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AfutureV

Feedback comments for LD48

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TimestampSince previousGameAfutureV's comment
Apr 26 01:16:42 Deep in the sea ♥ 2 Really nice art, all creatures were very charming. The penguin animation is simple but effective. The music was distracting to me, I would suggest adding ambient sounds. I think it would fit the mood better.
Apr 26 01:33:11 16m 29s I'm So Deep ♥ 1 Loved the use of the theme, I was not expecting the rolling animation. It was cool. Music is very nice and the core game loop is simple and has a lot of room to make something bigger, maybe with AI.
Apr 26 03:47:09 2h 13m Just Dig ♥ 2 The time between input and action seems very long, otherwise the art and music is very nice and cohesive. Nice sprites overall.
Apr 26 04:08:24 21m 15s Miner Rescue ♥ 1 Love the option to change shader, and the overall Arcade design is a delight. When the cart is going fast, it really does feel like all breaks are off.
Apr 26 21:01:00 16h 52m Alien Abyss ♥ 2 Nice idea, it certainly is interesting seeing the concept of "deep" taken to space mixing it with deep diving. Simple art but everything fits well together. Loved the screen effects too. HS: 250
Apr 26 21:15:37 14m 37s Deep Old Files ♥ 0 Great use of the theme. It was very intuitive to learn how to navigate the game. I would suggest adding more things to the empty folders, even if it is just simple Easter egg-like text files. Very nice game!
Apr 26 21:28:53 13m 16s Crawl Deeper ♥ 1 Best mood I've seen so far, carried hard by the great soundtrack. Did you make it yourself? Graphics look nice, I would have liked to see the arms move a bit more varied. Overall I think it needs some sort of clear ending.
Apr 26 21:38:09 9m 16s 48 Leagues Under the Sea ♥ 1 Nice Idea, felt that the lighting was a bit too flat. Maybe the cone should dissipate on the edges and go further.
Apr 26 21:46:09 8m 00s The Rite of Shadows ♥ 1 Very good character designs and atmosphere. The "other world"'s mood was perfectly contrasted with the overworld and the controls work nicely. I think the tiles could have been better and focus should be recovered a bit more.
Apr 26 21:58:21 12m 12s Autumn Hike ♥ 4 This is the best game I've seen in this LD. It really is not that far from a complete sellable experience. It reminds me a lot of a game called [Minit](https://store.steampowered.com/app/609490/Minit/), Great music, characters, humour, everything. Congratulations for this, you all deserve it.
Apr 26 22:05:52 7m 31s Micronaut ♥ 2 Great concept and execution. This could really be expanded and made into a fully fledged puzzle adventure. Amazing use of colour and a simple square. Big props!
Apr 26 22:23:10 17m 18s Third Dimension ♥ 1 Great use of planes. When you unlock all features it feels like you can solve puzzles multiple ways. Adding a vertical rotation would just be the final piece to make this a full mental breaking platformer. Good game you made.
Apr 27 02:12:01 3h 48m TESTS ♥ 1 I felt ir was too punishing for failing, but overall the whole sequence was fine. Good use of the theme.
Apr 27 15:31:51 13h 19m Canyoneer ♥ 1 I liked the small gradient effect that both the background and character had. The music also fit the mood perfectly. The game loop was really easy to get and adapt to, and very fun. It felt at times it was impossible and the terrain generation was too sparse, but other than that it is a great offering.
Apr 27 15:46:44 14m 53s Untitled Space Game ♥ 1 Great and simple dialogue. I was able to finish it in no time and master the controls pretty quickly. The sprite work was great too.
Apr 27 18:00:52 2h 14m Rainbow Fall ♥ 3 Very fun simple game. I would have liked for the character to change expressions a bit, but other then that the gameplay could be understood in seconds and the discovery of new tile types and numbers made it feel refreshing. HS: 6700
Apr 27 18:13:35 12m 43s Sweet Dreams ♥ 1 I felt the character was too small, also using the shift key to dodge is a good idea, since it is close to both WASD and the arrows. However, in windows if you press it five times it brings up a prompt by default that can be distracting, that is how I died. Just some small nit-picks because the combat system is very fluid an easy to understand, and the artwork is very cohesive, I especially like its caste-like aesthetic.