m 43s | Caverns | ♥ 1 | Cool game! I found myself unable to find the correct path some of the time, but mashing my spacebar and jumping semi-infinitely really helped me get through the levels. |
| Apr 28 17:31:03 | 4m 59s | The Final Frontier | ♥ 1 | This was a fun game! I really liked the sound effects. I think that the diving vessel moves a little bit too quickly horizontally, it might have been nice to increase acceleration instead of just moving it. Other than that, great job, good adherence to the theme! |
| Apr 28 17:33:45 | 2m 42s | Punch my Dig! | ♥ 1 | Cool game! I really loved the art of the character punching the rocks and ground. |