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| Timestamp | Since previous | Game | Amar Ravi's comment | |
|---|---|---|---|---|
| Apr 27 08:56:01 | Dream Descend | ♥ 0 | Interesting concept, I do like how the layers are visually so distinct from each other. The controls could be improved though to make it snappier, I also think it would play better if the camera could show more area below the player than above the player. I say this because the game is about going lower and with the current camera position, its hard to see the spikes below you and you accidentally fall onto them. Focusing the camera below will allow for more careful platforming | |
| Apr 27 09:16:28 | 20m 27s | CURSED QUEST | ♥ 2 | Nice! Neat concept, well executed fast paced action platformer. I really enjoyed the art and the mood of the game, had me feeling like exploring something pyramid-esque. Sweet power ups too, they change up the combat well! I do wish it wasnt a 1 hit kill though, that made it super difficult and because the levels stay the same in each play through, it kind of made me want to quit after a few tries. I'd love to see it be a 2 hit kill, one hit sort of destroys your armor and the second one kills you. Maybe the player can earn an armor back after killing a few enemies, but their health never goes beyond 2. So its still a difficult game, but just a little forgiving. |
| Apr 27 10:48:44 | 1h 32m | THIEFEUS: Rynth, Repeat | ♥ 3 | Interesting interpretation of the theme and super polished! I enjoyed the turn based movement coupled with the rhythm windows. Overall it's a neat, smart, replayable design that really brings out the 'deeper and deeper' theme. Especially once you find an exit and decide to continue hunting. Great job! |
| Apr 27 10:57:09 | 8m 25s | Dive to live | ♥ 5 | Really cool to see another diving game, its interesting how we both went different ways and how you made a really chill calm diving experience. I adore the art style and music, really sets the mood of the experience. I do wish there was more challenges to the game and that it would be longer, maybe places to discover and people to talk to. Mainly because it was a nice experience being in the game world you created. This has the potential to be like a upside down 2D version of Short Hike! |
| Apr 27 11:28:47 | 31m 38s | Deep Investigation | ♥ 1 | What a neat little detective experience! Smart puzzles to solve, I really enjoyed the "solving" mechanic of connecting strings between clues, really made me feel like a detective! Overall it's a very polished, although short experience. Really enjoyed the art and the overall mood it created. Great job! I guess the puzzles are kind of hit or miss though, I found them to be very easy but someone could find it difficult too since they're sort of dependant on knowledge from outside the game, maybe if the suspect mugshots were more helpful (especially in the second scene) it could improve the experience. |
| Apr 27 11:53:29 | 24m 42s | The Incredible Adventures of Oleg | ♥ 3 | Fun, cute game with solid level design! I like how you introduce new mechanics in steps. I reached level 11 and gave up. I do find the collision detection a little too strict, there isnt space for any close calls but thats just personal preference. A few things Id consider changing to improve game feel - Speeding up the restart after Oleg gets killed, I want to get back into the game right away but currently Im waiting for him to bleed out :( - Speeding up the digging and jumping animation to make it feel like a jump and more satisfying Overall its a solid game for a jam time frame, really enjoyed all the levels I tried! I had fun :D |
| Apr 27 12:06:17 | 12m 48s | adventure of umesh | ♥ 0 | This game is oozing with juice, I love it! From the snow fall to the dust from sliding on walls, it "feels" really good! The attack and dash have somewhat unexpected range and delays but once you get used to it, thats okay. The boss felt too difficult though, without a health bar I couldnt tell how much longer I had to keep hitting him and eventually just gave up. |
| Apr 27 17:08:36 | 5h 02m | Decisive Maneuver | ♥ 1 | Simple concept executed brilliantly! Really like how polished the game feels and the collision detection is perfect, had some really narrow escapes in between mines. If you were looking to add complexity to the game, you could look at torpedoes (essentially would act as moving mines) |
| Apr 27 17:11:19 | 2m 43s | Down the Mines and Ghosts | ♥ 1 | Really fun game! And so polished ♦️ I enjoyed how the difficulty is sort of determined by me and after the 2nd or 3rd level I became more strategic in how I attacked the enemy. Its a pretty smart combination of a shooter + puzzler. Great job! :) |
| Apr 27 17:49:46 | 38m 27s | Codename::GreyHat | ♥ 1 | This is so good! And what a take on the theme 'Deeper and Deeper'. I'm yet to find the right ending but man I love how immersive this game is. Simulating the whole system in Unity is really cool. You've done a great job! Thank you for making this game :) |
| Apr 28 12:53:36 | 19h 03m | 1 in a billion | ♥ 1 | Hahah, its an interesting experience Ill give you that. The controls arent snappy but I guess that's on purpose. I didn't feel like I had a lot of agency on the outcome of the race but somehow that feels like the intended experience. Good jam game! If I were to think of things to improve, it could be more race-y, maybe power ups / boosts to spice up the gameplay, but all the while retaining the slightly out of control nature of the movement |
| Apr 28 18:44:43 | 5h 51m | mindgrid | ♥ 1 | This looks really interesting! But I can't quite figure out how the different timelines interact with each other? Do my actions in one after the other? And to the folks above who experienced crashes, did you press Enter after the second window appears? It appears like the game has frozen but its actually waiting for you to pick a timeline to enter. |
| Apr 28 18:53:00 | 8m 17s | Ole Gonna Goalscore! | ♥ 0 | I couldn't finish it haha. The green boxes are almost too difficult to hit, especially since you need to get 3 in a row. The type to score element was an unexpected twist that I enjoyed but the rest of the elements felt tooo fast-paced. I'd suggest slowing those elements down to make more players get to the end and receive the full experience |
| Apr 28 19:08:00 | 15m 00s | Double Bubble | ♥ 4 | A calm, diving game which could potentially be endless (I tried only 3 times). I enjoyed the simplicity of the game with its 2 button controls. The darkness as you go deeper was a nice touch too, I was positively surprised when it happened the first time. if you're looking for things to improve my suggestions would be. Please keep in mind these are purely from a player perspective as I don't fully know what the intended experience you set out to build was :) - Have the different elements be easily understood as positive or negative. I read the instructions but it would be cool if it was presented in game itself, maybe shape languages or colors (sharp for enemy, round for friendly?) - Like simonbw said above, smaller hitboxes would make the game more enjoyable since we can have more close calls - Potential interactions between the different elements, giving players strategic choices to run into elements. Maybe you want to purposefully slow down to avoid hitting a bunch of sharks? |
| Apr 28 19:30:52 | 22m 52s | RUN FROM STUFF (2D Chase Game) | ♥ 1 | Come on, no way you call this a piece of trash! Its definitely got a "fun" element to it! I think the combination of the floaty jumping and the speed trails sort of gives of this aesthetic of super heroes fighting it out on top of sky scrapers? Its a really cool thing to capture! I did however run into issues with collisions sometimes though and that really sort of breaks the flow. Majority of the jumping and moving around seems fluid so it really stands out when it stops all of a sudden. |
| Apr 29 19:08:00 | 23h 37m | Below the Ocean | ♥ 1 | Oh my god dude! I loved it, what a polished, complete experience! You can really feel the underwater physics. I played it all the way through the end, really love the level design, I really liked how the elements sort of take you right till the puzzle, e.g. the tether getting over and swinging you up, or swinging all the way up to discover an oxygen tank, its really smart work! Really, what a top quality game! |
| Apr 29 20:26:39 | 1h 18m | 20,000 Shots Under the Seas | ♥ 1 | An enjoyable bullet hell! I think it goes on to show how its a tried and tested formula for fun. There is a good amount of variety in the secondary weapons and the types of enemies. I reached the second mission and died at the boss, it looked similar to the first boss but I think the attack pattern was different? Anyway good work on nailing the core experience of a bullet hell! Some suggestions for improvement - Add some feedback when an enemy ship is struck, right now the health bar goes down but a more visceral effect like the ship shaking or some particle effects would communicate the impact more - Camera shakes to accompany some of the power ups. This is again a game juice element which would elevate the experience - In terms of design, I think it'd be worth exploring ways to differentiate the game with some unique mechanics/ systems. To elevate it from a base bullet hell to something more! |
| Apr 30 18:31:25 | 22h 04m | self reflection | ♥ 1 | Woah, was it a puzzle, was it a trip? Who knows, I'm like dazzled! Really smart level design, and the ending puzzle was just so good. It really captured the whole deeper and deeper theme so well, in such pure gameplay terms. Great job! |
| May 1 13:23:14 | 18h 51m | Downfall | ♥ 1 | Simple, straightforward and proven gameplay executed well. Since the user input is limited to just mouse clicks, I think it would be worth exploring additional things to shoot at that would change gameplay, for example bombs that explode and kill multiple enemies, or elements which would cause bullets to ricochet which kills enemies but also put you at risk. Basically explore ways to keep the interface simple, but allow players to make meaningful decisions on what to shoot down when. |
| May 5 07:36:40 | 90h 13m | The Tourist | ♥ 0 | I really enjoyed the environment design paired with the chill music, I'd consider adding some animal-ish sounds. (Unless animals/birds dont hang out in bamboo forests). The narrative was pretty straight forward, like the tone of the messages pointed towards an impending doom so I wonder if messing with that expectation would've made a stronger impression? Like I love a good twist in the tale you know, but thats just my opinion. And like others have mentioned above, I had performance issues too, I turned on my FPS counter to confirm that it was dropping to 15-20 range at some points in the beginning, it improved as I went deeper in though, if that helps. Overall, Id say its a good walking simulator which manages to re-create the feel of walking through an interesting environment but could benefit from some more work in the narrative to subvert player expectations and surprise them. |
| May 5 09:36:35 | 1h 59m | Depths of Darvaza | ♥ 2 | Thats some really good voice acting! I couldnt finish the story, but youve done a great job with the polished visuals and sounds. Also dig the humor sprinkled throughout the dialogues! I do wish the combat was different though, in such close encounters, relying on a gun for combat felt unnaturally difficult for me, I'd have loved to be able to jump on enemies to take them out, or even a melee option. |