Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Adam Wilks

Adam Wilks

Feedback comments for LD48

Adam Wilks's games and stats for all events →

TimestampSince previousGameAdam Wilks's comment
Apr 27 03:16:43 Deep in the ocean ♥ 1 Really great pixel graphics. I loved the fish. I also thought the sounds effects for getting hit by the fish really brought me into the world.
Apr 27 03:38:22 21m 39s Ants Are Awesome ♥ 1 Very interesting game. Coincidentally I also made an ant colony game for the compo, but I think you were able to put more game mechanics in the allotted time. Interesting to see the different ways it can be done. I had the player controlling the individual ants, but I think controlling the general shape of the colony without controlling individual units allows the player to be less overwhelmed. This is something I struggled with in my own game. I also liked that your game had an interesting resource management and combat component. It gave the game direction. Really liked the graphical style. Great job overall!
Apr 27 04:52:37 1h 14m Down the Dwarvern Hole ♥ 2 Interesting game. I enjoy these types of walk 2d puzzle games. You did a good job introducing the mechanics slowly, so that the player would learn how to play as they played instead of needing an explicit tutorial.
Apr 27 05:13:26 20m 49s Reel Deep ♥ 2 Amazing polish for a jam game. Most polished jam game I've seen so far. Great job on the sound effects and I loved the brief pause when you attach to the last item on your way down.
Apr 27 05:29:07 15m 41s The Great Machine ♥ 2 Very polished for a jam game. Controls felt solid. Music felt solid. I liked the tension of getting back before your oxygen ran out.
Apr 27 05:50:11 21m 04s Luft 4 Dared 8 ♥ 0 Interesting start. The harpoon seemed to shot well.
Apr 29 06:18:58 48h 28m Gloomby's Misadventure ♥ 0 I don't think it's hard to understand or that you needed a tutorial. I don't think you get anything with the grid based movement rather than continuous movement. Good job!
Apr 29 06:32:40 13m 42s DIGIDIG ♥ 1 Best game I've seen in the compo so far. Especially in terms of being unique. I feel like this game had unique game play I haven't seen before. I just went for win, but I'm wondering if there's more strategy if you're going for a highscore.
Apr 29 06:39:26 6m 46s Sky Miner ♥ 1 I never thought I'd get a phd!
Apr 29 22:00:26 15h 21m Bunny Bunny Dig Dig ♥ 0 As other commenters have noted, this is insanely polished for a compo game. Sound design is top notch. All the interfaces stuff looks super sleek and intuitive. I especially like the work you did on the skill tree. Combat feels kind of tacked on, but I can't believe you fleshed it out as much as you did in the alloted time. Great job overall!
May 5 00:39:32 122h 39m HELL deep is your love? ♥ 3 Feels polished, but I I think the game needs more unique elements. There wasn't much in the gamelplay distinguishing this from other platformers. The aethsetic was very polished though.
May 5 00:47:40 8m 08s One More Cellar ♥ 2 Very polished game. I noticed that you can just scam enemies at the corner of a wall by exploiting their movement. I felt like the game needed something to distinguish itself.