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Feedback comments for LD47
Amar Ravi's games and stats for all events →
| Timestamp | Since previous | Game | Amar Ravi's comment | |
|---|---|---|---|---|
| Oct 6 15:52:03 | WhileLoops | ♥ 1 | Hahah great game! Simple concept, gets challenging pretty quickly. Love the BSOD endscreen! | |
| Oct 18 16:52:18 | 289h 00m | I am not a murderer | ♥ 1 | I like the concept! Since the whole idea sort of rides on the out of control feeling we can build on that further. Would love to see the player moving/ gun shots changing (shotgun with spread etc.) This is a good starting point! :) |
| Oct 18 20:07:05 | 3h 14m | Loop of Death | ♥ 1 | Liked the background score, I would've liked an option to accelerate. I think you've captured the riding a bike feeling well. It sort of felt repetitive after a while, and I also missed some air control. Matched the theme pretty well, good job! |
| Oct 18 20:13:45 | 6m 40s | Loop Royale | ♥ 0 | Fun game! Very good interpretation of the theme! I really like the simple concept here, its playful. I would've liked to see a little more visual feedback to know if the rotating bar was going to hit me, because the height of it isnt very clear. |
| Oct 18 21:00:16 | 46m 31s | OROBOROS | ♥ 0 | Fun Game! I like the concept here, and also love that its a twist on such a familiar game. Once the portals were introduced, it'd have been cool to see them side by side since remembering the initial layout was a little too difficult. I sort of got stuck on the 3rd puzzle I think? (the 2nd level after the portal introduciton). Great job on the game :) |
| Oct 21 15:59:46 | 66h 59m | Tempus Locus | ♥ 1 | Man this is amazing! What a good game! So polished, the mechanics work really well, some really good level design. Keep up the good work! I also really like the minimalistic approach to the tutorial. The puzzle works well, although I feel like I didn't solve it in the most elegant of ways, really solid entry |
| Oct 22 18:00:48 | 26h 01m | Loop it | ♥ 0 | Interesting game! I like the simple concept and the countless level design possibilities it offers. I got stuck on the 3rd level though, where the ball would just go through the paddles without colliding. But hey 72h, how many bugs can we fix anyway. Good work :) |
| Oct 22 18:09:05 | 8m 17s | Hyperloop | ♥ 1 | Wow! This is super polished. I can easily see this becoming a really good hypercasual mobile experience. The first person view is super exhilarating. I managed to keep going for like 88 seconds and then died. The difficulty sort of doesn't change throughout the whole experience so that is something you could look into. Maybe have power-ups which let you survive a hit, that would help the pacing by giving players a small window to relax. But overall, Really great game, super fun! |
| Oct 22 18:23:14 | 14m 09s | Hyperloop | ♥ 1 | "Having trouble with the game? Try getting better at it!" I feel personally attacked xD Fun game! its kind of hard to tell you're moving unless there's a bunch of enemies around you. I think you could definitely add more feedback to the game when you get hit/ hit enemies - that would go a long way in improving game feel. Congrats on your first compo/jam! Solid work :D |