Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Akronsus
Feedback comments for LD48
Akronsus's games and stats for all events →
| Timestamp | Since previous | Game | Akronsus's comment | |
|---|---|---|---|---|
| Apr 27 20:04:50 | To the Core | ♥ 1 | Neat game. One could win with more time on the clock, but here is my highscore: ToTheCore.png | |
| Apr 27 20:48:54 | 44m 04s | Below the Ocean | ♥ 1 | Wow that is my 7th game I am rating this jam, and it seems I already struck gold. This game has really nice Celest vibes (which was a pico-8 gamejam game befor). I am really impressed by the polish of this little gem :) keep it up and maybe take this further! |
| Apr 28 13:07:01 | 16h 18m | Logistics Boy | ♥ 2 | really liked this trip down memory lane :) (btw. fingers are not visible 'till the end in the web version) |
| Apr 28 13:17:26 | 10m 25s | DD-7 - Underwater Exploration | ♥ 1 | The whale got me xD nice game, a bit short, but nice :) |
| Apr 28 13:46:42 | 29m 16s | Fathomless | ♥ 1 | Really awesome idea, though after 20 min of failing I have to give up xD Maybe the players hitbox feels sometimes a bit unfair and the sideways moving platforms feel really counterintuitive, but maybe that's by design? |
| Apr 28 19:29:56 | 5h 43m | 🔥 Magma Eater 🔥 | ♥ 2 | Really nice puzzler. Sad, I don't have the situational awareness to beat level 3 xD It would be really nice, if the head of the Eater would also change on the player itself, instead of only on the ui :) |
| Apr 28 20:10:28 | 40m 32s | A Cat in the Aliens' Lair | ♥ 1 | Thanks for saving the world from this alien invasion ;) |
| Apr 28 20:41:22 | 30m 54s | Get Rich or Dive Trying | ♥ 2 | Ahoy captain! It was an honor to sail on such a nice pixelated ship :D |
| Apr 28 20:48:50 | 7m 28s | Molehills | ♥ 1 | Well its really short, but the graphics are really nice and the moles are so cute! |
| Apr 29 08:39:12 | 11h 50m | Singularity Dive | ♥ 7 | Liked the game! Graphics are nice and ship movement is smooth, though there were a few problems: After a score of roughly 12000 the music stops playing (which doesn't feel intentional so I a assume it's a bug). As other commenters said, it is at times kind of hard guessing the distance of obstacles, manly because one doesn't have a reference frame for scale. Maybe that could be avoided with coloring the objects in a different color when collideable, or maybe add some warning markers over the objects, like it where the ships warning systems for a collision, or smth. Oh and the finish screen, doesn't completely cover the gameview. There is one pixel column missing left and right (good to see at the edges of the accretion disc of the black hole) singularitydive.png |
| Apr 29 10:32:02 | 1h 52m | Safe Cave | ♥ 2 | Wow! Really cool idea and an awesome spin on antigravity mechanics. Definitely has potential for the future, if you are willing on working on this further. |
| Apr 29 11:17:11 | 45m 09s | Callous | ♥ 1 | Was super lost at first and didn't know what to do. Manly because I haven't seen the gate at the beginning and because a skull and flower totem spawned right above each other leading me to believe that the flowers are not special xD Finished with 14 stones |