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Feedback comments for LD48
Adam Wilks's games and stats for all events →
| Timestamp | Since previous | Game | Adam Wilks's comment | |
|---|---|---|---|---|
| Apr 27 03:16:43 | Deep in the ocean | ♥ 1 | Really great pixel graphics. I loved the fish. I also thought the sounds effects for getting hit by the fish really brought me into the world. | |
| Apr 27 03:38:22 | 21m 39s | Ants Are Awesome | ♥ 1 | Very interesting game. Coincidentally I also made an ant colony game for the compo, but I think you were able to put more game mechanics in the allotted time. Interesting to see the different ways it can be done. I had the player controlling the individual ants, but I think controlling the general shape of the colony without controlling individual units allows the player to be less overwhelmed. This is something I struggled with in my own game. I also liked that your game had an interesting resource management and combat component. It gave the game direction. Really liked the graphical style. Great job overall! |
| Apr 27 04:52:37 | 1h 14m | Down the Dwarvern Hole | ♥ 2 | Interesting game. I enjoy these types of walk 2d puzzle games. You did a good job introducing the mechanics slowly, so that the player would learn how to play as they played instead of needing an explicit tutorial. |
| Apr 27 05:13:26 | 20m 49s | Reel Deep | ♥ 2 | Amazing polish for a jam game. Most polished jam game I've seen so far. Great job on the sound effects and I loved the brief pause when you attach to the last item on your way down. |
| Apr 27 05:29:07 | 15m 41s | The Great Machine | ♥ 2 | Very polished for a jam game. Controls felt solid. Music felt solid. I liked the tension of getting back before your oxygen ran out. |
| Apr 27 05:50:11 | 21m 04s | Luft 4 Dared 8 | ♥ 0 | Interesting start. The harpoon seemed to shot well. |
| Apr 29 06:18:58 | 48h 28m | Gloomby's Misadventure | ♥ 0 | I don't think it's hard to understand or that you needed a tutorial. I don't think you get anything with the grid based movement rather than continuous movement. Good job! |
| Apr 29 06:32:40 | 13m 42s | DIGIDIG | ♥ 1 | Best game I've seen in the compo so far. Especially in terms of being unique. I feel like this game had unique game play I haven't seen before. I just went for win, but I'm wondering if there's more strategy if you're going for a highscore. |
| Apr 29 06:39:26 | 6m 46s | Sky Miner | ♥ 1 | I never thought I'd get a phd! |
| Apr 29 22:00:26 | 15h 21m | Bunny Bunny Dig Dig | ♥ 0 | As other commenters have noted, this is insanely polished for a compo game. Sound design is top notch. All the interfaces stuff looks super sleek and intuitive. I especially like the work you did on the skill tree. Combat feels kind of tacked on, but I can't believe you fleshed it out as much as you did in the alloted time. Great job overall! |
| May 5 00:39:32 | 122h 39m | HELL deep is your love? | ♥ 3 | Feels polished, but I I think the game needs more unique elements. There wasn't much in the gamelplay distinguishing this from other platformers. The aethsetic was very polished though. |
| May 5 00:47:40 | 8m 08s | One More Cellar | ♥ 2 | Very polished game. I noticed that you can just scam enemies at the corner of a wall by exploiting their movement. I felt like the game needed something to distinguish itself. |